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Copy pathEvent.cs
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239 lines (207 loc) · 5.99 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
namespace WindowsGame1
{
enum EventType
{
NPC,
PICKUP
}
class Event
{
public bool Active;
MenuEventType Type;
public Event()
{
}
CharacterID npcType;
ItemType ItemType;
public void InitializeNPC(CharacterID npcType)
{
this.npcType = npcType;
Active= true;
}
public void InitializeItem(ItemType ItemType)
{
this.ItemType = ItemType;
Active = true;
}
public void CheckPlayerActivateDialogeEvent(Vector2 playerpos, Rectangle npcRect)
{
Rectangle player = new Rectangle((int)playerpos.X, (int)playerpos.Y, Settings.PLAYERWIDTH, Settings.PLAYERHEIGHT);
if (player.Intersects(npcRect))
{
//Console.WriteLine("hai!");
GoGoEvent(EventType.NPC);
// Venter på enums!
}
}
private void GoGoEvent(EventType type)
{
if(type == EventType.NPC){
switch(npcType){
case CharacterID.ONE:
One();
break;
case CharacterID.TWO:
Two();
break;
case CharacterID.THREE:
Three();
break;
case CharacterID.FOUR:
Four();
break;
case CharacterID.FIVE:
Five();
break;
case CharacterID.SIX:
Six();
break;
case CharacterID.SEVEN:
Seven();
break;
case CharacterID.EIGTH:
Eigth();
break;
case CharacterID.NINE:
Nine();
break;
case CharacterID.TEN:
Ten();
break;
}
}
else if(type == EventType.PICKUP)
{
switch (ItemType)
{
case ItemType.COIN:
Item1();
break;
case ItemType.Item2:
Item2();
break;
}
}
}
private void Item1()//Item
{
}
private void Item2()
{
}
//----------------------------------------------------
private void One()//NPC
{
}
private void Two()
{
}
private void Three()
{
}
private void Four()
{
}
private void Five()
{
}
private void Six()
{
}
private void Seven()
{
}
private void Eigth()
{
}
private void Nine()
{
}
private void Ten()
{
}
private void RemoveClass()
{
Active = false;
}
public void CheckPlayerKarmaPoints(int karma)
{
if (karma == 0)
{
//AudioManager.StopMusic();
//AudioManager.PlayMusic("death");
//Note Spille restarte med død
}
if ((karma == 1) && (karma == 2))
{
AudioManager.StopMusic();
AudioManager.PlayMusic("Dramatisk");
}
else if (karma == 3) {
AudioManager.StopMusic();
AudioManager.PlayMusic("Dramatisk");
}
else if (karma == 4)
{
AudioManager.StopMusic();
AudioManager.PlayMusic("Dramatisk");
}
else if (karma == 5) {
AudioManager.StopMusic();
AudioManager.PlayMusic("Dramatisk");
}
else if (karma == 6)
{
AudioManager.StopMusic();
AudioManager.PlayMusic("Dramatisk");
}
else if (karma == 7)
{
AudioManager.StopMusic();
AudioManager.PlayMusic("Dramatisk");
} else if ((karma == 8) && (karma == 9))
{
AudioManager.StopMusic();
AudioManager.PlayMusic("Dramatisk");
}
else if (karma == 10)
{
//AudioManager.StopMusic();
//AudioManager.PlayMusic("win");
//Note Spille ?restarte? med vi har vunnet?
}
}
/*public void NPCRunDialog(String name)
{
NPCDialoge npcd = new NPCDialoge();
outputs.Add(npcd.getText(name));
Draw();
foreach (String o in npcd.getReplay(name))
{
outputs.Add(o);
}
// Få inn input av spiller
int input = 1;
outputs.Add(npcd.getNPCReplay(npcd.getReplay(name)[input]));
Draw();
karma += npcd.getKarmaPoints(name, input);
CheckPlayerActivateDialogeEvent();
}
protected override void Draw(GameTime GameTime) {
GraphicsDevice.clear(Color.CornflowerBlue);
SpriteBatch.Begin();
for (int i = 0; i < outputs.Count; i++)
{
Vector2 FontOrigin = Font1.MeasureString(outputs[i]) / 2;
SpriteBatch.DrawString(Font1, output, FontPos, Color.Black, 0, FontOrigin, 1.0f, SpriteEffects.None, 0.5f);
}
SpriteBatch.End();
base.Draw(GameTime);
}*/
}
}