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287 lines (253 loc) · 7.86 KB
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// SnakeGame.cpp : Defines the entry point for the application.
//
#include "stdafx.h"
#include "SnakeGame.h"
#include "Game.h"
#define MAX_LOADSTRING 100
#define GAME_SPEED_MSECS 300
#define SNAKE_COLOR RGB(128, 128, 128)
#define FOOD_COLOR RGB(220, 200, 0)
#define COLLISION_COLOR RGB(200, 0, 0)
#define STROKE_COLOR RGB(0, 0, 0)
// Global Variables:
HINSTANCE hInst; // current instance
WCHAR szTitle[MAX_LOADSTRING]; // The title bar text
WCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Place code here.
// Initialize global strings
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_SNAKEGAME, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Perform application initialization:
if (!InitInstance(hInstance, nCmdShow))
{
return FALSE;
}
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_SNAKEGAME));
MSG msg;
// Main message loop:
while (GetMessage(&msg, nullptr, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int)msg.wParam;
}
//
// FUNCTION: MyRegisterClass()
//
// PURPOSE: Registers the window class.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_SNAKEGAME));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_SNAKEGAME);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassExW(&wcex);
}
//
// FUNCTION: InitInstance(HINSTANCE, int)
//
// PURPOSE: Saves instance handle and creates main window
//
// COMMENTS:
//
// In this function, we save the instance handle in a global variable and
// create and display the main program window.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // Store instance handle in our global variable
auto const squareSize = Game::instance().squareSize();
auto const width = Game::instance().fieldWidth();
auto const height = Game::instance().fieldHeight();
RECT rect = {0, 0, LONG(width * squareSize), LONG(height * squareSize)};
DWORD const dwStyle = WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU | WS_MINIMIZEBOX;
AdjustWindowRect(&rect, dwStyle, TRUE);
HWND hWnd = CreateWindowW
( szWindowClass // lpClassName
, szTitle // lpWindowName
, dwStyle // dwStyle
, CW_USEDEFAULT // x
, CW_USEDEFAULT // y
, rect.right - rect.left // nWidth
, rect.bottom - rect.top // nHeight
, nullptr // hWndParent
, nullptr // hMenu
, hInstance // hInstance
, nullptr // lpParam
);
if (!hWnd)
{
return FALSE;
}
SetTimer(hWnd, 0, GAME_SPEED_MSECS, nullptr);
// Yeah... These are not ideal handlers
Game::instance().setCollisionHandler([hWnd]() {
MessageBox(hWnd, _T("Game over!"), _T("You lose!"), MB_OK | MB_ICONEXCLAMATION);
});
Game::instance().setVictoryHandler([hWnd]() {
MessageBox(hWnd, _T("Victory!"), _T("You won!"), MB_OK | MB_ICONEXCLAMATION);
});
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
case IDC_LEFT:
Game::instance().turn(Game::Direction::Left);
break;
case IDC_RIGHT:
Game::instance().turn(Game::Direction::Right);
break;
case IDC_UP:
Game::instance().turn(Game::Direction::Up);
break;
case IDC_DOWN:
Game::instance().turn(Game::Direction::Down);
break;
case ID_GAME_PAUSE:
{
auto result = KillTimer(hWnd, 0);
if(!result)
{
SetTimer(hWnd, 0, GAME_SPEED_MSECS, nullptr);
}
}
break;
case ID_GAME_RESET:
Game::instance().reset();
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_TIMER:
{
Game::instance().singleStep();
RECT rect;
GetClientRect(hWnd, &rect);
InvalidateRect(hWnd, &rect, TRUE);
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
auto const squareSize = Game::instance().squareSize();
auto drawPoint = [&](Game::Point const & point, LONG color) {
auto x = point.x;
auto y = point.y;
RECT rect = {
LONG(x * squareSize),
LONG(y * squareSize),
LONG((x + 1) * squareSize),
LONG((y + 1) * squareSize)
};
HBRUSH hBrush = CreateSolidBrush(color);
HPEN hPen = CreatePen(PS_SOLID, 1, STROKE_COLOR);
SelectObject(hdc, hBrush);
SelectObject(hdc, hPen);
FillRect(hdc, &rect, hBrush);
Rectangle(hdc, rect.left, rect.top, rect.right, rect.bottom);
DeleteObject(hBrush);
DeleteObject(hPen);
};
// Drawing snake's body
for(auto const & snakeBlock: Game::instance().snake())
{
drawPoint(snakeBlock, SNAKE_COLOR);
}
if(!Game::instance().isVictory())
{
// Drawing food
auto food = Game::instance().food();
drawPoint(food, FOOD_COLOR);
}
if(Game::instance().isCollision())
{
// Drawing the collision point
auto collisionPoint = Game::instance().collisionPoint();
drawPoint(collisionPoint, COLLISION_COLOR);
}
ValidateRect(hWnd, NULL);
EndPaint(hWnd, &ps);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Message handler for about box.
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}