Hello, and thanks for writing this GitHub action, it's proven very useful!
My debug builds depend on the "Debuggable shader API libraries" that are an optional component of the SDK install. From the documentation it appears all we'd need to also install them is to add --confirm-command install com.lunarg.vulkan.debug to the installer exe command line.
I'm happy to implement this myself and make a pull request, but wanted to check with you first if this is something you would even be willing to merge? The SDK install is already pretty large, as you've noted, and this adds even more data, so it's perhaps unwise to consider this in a CI setting in the first place (and I perhaps I should find a way to instead exclude this dependency from the CI build).
Thanks!
Hello, and thanks for writing this GitHub action, it's proven very useful!
My debug builds depend on the "Debuggable shader API libraries" that are an optional component of the SDK install. From the documentation it appears all we'd need to also install them is to add
--confirm-command install com.lunarg.vulkan.debugto the installer exe command line.I'm happy to implement this myself and make a pull request, but wanted to check with you first if this is something you would even be willing to merge? The SDK install is already pretty large, as you've noted, and this adds even more data, so it's perhaps unwise to consider this in a CI setting in the first place (and I perhaps I should find a way to instead exclude this dependency from the CI build).
Thanks!