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When a slice is (re)moved in RECAST3D, there remain quite a few scheduled reconstructions on that slice. This is already happens when a plugin is slightly slow (i.e. ~200 ms). As a consequence, RECAST3D is receiving tons of useless updates on inactive slices, and it takes quite a while before the reconstruction on the moved plane is at the top of the queue and gets visualized.
How can we remove to-be-reconstructed slices from the queue in the SliceRecon server when we receive a RemoveSlicePacket?
When a slice is (re)moved in RECAST3D, there remain quite a few scheduled reconstructions on that slice. This is already happens when a plugin is slightly slow (i.e. ~200 ms). As a consequence, RECAST3D is receiving tons of useless updates on inactive slices, and it takes quite a while before the reconstruction on the moved plane is at the top of the queue and gets visualized.
How can we remove to-be-reconstructed slices from the queue in the SliceRecon server when we receive a
RemoveSlicePacket?