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Copy pathtempCodeRunnerFile.c
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150 lines (124 loc) · 3.41 KB
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#include <ncurses.h> //Ncurses se hum terminal screen ko control kar sakte hain
#include <stdlib.h>
#include <unistd.h> // for usleep
//Program ko kuch microseconds ke liye delay ya pause karna.
//Game loop ke andar, agar tum delay nahi doge toh:
// Snake bahut fast chalega
// CPU overload ho sakta hai
// Player ko khelna mushkil ho jayega
// Game settings
int width = 20;
int height = 20;
int x, y, fruitX, fruitY, score;
int tailX[100], tailY[100];
int nTail;
int gameOver;
enum direction { STOP = 0, LEFT, RIGHT, UP, DOWN };
enum direction dir;
void Setup() {
initscr(); // Start ncurses mode
clear();
noecho(); // Don't echo typed characters
cbreak(); // Disable line buffering
curs_set(0); // Hide the cursor
keypad(stdscr, TRUE); // Enable arrow keys
nodelay(stdscr, TRUE); // Non-blocking input
gameOver = 0;
dir = STOP;
x = width / 2;
y = height / 2;
fruitX = rand() % width;
fruitY = rand() % height;
score = 0;
}
void Draw() {
clear();
for (int i = 0; i < width + 2; i++) printw("#");
printw("\n");
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
if (j == 0) printw("#");
if (i == y && j == x)
printw("O");
else if (i == fruitY && j == fruitX)
printw("@");
else {
int isTail = 0;
for (int k = 0; k < nTail; k++) {
if (tailX[k] == j && tailY[k] == i) {
printw("o");
isTail = 1;
}
}
if (!isTail) printw(" ");
}
if (j == width - 1) printw("#");
}
printw("\n");
}
for (int i = 0; i < width + 2; i++) printw("#");
printw("\nScore: %d\n", score);
refresh();
}
void Input() {
int ch = getch();
switch (ch) {
case 'a': case KEY_LEFT: dir = LEFT; break;
case 'd': case KEY_RIGHT: dir = RIGHT; break;
case 'w': case KEY_UP: dir = UP; break;
case 's': case KEY_DOWN: dir = DOWN; break;
case 'x': gameOver = 1; break;
}
}
void Logic() {
int prevX = tailX[0], prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < nTail; i++) {
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch (dir) {
case LEFT: x--; break;
case RIGHT: x++; break;
case UP: y--; break;
case DOWN: y++; break;
default: break;
}
// Boundary collision
if (x >= width || x < 0 || y >= height || y < 0)
gameOver = 1;
// Self collision
for (int i = 0; i < nTail; i++) {
if (tailX[i] == x && tailY[i] == y)
gameOver = 1;
}
// Fruit eaten
if (x == fruitX && y == fruitY) {
score += 10;
fruitX = rand() % width;
fruitY = rand() % height;
nTail++;
}
}
int main() {
Setup();
while (!gameOver) {
Draw();
Input();
Logic();
usleep(100000); // 0.1 second delay
}
clear();
printw("Game Over! Final Score: %d\n", score);
refresh();
nodelay(stdscr, FALSE);
getch(); // Wait for key before exiting
endwin(); // End ncurses mode
return 0;
}