MRE:
#include <units/velocity.h>
#include <units/length.h>
auto x = 0_mps / 0_m;
#include <units/frequency.h>
This is particularly problematic when going between linear and angular velocities, since you'll briefly cancel out the distance unit before applying a new distance unit, so one of the expressions will result in Hz, effectively, which then conflicts with the frequency definitions.
MRE:
This is particularly problematic when going between linear and angular velocities, since you'll briefly cancel out the distance unit before applying a new distance unit, so one of the expressions will result in Hz, effectively, which then conflicts with the frequency definitions.