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The human in InteractiveWorld is driven by short commands. A command names an action
and the objects it acts on; the simulator plans the rest: where to stand, a
collision-aware route there (opening closed doors on the way), the reach, the grip and
the first-person camera.
Verb: case-insensitive; [PutInside], [PUTINSIDE] and [Put_Inside] are the same.
Aliases are listed below.
Object key: an entry of observation.objects. In a raw scene these are BEHAVIOR
instance names such as fridge_xyejdx_0; in a TaskPack they are the task's own keys
such as item_2 or surf_call.
Instance: (1) for the first object with that key. Keys are already unique, so it is
almost always (1).
A scalar replaces the objects for egocentric movement and waiting:
[Forward] 1.5m, [Forward] 3 steps, [TurnLeft] 45, [Wait] 30s.
Each step returns one outcome per primitive the command expands to (a manipulation first
walks to its target when needed). An outcome has ok, a reason code and a detail
message; StepResult.success is true when every outcome is ok.
./launch/simulator.sh capabilities # this catalog as JSON
./launch/simulator.sh capabilities --all # including documented but unavailable actions
Catalog
The Requires column is the affordance the target must have; the simulator rejects a
command whose target lacks it.
Moving
Action
Command
Aliases
What happens
navigate_to
[Walk] <target> (1)
Run, WalkTowards
Plans an A* route to a reachable standing spot by the target and walks it; opens closed doors on the way; carries whatever is held
forward
[Forward] · [Forward] 1.5m · [Forward] 3 steps
WalkForward, Walk_Forward
Steps straight ahead along the current heading (default one 0.6 m pace); fails with PATH_BLOCKED instead of walking into an obstacle
turn
[TurnLeft] · [TurnRight] 45 · [TurnAround]
Turn_Left, Turn_Right, Turn_Around
Turns in place (default 90°; TurnAround is always 180°)
squat
[Squat]
SquatDown
Crouches with the feet planted and rises again
sit
[Sit] <seat> (1)
Walks to the seat and sits on it (Requires: seat)
standup
[StandUp]
Rises from the current seat and steps forward
Looking
Action
Command
Aliases
What happens
look_at
[LookAt] <object> (1)
Look_At
Looks at an object; a small object with an unreadable label is picked up, turned to the camera and put back
look_around
[LookAround]
Look_Around
Turns one full circle at eye level
look_scan
[LookScan]
Look_Scan
Sweeps a full circle with the gaze on the floor a few metres ahead
wait
[Wait] · [Wait] 30s
Holds still (default 3 s, 0.1–600 s)
Hands
Action
Command
Aliases
What happens
pick
[Grab] <object> (1)
Walks to the object, chooses a grip from its shape (pinch, cylindrical wrap, round grip, handle) and lifts it (Requires: graspable)
place
[Put] <object> (1) <surface> (1)
PutOn, PutBack, PutObjBack
Sets the held object on a free spot of the surface (Requires: surface)
place_inside
[PutInside] <object> (1) <container> (1)
PutIn, Insert
Puts the held object into a container interior, opening it first if needed (Requires: container)
release
[Drop]
Release
Opens the hand where it is
flip
[Flip] <object> (1)
TurnOver, Turn_Over
Turns the held object face down without releasing it
place_on_floor
[PutOnFloor] <object> (1) <anchor> (1)
Put_On_Floor
Crouches and places the held object on the floor in front of the anchor
fall_to_floor
[FallToFloor] <object> (1) <support> (1)
Fall_To_Floor
Moves an object resting on an edge to the floor beside its support (used by task prologues)
push
[Push] <object> (1) <target> (1)
PushRack, Push_Rack
Pushes a movable object, such as a rack, toward a target (Requires: pushable)
pull
[Pull] <object> (1) <target> (1)
PullRack, Pull_Rack
Pulls a movable object toward a target (Requires: pullable)
Articulated objects and devices
Action
Command
Aliases
What happens
open
[Open] <object> (1)
Opens a cabinet, drawer, fridge or oven by its handle (Requires: openable)
close
[Close] <object> (1)
Closes it again (Requires: openable)
open_door
[OpenDoor] <door> (1)
Open_Door
Opens a room door (Requires: openable)
close_door
[CloseDoor] <door> (1)
Close_Door
Closes a room door (Requires: openable)
turn_on
[TurnOn] <device> (1)
Turn_On, SwitchOn, Switch_On
Presses the device's control and marks it running (Requires: toggleable)
turn_off
[TurnOff] <device> (1)
Turn_Off, SwitchOff, Switch_Off
Presses the control again and clears running (Requires: toggleable)
Using objects
Action
Command
Aliases
What happens
cut
[Cut] <target> (1) <tool> (1)
Chops over the target with the held tool; the target becomes cut
stir
[Stir] <target> (1) <tool> (1)
Circles the held tool inside the target container
pour
[Pour] <target> (1) <tool> (1)
Brings the held source over the target's rim and pours; the source contents end up inside the target
wipe
[Wipe] <target> (1) <tool> (1)
Picks up the tool if needed and wipes it across the target
cook
[Cook] <food> (1)
Cooks the food at its active appliance; the food becomes cooked
use_computer
[UseComputer] <device> (1)
Use_Computer, Type
Sits at the workstation, types with both hands and watches the monitor (Requires: graspable device)
answer_phone
[AnswerPhone] <phone> (1)
Answer_Phone
Raises the held phone to the ear; follow with [Wait] for the call
confirm
[Confirm]
Produces no motion; a human policy issues it to confirm and stop