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Copy pathProgram.cs
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392 lines (344 loc) · 13.2 KB
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namespace ConsoleMonopoly
{
public abstract class Cell
{
public string Name { get; set; }
public abstract void LandOn(Player player, Game game);
}
public class StartField : Cell
{
public override void LandOn(Player player, Game game)
{
player.Money += 200;
Console.WriteLine($"{player.Name} получил 200 за проход стартового поля.");
}
}
public class BonusField : Cell
{
public int BonusAmount { get; set; }
public BonusField(string name, int bonus)
{
Name = name;
BonusAmount = bonus;
}
public override void LandOn(Player player, Game game)
{
player.Money += BonusAmount;
Console.WriteLine($"{player.Name} получил бонус: {BonusAmount}.");
}
}
public class Jail : Cell
{
public override void LandOn(Player player, Game game)
{
Console.WriteLine($"{player.Name} попал в тюрьму. Пропускает следующий ход.");
player.SkipTurn = true;
}
}
public class PenaltyField : Cell
{
public int PenaltyAmount { get; set; }
public PenaltyField(string name, int penalty)
{
Name = name;
PenaltyAmount = penalty;
}
public override void LandOn(Player player, Game game)
{
game.ApplyPenalty(player, PenaltyAmount);
}
}
public abstract class LotSquareDecorator : Property
{
protected Property property;
protected LotSquareDecorator(Property property) : base(property.Name, property.Price, property.ColorGroup)
{
this.property = property;
this.Owner = property.Owner;
this.BaseRent = property.BaseRent;
this.CountUpGrade = property.CountUpGrade;
}
public override int GetRent()
{
return property.GetRent();
}
}
public class Monopoly : LotSquareDecorator
{
public Monopoly(Property property) : base(property) { }
public override int GetRent()
{
return base.GetRent() * 2;
}
public override void LandOn(Player player, Game game)
{
property.LandOn(player, game);
}
}
public class FirstUpGrade : LotSquareDecorator
{
public FirstUpGrade(Property property) : base(property) { this.CountUpGrade = 1; }
public override int GetRent()
{
return (int)(base.GetRent() * 1.5);
}
public override void LandOn(Player player, Game game)
{
property.LandOn(player, game);
}
}
public class SecondUpGrade : LotSquareDecorator
{
public SecondUpGrade(Property property) : base(property) { this.CountUpGrade = 2; }
public override int GetRent()
{
return (int)(base.GetRent() * 2.0);
}
public override void LandOn(Player player, Game game)
{
property.LandOn(player, game);
}
}
public class ThirdUpGrade : LotSquareDecorator
{
public ThirdUpGrade(Property property) : base(property) { this.CountUpGrade = 3; }
public override int GetRent()
{
return (int)(base.GetRent() * 2.5);
}
public override void LandOn(Player player, Game game)
{
property.LandOn(player, game);
}
}
public class Property : Cell
{
public Player Owner { get; set; }
public int BaseRent { get; set; }
public int Price { get; set; }
public int CountUpGrade { get; set; } = 0;
public int ColorGroup { get; set; }
public Property(string name, int price, int colorGroup)
{
Name = name;
Price = price;
BaseRent = price / 2;
ColorGroup = colorGroup;
}
private string GetColorByGroup(int group)
{
return group switch
{
0 => "Красный",
1 => "Синий",
2 => "Зеленый",
3 => "Желтый",
_ => "Белый"
};
}
public virtual int GetRent()
{
return BaseRent + (CountUpGrade * 50);
}
public override void LandOn(Player player, Game game)
{
if (Owner == null)
{
if (player.Money >= Price)
{
Console.WriteLine($"{player.Name} покупает {Name} за {Price}.");
player.Money -= Price;
Owner = player;
player.Properties.Add(this);
}
else
{
Console.WriteLine($"{player.Name} не может купить {Name}. Недостаточно средств.");
}
}
else if (Owner != player)
{
int rent = GetRent();
Console.WriteLine($"{player.Name} должен заплатить {rent} {Owner.Name} за поле {Name}.");
game.ApplyPenalty(player, rent, Owner);
}
else
{
var groupProperties = game.Board.Cells.OfType<Property>().Where(p => p.ColorGroup == ColorGroup && p.Owner == player);
bool ownsFullGroup = groupProperties.Count() == game.Board.Cells.OfType<Property>().Count(p => p.ColorGroup == ColorGroup);
bool noCountUpGradeInGroup = groupProperties.All(p => p.CountUpGrade == 0);
if (CountUpGrade < 3 && player.Money >= 100 && ownsFullGroup && noCountUpGradeInGroup)
{
Console.WriteLine($"{player.Name} улучшает {Name}. Филиалов: {CountUpGrade + 1}.");
player.Money -= 100;
CountUpGrade++;
// Обновление декоратора до соотвествующего
var index = game.Board.Cells.IndexOf(this);
Cell upgraded = this;
upgraded = CountUpGrade switch
{
1 => new FirstUpGrade(this),
2 => new SecondUpGrade(this),
3 => new ThirdUpGrade(this),
_ => upgraded
};
game.Board.Cells[index] = upgraded;
}
else if (!ownsFullGroup || !noCountUpGradeInGroup)
{
Console.WriteLine($"{player.Name} не может улучшить {Name}. Требуется владение всей группой без улучшений.");
}
else
{
Console.WriteLine($"{player.Name} не хватает денег для улучшения {Name}.");
}
}
}
}
public class Player
{
public string Name { get; set; }
public int Money { get; set; } = 1500;
public int Position { get; set; } = 0;
public List<Property> Properties { get; set; } = new();
public bool SkipTurn { get; set; } = false;
public bool IsBankrupt => Money <= 0 && Properties.Count == 0;
}
public class Board
{
public List<Cell> Cells { get; set; } = new();
public Board()
{
var customProperties = new List<(string Name, int Price, int ColorGroup)>
{
("Mercedes-Benz", 300, 0),
("KFC", 250, 0),
("UFC", 280, 1),
("Nike", 270, 1),
("Apple", 350, 2),
("Microsoft", 330, 2),
("Tesla", 400, 3),
("Coca-Cola", 310, 3),
("Mercedes-Benz2", 300, 0),
("KFC2", 250, 0),
("UFC2", 280, 1),
("Nike2", 270, 1),
("Apple2", 350, 2),
("Microsoft2", 330, 2),
("Tesla2", 400, 3),
("Coca-Cola2", 310, 3)
};
int index = 0;
Cells.Add(new StartField { Name = "Старт" });
foreach (var (name, price, group) in customProperties)
{
Cells.Add(new Property(name, price, group));
index++;
if (index % 4 == 0) Cells.Add(new PenaltyField("Штрафное поле", 100));
if (index % 5 == 0) Cells.Add(new BonusField("Бонус", 150));
if (index % 6 == 0) Cells.Add(new Jail { Name = "Тюрьма" });
}
while (Cells.Count < 32)
Cells.Add(new PenaltyField("Штрафное поле", 100));
}
}
public class Game
{
public Board Board { get; set; } = new();
public List<Player> Players { get; set; } = new();
public int CurrentPlayerIndex { get; set; } = 0;
private Random random = new();
private int CountSteps = 0;
public void Start()
{
while (Players.Count(p => !p.IsBankrupt) > 1)
{
var player = Players[CurrentPlayerIndex];
if (player.IsBankrupt) { NextPlayer(); continue; }
if (player.SkipTurn) { Console.WriteLine($"{player.Name} пропускает ход."); player.SkipTurn = false; NextPlayer(); continue; }
var (dice1, dice2, roll) = RollDice();
Console.WriteLine($"\nВыпало: {dice1} и {dice2} (Сумма: {roll})");
Console.WriteLine($"Ход игрока: {player.Name}");
player.Position = (player.Position + roll) % Board.Cells.Count;
var cell = Board.Cells[player.Position];
Console.WriteLine($"{player.Name} попал на поле: {cell.Name}");
cell.LandOn(player, this);
PrintStatus();
CountSteps++;
NextPlayer();
}
var winner = Players.FirstOrDefault(p => !p.IsBankrupt);
Console.WriteLine($"Игра окончена! Победил: {winner?.Name}");
Console.WriteLine($"Общее количество шагов: {CountSteps}");
}
public (int Dice1, int Dice2, int Total) RollDice() => (random.Next(1, 7), random.Next(1, 7), random.Next(1, 7) + random.Next(1, 7));
public void ApplyPenalty(Player player, int amount, Player to = null)
{
if (player.Money >= amount)
{
player.Money -= amount;
if (to != null) to.Money += amount;
}
else
{
Console.WriteLine($"{player.Name} не может заплатить штраф: {amount}. Недостаточно средств.");
foreach (var prop in player.Properties.OrderByDescending(p => p.CountUpGrade))
{
while (prop.CountUpGrade > 0 && player.Money < amount)
{
prop.CountUpGrade--;
player.Money += 50;
Console.WriteLine($"{player.Name} продает улучшение на {prop.Name} за 50.");
}
}
foreach (var prop in player.Properties.OrderBy(p => p.Price).ToList())
{
if (player.Money >= amount) break;
player.Money += prop.Price / 2;
Console.WriteLine($"{player.Name} продает {prop.Name} за {prop.Price / 2}.");
prop.Owner = null;
player.Properties.Remove(prop);
}
if (player.Money >= amount)
{
player.Money -= amount;
if (to != null) to.Money += amount;
}
else
{
Console.WriteLine($"{player.Name} обанкротился!");
player.Money = 0;
foreach (var prop in player.Properties)
prop.Owner = null;
player.Properties.Clear();
}
}
}
public bool PlayerHasAllColorGroup(Player player, int group)
{
return Board.Cells.OfType<Property>().Where(p => p.ColorGroup == group).All(p => p.Owner == player);
}
public void PrintStatus()
{
foreach (var p in Players)
{
var props = string.Join(", ", p.Properties.Select(pr => $"{pr.Name} (филиалов: {pr.CountUpGrade})"));
Console.WriteLine($"{p.Name} - Баланс: {p.Money}, Собственности: {props}");
}
}
public void NextPlayer()
{
CurrentPlayerIndex = (CurrentPlayerIndex + 1) % Players.Count;
}
}
class Program
{
static void Main(string[] args)
{
Game game = new Game();
game.Players.Add(new Player { Name = "Игрок 1" });
game.Players.Add(new Player { Name = "Игрок 2" });
game.Start();
}
}
}