An essential component of quantum mechanics is particle-wave dualism, or collapse. However, there is nothing in the gameplay that exploits it. Sure, probabilities are displayed and taken into account at the end when displaying which detector has worked, which bomb has exploded, or what else has absorved the photon, but this information is irrelevant to the gameplay, because it does not affect the outcome, i.e. whether the level is solved. The game is thus about light intensity, polarization and phase, not individual photons.
An essential component of quantum mechanics is particle-wave dualism, or collapse. However, there is nothing in the gameplay that exploits it. Sure, probabilities are displayed and taken into account at the end when displaying which detector has worked, which bomb has exploded, or what else has absorved the photon, but this information is irrelevant to the gameplay, because it does not affect the outcome, i.e. whether the level is solved. The game is thus about light intensity, polarization and phase, not individual photons.