Open-source video rendering framework: write HTML, render video.
This repo ships AI agent skills via vercel-labs/skills. Install them before writing compositions — they encode framework-specific patterns that generic docs don't cover.
npx skills add heygen-com/hyperframesVideo-creation workflows route through one entry skill — read /hyperframes first: it orients you to the whole surface and maps "make me a video" intent to a concrete workflow. Consult it before invoking a specific workflow:
/product-launch-video— a product URL (or a pre-written script / text brief in no-capture mode) → product launch / promo video, up to ~3 min (sweet spot ~30-90s)./website-to-video— a general website / URL → a video of the site (tour / showcase / social clip from captured screenshots + assets); for a product launch / promo, use/product-launch-video./faceless-explainer— arbitrary text, no URL and no website capture → faceless explainer, up to ~3 min (sweet spot ~30-90s); every visual is LLM-invented (typography / abstract graphics / diagram / data-viz)./embedded-captions— an existing talking-head video (MP4) → the same footage with captions / subtitles added (verbatim rail + embedded climax, or pure-cinematic embed); the footage itself is untouched (no NLE-style editing)./graphic-overlays— an existing talking-head / interview / podcast video (MP4) → the same footage packaged with designed graphic overlays (kinetic titles, lower-thirds, data callouts, pull-quotes, side panels, pip) synced to the transcript; the clip plays unchanged underneath, footage untouched. Replaces the removed/footage-recut. For plain captions/subtitles →/embedded-captions./pr-to-video— a GitHub PR (URL /owner/repo#N/ "this PR") → code-change explainer, up to ~3 min (changelog / feature reveal / fix / refactor). A PR link, not a product website./motion-graphics— a short (typically under 10s) design-led motion graphic, motion-is-the-message, no narration: kinetic type, a stat / number count-up, a chart, a logo sting, a lower-third / overlay, or an animated tweet / headline / captured-page highlight; rendered to MP4 or a transparent overlay. Longer / narrated / custom →/general-video./general-video— fallback for any other video creation (title card, longer brand / sizzle reel, multi-scene montage, static loop, custom composition); the original hyperframes flow — design → plan → layout → build → validate, any length.
Porting an existing composition? /remotion-to-hyperframes translates a Remotion (React) video composition into HyperFrames HTML — a source migration, separate from the creation workflows above.
bun install # Install dependencies (NOT pnpm — do not create pnpm-lock.yaml)
bun run build # Build all packages
bun run test # Run all testsUses oxlint and oxfmt (not eslint, not prettier, not biome).
bunx oxlint <files> # Lint
bunx oxfmt <files> # Format
bunx oxfmt --check <files> # Check formatting (CI / pre-commit)Always lint and format changed files before committing. Lefthook pre-commit hooks enforce this automatically.
After creating or editing any .html composition:
npx hyperframes lint # Static HTML structure check
npx hyperframes validate # Runtime check (headless Chrome — catches JS errors, missing assets)Both must pass before previewing or considering work complete.
packages/
cli/ → hyperframes CLI (create, preview, lint, render)
core/ → Types, parsers, generators, linter, runtime, frame adapters
engine/ → Seekable page-to-video capture engine (Puppeteer + FFmpeg)
player/ → Embeddable <hyperframes-player> web component
producer/ → Full rendering pipeline (capture + encode + audio mix)
shader-transitions/ → WebGL shader transitions for compositions
studio/ → Browser-based composition editor UI
registry/
blocks/ → Installable sub-composition scenes (50+)
components/ → Installable effects and snippets
examples/ → Starter project templates
docs/ → Mintlify documentation site (hyperframes.heygen.com)
skills/ → AI agent skill definitions
- Package manager: bun (not pnpm, not npm for workspace operations)
- Commit format: Conventional commits (
feat:,fix:,docs:,refactor:,test:) - TypeScript: Avoid
anyandas Tassertions. Prefer type guards and narrowing. - Compositions: HTML files with
data-*attributes. Clips needclass="clip". GSAP timelines must be paused and registered onwindow.__timelines. - Frame Adapters: Animation runtimes plug in via the seek-by-frame adapter pattern. GSAP is the primary adapter.
- Deterministic rendering: No
Date.now(), no unseededMath.random(), no render-time network fetches.
- Docs: https://hyperframes.heygen.com/introduction
- Catalog (50+ blocks): https://hyperframes.heygen.com/catalog/blocks/data-chart