Repository navigation
Replies: 2 comments 2 replies
|
Thanks Elisha. That was it :) Was looking to see if file size could be reduced - possibly by just targeting d3d9. The dxwrapper.dll can be reduced from 7855 KB to 2290 KB by commenting out these two lines in d3dx9.cpp: The d3d9 game I'm working with still functions with these lines removed. Would some functionality be lost? I turned on all the d3d9 features in dxwrapper.ini and didn't witness any issues in-game or see errors in the log... |
2 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment

Uh oh!
There was an error while loading. Please reload this page.
The latest release works perfectly, but when I try compiling it myself - I encounter a strange issue.
The game I tested would struggle to reach 30 FPS, compared to the stable 144 FPS of the release version.
GPU was at 30% and CPU around 15% for both.
The compiled version produces a very large log, so I just opened the game and closed it quickly to reduce size.
dxwrapper-compiled.log
dxwrapper-release.log
I am running Visual Studio 2022 with SDK 10.0.22621.0 and WDK 10.0.22621.311
Git Commands:
Build Solution and then copy files from dxwrapper\bin\Debug\Build.
Note: The compiled dxwrapper and stubs were larger in size than the release.
Thoughts? Please let me know if I've made a mistake somewhere here.
All reactions