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#!/usr/bin/env python3
"""
GameTimeTracker Backend API Server
Provides user auth, real-time game event sync, heartbeat, and data persistence.
Features:
- User registration & login with JWT
- Real-time game start/stop event push
- Heartbeat receiver for currently active games
- Batch upload/download for full sync
- Record dedup by (user_id, game_name, start_time)
- Daily stats aggregation
Usage:
# Dev mode
python3 server.py
# Production
gunicorn -w 4 -b 0.0.0.0:8080 server:app
"""
import os
import sqlite3
import hashlib
import secrets
import logging
from datetime import datetime, timedelta, timezone
import jwt
from flask import Flask, request, jsonify, g
from flask_cors import CORS
# ---------------------------------------------------------------------------
# Config
# ---------------------------------------------------------------------------
DATABASE = os.path.join(os.path.dirname(os.path.abspath(__file__)), "server.db")
JWT_SECRET = os.environ.get("JWT_SECRET", secrets.token_hex(32))
JWT_EXPIRE_HOURS = int(os.environ.get("JWT_EXPIRE_HOURS", "720")) # 30 days
HOST = os.environ.get("HOST", "0.0.0.0")
PORT = int(os.environ.get("PORT", "8080"))
LOG_LEVEL = os.environ.get("LOG_LEVEL", "INFO")
logging.basicConfig(
level=getattr(logging, LOG_LEVEL.upper()),
format="%(asctime)s [%(levelname)s] %(message)s",
)
logger = logging.getLogger("gametracker")
app = Flask(__name__)
CORS(app)
# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
def get_db():
if "db" not in g:
g.db = sqlite3.connect(DATABASE)
g.db.row_factory = sqlite3.Row
g.db.execute("PRAGMA journal_mode=WAL")
g.db.execute("PRAGMA synchronous=NORMAL")
return g.db
@app.teardown_appcontext
def close_db(exception):
db = g.pop("db", None)
if db:
db.close()
def init_db():
db = sqlite3.connect(DATABASE)
db.execute("PRAGMA journal_mode=WAL")
db.executescript("""
CREATE TABLE IF NOT EXISTS users (
id INTEGER PRIMARY KEY AUTOINCREMENT,
username TEXT NOT NULL UNIQUE,
password TEXT NOT NULL,
nickname TEXT DEFAULT '',
created_at DATETIME DEFAULT CURRENT_TIMESTAMP
);
/* Game play records with dedup key: (user_id, game_name, start_time) */
CREATE TABLE IF NOT EXISTS game_records (
id INTEGER PRIMARY KEY AUTOINCREMENT,
user_id INTEGER NOT NULL,
game_name TEXT NOT NULL,
process_name TEXT NOT NULL DEFAULT '',
start_time DATETIME NOT NULL,
end_time DATETIME,
duration_seconds INTEGER DEFAULT 0,
date DATE NOT NULL,
created_at DATETIME DEFAULT CURRENT_TIMESTAMP,
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (user_id) REFERENCES users(id)
);
/* Unique index for dedup: same user, same game, same start_time = one record */
CREATE UNIQUE INDEX IF NOT EXISTS idx_records_dedup
ON game_records(user_id, game_name, start_time);
/* Active sessions (heartbeat data) */
CREATE TABLE IF NOT EXISTS active_sessions (
id INTEGER PRIMARY KEY AUTOINCREMENT,
user_id INTEGER NOT NULL UNIQUE,
game_name TEXT,
process_name TEXT,
start_time DATETIME,
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP,
FOREIGN KEY (user_id) REFERENCES users(id)
);
/* Index for daily queries */
CREATE INDEX IF NOT EXISTS idx_records_user_date
ON game_records(user_id, date);
""")
db.commit()
db.close()
logger.info("Database initialized: %s", DATABASE)
# ---------------------------------------------------------------------------
# Auth helpers
# ---------------------------------------------------------------------------
def hash_password(password):
salt = "gametracker_salt_v1"
return hashlib.sha256((password + salt).encode()).hexdigest()
def generate_token(user_id, username, nickname):
payload = {
"user_id": user_id,
"username": username,
"nickname": nickname,
"exp": datetime.now(timezone.utc) + timedelta(hours=JWT_EXPIRE_HOURS),
"iat": datetime.now(timezone.utc),
}
return jwt.encode(payload, JWT_SECRET, algorithm="HS256")
def verify_token(token):
try:
return jwt.decode(token, JWT_SECRET, algorithms=["HS256"])
except jwt.ExpiredSignatureError:
logger.warning("Token expired")
return None
except jwt.InvalidTokenError as e:
logger.warning("Invalid token: %s", e)
return None
def require_auth():
auth = request.headers.get("Authorization", "")
if not auth.startswith("Bearer "):
return None
return verify_token(auth[7:])
# ---------------------------------------------------------------------------
# Routes: Auth
# ---------------------------------------------------------------------------
@app.route("/api/auth/register", methods=["POST"])
def register():
data = request.get_json(silent=True) or {}
username = (data.get("username") or "").strip()
password = data.get("password") or ""
nickname = (data.get("nickname") or "").strip()
if len(username) < 3 or len(username) > 20:
return jsonify({"message": "Username must be 3-20 chars"}), 400
if len(password) < 6:
return jsonify({"message": "Password must be >= 6 chars"}), 400
db = get_db()
if db.execute("SELECT id FROM users WHERE username = ?", (username,)).fetchone():
return jsonify({"message": "Username already exists"}), 409
db.execute(
"INSERT INTO users (username, password, nickname) VALUES (?, ?, ?)",
(username, hash_password(password), nickname),
)
db.commit()
user = db.execute("SELECT id FROM users WHERE username = ?", (username,)).fetchone()
token = generate_token(user["id"], username, nickname)
logger.info("New user registered: %s", username)
return jsonify({"token": token, "username": username, "nickname": nickname}), 201
@app.route("/api/auth/login", methods=["POST"])
def login():
data = request.get_json(silent=True) or {}
username = (data.get("username") or "").strip()
password = data.get("password") or ""
if not username or not password:
return jsonify({"message": "Username and password required"}), 400
db = get_db()
user = db.execute(
"SELECT id, username, nickname, password FROM users WHERE username = ?",
(username,),
).fetchone()
if not user or user["password"] != hash_password(password):
logger.warning("Failed login attempt for: %s", username)
return jsonify({"message": "Invalid username or password"}), 401
token = generate_token(user["id"], user["username"], user["nickname"] or "")
logger.info("User logged in: %s", username)
return jsonify({
"token": token,
"username": user["username"],
"nickname": user["nickname"] or "",
})
# ---------------------------------------------------------------------------
# Routes: Real-time events
# ---------------------------------------------------------------------------
@app.route("/api/sync/event", methods=["POST"])
def sync_event():
"""
Receive a real-time game start/stop event from the client.
Client pushes this immediately when a game starts or stops.
On 'stop', the record is upserted to game_records.
On 'start', the record is saved with end_time=null.
"""
payload = require_auth()
if not payload:
return jsonify({"message": "Auth required"}), 401
data = request.get_json(silent=True) or {}
game_name = data.get("game_name", "")
process_name = data.get("process_name", "")
event_type = data.get("event_type", "") # "start" or "stop"
duration = data.get("duration_seconds", 0)
date_str = data.get("date", datetime.now().strftime("%Y-%m-%d"))
if not game_name:
return jsonify({"message": "game_name required"}), 400
user_id = payload["user_id"]
now = datetime.now(timezone.utc).strftime("%Y-%m-%dT%H:%M:%S")
db = get_db()
if event_type == "stop":
start_time = data.get("start_time", "")
end_time = data.get("end_time", now)
# Upsert: use INSERT OR REPLACE on dedup index
# But we need to keep the id stable, so use INSERT ON CONFLICT UPDATE
db.execute(
"""INSERT INTO game_records
(user_id, game_name, process_name, start_time, end_time, duration_seconds, date)
VALUES (?, ?, ?, ?, ?, ?, ?)
ON CONFLICT(user_id, game_name, start_time)
DO UPDATE SET end_time=excluded.end_time,
duration_seconds=excluded.duration_seconds,
updated_at=CURRENT_TIMESTAMP""",
(user_id, game_name, process_name, start_time, end_time, duration, date_str),
)
db.commit()
# Clear active session for this user
db.execute("DELETE FROM active_sessions WHERE user_id = ?", (user_id,))
db.commit()
logger.info("[event] STOP %s | user=%s | dur=%ds", game_name, payload["username"], duration)
elif event_type == "start":
start_time = data.get("event_time", now)
# Insert start record (end_time = null)
db.execute(
"""INSERT OR IGNORE INTO game_records
(user_id, game_name, process_name, start_time, end_time, duration_seconds, date)
VALUES (?, ?, ?, ?, NULL, 0, ?)""",
(user_id, game_name, process_name, start_time, date_str),
)
db.commit()
# Upsert active session
db.execute(
"""INSERT INTO active_sessions (user_id, game_name, process_name, start_time, updated_at)
VALUES (?, ?, ?, ?, CURRENT_TIMESTAMP)
ON CONFLICT(user_id)
DO UPDATE SET game_name=excluded.game_name,
process_name=excluded.process_name,
start_time=excluded.start_time,
updated_at=CURRENT_TIMESTAMP""",
(user_id, game_name, process_name, start_time),
)
db.commit()
logger.info("[event] START %s | user=%s", game_name, payload["username"])
return jsonify({"status": "ok"}), 200
@app.route("/api/sync/heartbeat", methods=["POST"])
def heartbeat():
"""
Client sends its current active games every few seconds.
Server updates active_sessions so it knows what the user is playing right now.
"""
payload = require_auth()
if not payload:
return jsonify({"message": "Auth required"}), 401
data = request.get_json(silent=True) or {}
user_id = payload["user_id"]
db = get_db()
active = data.get("active_games", [])
if active and len(active) > 0:
game = active[0] # Use the first active game
db.execute(
"""INSERT INTO active_sessions (user_id, game_name, process_name, start_time, updated_at)
VALUES (?, ?, ?, ?, CURRENT_TIMESTAMP)
ON CONFLICT(user_id)
DO UPDATE SET game_name=excluded.game_name,
process_name=excluded.process_name,
start_time=excluded.start_time,
updated_at=CURRENT_TIMESTAMP""",
(user_id, game.get("game_name", ""),
game.get("process_name", ""),
game.get("start_time", "")),
)
else:
db.execute("DELETE FROM active_sessions WHERE user_id = ?", (user_id,))
db.commit()
return jsonify({"status": "ok"}), 200
@app.route("/api/sync/status", methods=["GET"])
def sync_status():
"""
Returns the user's current online status and active sessions.
Useful for multi-device scenarios or server-side monitoring.
"""
payload = require_auth()
if not payload:
return jsonify({"message": "Auth required"}), 401
db = get_db()
session = db.execute(
"SELECT game_name, process_name, start_time, updated_at "
"FROM active_sessions WHERE user_id = ?", (payload["user_id"],)
).fetchone()
result = {
"online": session is not None,
"active_game": None,
}
if session:
result["active_game"] = {
"game_name": session["game_name"],
"process_name": session["process_name"],
"start_time": session["start_time"],
"last_heartbeat": session["updated_at"],
}
return jsonify(result), 200
# ---------------------------------------------------------------------------
# Routes: Batch sync
# ---------------------------------------------------------------------------
@app.route("/api/sync/upload", methods=["POST"])
def sync_upload():
payload = require_auth()
if not payload:
return jsonify({"message": "Auth required"}), 401
records = (request.get_json(silent=True) or {}).get("records", [])
if not records:
return jsonify({"message": "No records"}), 200
user_id = payload["user_id"]
db = get_db()
count = 0
for r in records:
try:
db.execute(
"""INSERT INTO game_records
(user_id, game_name, process_name, start_time, end_time, duration_seconds, date)
VALUES (?, ?, ?, ?, ?, ?, ?)
ON CONFLICT(user_id, game_name, start_time)
DO UPDATE SET end_time=excluded.end_time,
duration_seconds=excluded.duration_seconds,
updated_at=CURRENT_TIMESTAMP""",
(
user_id,
r.get("game_name", ""),
r.get("process_name", ""),
r.get("start_time", ""),
r.get("end_time", ""),
r.get("duration_seconds", 0),
r.get("date", ""),
),
)
count += 1
except Exception as e:
logger.error("Upload insert error: %s", e)
db.commit()
logger.info("[batch] uploaded %d records for user=%s", count, payload["username"])
return jsonify({"message": "OK", "count": count}), 200
@app.route("/api/sync/download", methods=["GET"])
def sync_download():
payload = require_auth()
if not payload:
return jsonify({"message": "Auth required"}), 401
db = get_db()
rows = db.execute(
"""SELECT game_name, process_name, start_time, end_time, duration_seconds, date
FROM game_records WHERE user_id = ?
ORDER BY date DESC, start_time DESC""",
(payload["user_id"],),
).fetchall()
records = [{
"game_name": r["game_name"],
"process_name": r["process_name"],
"start_time": r["start_time"],
"end_time": r["end_time"],
"duration_seconds": r["duration_seconds"],
"date": r["date"],
} for r in rows]
return jsonify({"records": records}), 200
@app.route("/api/stats/daily", methods=["GET"])
def stats_daily():
"""Return daily aggregated stats for the logged-in user."""
payload = require_auth()
if not payload:
return jsonify({"message": "Auth required"}), 401
date = request.args.get("date", datetime.now().strftime("%Y-%m-%d"))
db = get_db()
rows = db.execute(
"""SELECT game_name, SUM(duration_seconds) as total, COUNT(*) as sessions
FROM game_records
WHERE user_id = ? AND date = ?
GROUP BY game_name
ORDER BY total DESC""",
(payload["user_id"], date),
).fetchall()
stats = [{
"game_name": r["game_name"],
"total_seconds": r["total"],
"session_count": r["sessions"],
} for r in rows]
return jsonify({"date": date, "stats": stats}), 200
# ---------------------------------------------------------------------------
# Health check
# ---------------------------------------------------------------------------
@app.route("/api/health", methods=["GET"])
def health():
return jsonify({
"status": "ok",
"version": "1.0.0",
"timestamp": datetime.now().isoformat(),
}), 200
# ---------------------------------------------------------------------------
# Main
# ---------------------------------------------------------------------------
if __name__ == "__main__":
init_db()
logger.info("=" * 50)
logger.info("GameTimeTracker Server v1.0.0")
logger.info("JWT_SECRET: %s", JWT_SECRET)
logger.info("Listening on http://%s:%s", HOST, PORT)
logger.info("=" * 50)
app.run(host=HOST, port=PORT, debug=False)