diff --git a/localization/zh_CN.lua b/localization/zh_CN.lua index 8839e120e..79797c1bd 100644 --- a/localization/zh_CN.lua +++ b/localization/zh_CN.lua @@ -1,35 +1,32 @@ return { descriptions = { Back = { - b_cry_antimatter = { - name = "反物质牌组", + b_cry_CCD = { + name = "CCD牌组", text = { - "拥有{C:attention}几乎所有{}牌组", - "的{C:legendary,E:1}增益效果{}", + "每张牌也是一张{C:attention}随机{}消耗牌", + "{C:inactive,s:0.8}{C:attention,s:0.8}(Consume Card Deck){C:inactive,s:0.8}", }, unlock = { - "使用{C:attention}空白牌组", - "在{C:attention}金注{}中获胜", + "使用{C:spectral}次元之袋", }, }, - b_cry_antimatter_balanced = { + b_cry_antimatter = { name = "反物质牌组", text = { - "拥有{C:attention}几乎所有{}在", - "{C:gold}金注{}中获胜过的", - "牌组的{C:legendary,E:1}增益效果{}", + "拥有{C:attention}所有已选牌组{}的", + "{C:legendary,E:1}增益效果{}", }, unlock = { "使用{C:attention}空白牌组", "在{C:attention}金注{}中获胜", }, }, - b_cry_antimatter_custom = { + b_cry_antimatter_balanced = { name = "反物质牌组", text = { - "拥有{C:attention}部分{}在", - "{C:gold}金注{}中获胜过的", - "牌组的{C:legendary,E:1}增益效果{}", + "拥有所有曾以{C:gold}金注{}获胜的", + "{C:attention}已选牌组{}的{C:legendary,E:1}增益效果{}", }, unlock = { "使用{C:attention}空白牌组", @@ -40,7 +37,7 @@ return { name = "四重牌组", text = { "{C:attention}普通{}小丑具有", - "{C:attention}四倍{}的数值", + "{C:attention}四倍{}的效果", }, unlock = { "在收藏中", @@ -51,10 +48,10 @@ return { b_cry_beta = { name = "怀旧牌组", text = { - "{C:attention}小丑槽{}和{C:attention}消耗牌槽{}", + "{C:attention}小丑牌槽{} 和 {C:attention}消耗牌槽{}", "{C:attention}合并", - "{C:attention}怀旧{}盲注将取代", - "它们目前的盲注", + "{C:attention}怀旧{}盲注会替换", + "对应的新版盲注", }, unlock = { "在{C:attention}粉红注{}中获胜", @@ -63,37 +60,27 @@ return { b_cry_blank = { name = "空白牌组", text = { - "{C:inactive,E:1}毫无作用?", + "{C:inactive,E:1}无作用?{}", }, }, b_cry_bountiful = { name = "丰饶牌组", text = { - "每次{C:blue}出牌{}或{C:red}弃牌{}后,", - "始终抽{C:attention}5{}张牌", + "每次{C:attention}出牌{}或{C:attention}弃牌{}后", + "固定抽五张牌", }, unlock = { "不使用{C:red}弃牌", "击败{C:attention}巨蟒", }, }, - b_cry_CCD = { - name = "CCD牌组", - text = { - "每张牌也是一张", - "{C:attention}随机{}消耗牌", - }, - unlock = { - "使用{C:spectral}次元之袋", - }, - }, b_cry_conveyor = { name = "传送带牌组", text = { "小丑牌{C:attention}不可{}移动", - "回合开始时,", - "{C:attention}复制{}最右侧的小丑", - "并{C:attention}摧毁{}最左侧的小丑", + "回合开始时", + "{C:attention}复制{}最右边的小丑牌", + "并且{C:attention}销毁{}最左边的小丑牌", }, unlock = { "使用{C:spectral}模拟", @@ -102,20 +89,330 @@ return { b_cry_critical = { name = "暴击牌组", text = { - "每打出一手牌后,", - "{C:green}#1# / #2#{} 几率获得 {X:dark_edition,C:white} ^2 {} 倍率", - "{C:green}#1# / #3#{} 几率获得 {X:dark_edition,C:white} ^0.5 {} 倍率", + "每打出一手牌后", + "{C:green}#1#/#2#{}几率获得{X:talisman_emult,C:white}^2{}倍率", + "{C:green}#1#/#3#{}几率获得{X:talisman_emult,C:white}^0.5{}倍率", }, unlock = { "拥有一张{C:attention}灌铅{}小丑", }, }, + ["b_cry_cry-Blue_deck"] = { + name = "入迷牌组", + text = { + "所有牌都带有一个{C:dark_edition}蓝色蜡封{}", + "卡牌不能更改蜡封类型", + "{s:0.8,C:inactive}", + }, + }, + ["b_cry_cry-Gold_deck"] = { + name = "护身符牌组", + text = { + "所有牌都带有一个{C:dark_edition}金色蜡封{}", + "卡牌不能更改蜡封类型", + "{s:0.8,C:inactive}", + }, + }, + ["b_cry_cry-Purple_deck"] = { + name = "灵媒牌组", + text = { + "所有牌都带有一个{C:dark_edition}紫色蜡封{}", + "卡牌不能更改蜡封类型", + "{s:0.8,C:inactive}", + }, + }, + ["b_cry_cry-Red_deck"] = { + name = "既视感牌组", + text = { + "所有牌都带有一个{C:dark_edition}红色蜡封{}", + "卡牌不能更改蜡封类型", + "{s:0.8,C:inactive}", + }, + }, + ["b_cry_cry-bonus_deck"] = { + name = "教皇牌组", + text = { + "所有的{C:attention}手牌{}", + "都是{C:attention,T:m_bonus}奖励牌{}", + "不能更改增强类型", + "{s:0.8,C:inactive}", + }, + }, + ["b_cry_cry-club_deck"] = { + name = "梅花牌组", + text = { + "所有的牌都是{C:dark_edition}黑桃{}", + "不能改变花色", + "boss不会出现{C:attention}梅花{}", + }, + }, + ["b_cry_cry-eternal_deck"] = { + name = "永恒牌组", + text = { + "所有的牌都带有{C:attention}永恒{}贴纸", + "{s:0.8,C:inactive}", + }, + }, + ["b_cry_cry-foil_deck"] = { + name = "闪箔牌组", + text = { + "所有的牌都是{C:dark_edition,T:foil}闪箔牌{}", + "不能更改版本类型", + "{s:0.8,C:inactive}", + }, + }, + ["b_cry_cry-glass_deck"] = { + name = "正义牌组", + text = { + "所有的 {C:attention}手牌{}", + "都是 {C:attention,T:m_glass}玻璃牌{}", + "不能更改增强类型", + "{s:0.8,C:inactive}", + }, + }, + ["b_cry_cry-goad_deck"] = { + name = "世界牌组", + text = { + "所有的牌都是{C:dark_edition}黑桃{}", + "不能改变花色", + "boss不会出现{C:attention}挑衅{}", + }, + }, + ["b_cry_cry-gold_deck"] = { + name = "恶魔牌组", + text = { + "所有的{C:attention}手牌{}", + "都是{C:attention,T:m_gold}黄金牌{}", + "不能更改增强类型", + "{s:0.8,C:inactive}", + }, + }, + ["b_cry_cry-head_deck"] = { + name = "太阳牌组", + text = { + "所有的牌都是{C:dark_edition}红桃{}", + "不能改变花色", + "boss不会出现{C:attention}头部{}", + }, + }, + ["b_cry_cry-holo_deck"] = { + name = "镭射牌组", + text = { + "所有的牌都是{C:dark_edition,T:holo}镭射牌{}", + "不能更改版本类型", + "{s:0.8,C:inactive}", + }, + }, + ["b_cry_cry-lucky_deck"] = { + name = "魔术师牌组", + text = { + "所有的{C:attention}手牌{}", + "都是{C:attention,T:m_lucky}幸运牌{}", + "不能更改增强类型", + "{s:0.8,C:inactive}", + }, + }, + ["b_cry_cry-mult_deck"] = { + name = "皇后牌组", + text = { + "所有的{C:attention}手牌{}", + "都是{C:attention,T:m_mult}倍率牌{}", + "不能更改增强类型", + "{s:0.8,C:inactive}", + }, + }, + ["b_cry_cry-negative_deck"] = { + name = "负片牌组", + text = { + "所有的牌都是{C:dark_edition,T:negative}负片牌{}", + "不能更改版本类型", + "{s:0.8,C:inactive}", + }, + }, + ["b_cry_cry-perishable_deck"] = { + name = "易腐牌组", + text = { + "所有的牌都带有{C:attention}易腐{}贴纸", + "{s:0.8,C:inactive}", + }, + }, + ["b_cry_cry-pinned_deck"] = { + name = "固定牌组", + text = { + "所有的牌都带有{C:attention}固定{}贴纸", + "{s:0.8,C:inactive}", + }, + }, + ["b_cry_cry-polychrome_deck"] = { + name = "多彩牌组", + text = { + "所有的牌都是{C:dark_edition,T:polychrome}多彩牌{}", + "不能更改版本类型", + "{s:0.8,C:inactive}", + }, + }, + ["b_cry_cry-rental_deck"] = { + name = "租赁牌组", + text = { + "所有的牌都带有{C:attention}租用{}贴纸", + "{s:0.8,C:inactive}", + }, + }, + ["b_cry_cry-steel_deck"] = { + name = "战车牌组", + text = { + "所有的{C:attention}手牌{}", + "都是{C:attention,T:m_steel}钢铁牌{}", + "不能更改增强类型", + "{s:0.8,C:inactive}", + }, + }, + ["b_cry_cry-stone_deck"] = { + name = "石头牌组", + text = { + "所有的{C:attention}手牌{}", + "都是{C:attention,T:m_stone}石头牌{}", + "不能更改增强类型", + "{s:0.8,C:inactive}", + }, + }, + ["b_cry_cry-wild_deck"] = { + name = "爱人牌组", + text = { + "所有的{C:attention}手牌{}", + "都是{C:attention,T:m_wild}万能牌{}", + "不能更改增强类型", + "{s:0.8,C:inactive}", + }, + }, + ["b_cry_cry-window_deck"] = { + name = "星星牌组", + text = { + "所有的牌都是{C:dark_edition}方块{}", + "不能改变花色", + "boss不会出现{C:attention}窗口{}", + }, + }, + b_cry_cryastral_deck = { + name = "星界牌组", + text = { + "所有的牌都是{C:dark_edition,T:cry_astral}星界版本{}", + "不能更改版本类型", + "{s:0.8,C:inactive}", + }, + }, + b_cry_cryazure_deck = { + name = "台风牌组", + text = { + "所有牌都带有{C:dark_edition}蔚蓝蜡封{}", + "卡牌不能更改蜡封类型", + "{s:0.8,C:inactive}", + }, + }, + b_cry_crybanana_deck = { + name = "香蕉牌组", + text = { + "所有的牌都带有{C:attention}香蕉{}贴纸", + "{s:0.8,C:inactive}", + }, + }, + b_cry_cryblur_deck = { + name = "模糊牌组", + text = { + "所有的牌都是{C:dark_edition,T:cry_blur}模糊版本{}", + "不能更改版本类型", + "{s:0.8,C:inactive}", + }, + }, + b_cry_cryecho_deck = { + name = "日食牌组", + text = { + "所有的的牌都是{C:attention,T:m_cry_echo}回响牌{}", + "不能更改增强类型", + "{s:0.8,C:inactive}", + }, + }, + b_cry_cryglass_deck = { + name = "易碎牌组", + text = { + "所有的牌都是{C:dark_edition,T:cry_glass}灰质琉璃版本{}", + "不能更改版本类型", + "{s:0.8,C:inactive}", + }, + }, + b_cry_cryglitched_deck = { + name = "故障牌组", + text = { + "所有的牌都是{C:dark_edition,T:cry_glitched}故障版本{}", + "不能更改版本类型", + "{s:0.8,C:inactive}不对,这不就是印错牌组吗?", + }, + }, + b_cry_crygold_deck = { + name = "鎏金牌组", + text = { + "所有的牌都是{C:dark_edition,T:cry_gold}鎏金版本{}", + "不能更改版本类型", + "{s:0.8,C:inactive}", + }, + }, + b_cry_crylight_deck = { + name = "明亮牌组", + text = { + "所有的的牌都是{C:attention,T:m_cry_light}明亮牌{}", + "不能更改增强类型", + "{s:0.8,C:inactive}", + }, + }, + b_cry_crym_deck = { + name = "M", + text = { + "所有的牌都是{C:dark_edition,T:cry_m}欢愉版本{}", + "不能更改版本类型", + "{s:0.8,C:inactive}", + }, + }, + b_cry_crymosaic_deck = { + name = "马赛克牌组", + text = { + "所有的牌都是{C:dark_edition,T:cry_mosaic}马赛克版本{}", + "不能更改版本类型", + "{s:0.8,C:inactive}", + }, + }, + b_cry_crynoisy_deck = { + name = "噪声牌组", + text = { + "所有的牌都是{C:dark_edition,T:cry_noisy}噪声版本{}", + "不能更改版本类型", + "{s:0.8,C:inactive}", + }, + }, + b_cry_cryoversat_deck = { + name = "过曝牌组", + text = { + "所有的牌都是{C:dark_edition,T:cry_oversat}过曝版本{}", + "不能更改版本类型", + "{s:0.8,C:inactive}", + }, + }, b_cry_e_deck = { name = "版本牌组", text = { - "所有牌均为{C:dark_edition}#1#{}", + "所有牌均为{V:1}#1#{}", + "卡牌无法更改版本", + }, + unlock = { + "发现所有", + "{C:dark_edition}版本", + }, + }, + b_cry_e_deck_preview = { + name = "版本牌组", + text = { + "所有牌都会带有一种", + "由你选择的{C:dark_edition}版本{}", "卡牌无法更改版本", - "{C:inactive}(点击可编辑)", }, unlock = { "发现所有", @@ -125,9 +422,8 @@ return { b_cry_encoded = { name = "编码牌组", text = { - "以一张{C:cry_code,T:j_cry_CodeJoker}代码小丑{}", - "和一张{C:cry_code,T:j_cry_copypaste}复制/粘贴{}开局", - "商店中只会出现{C:cry_code}代码牌{}", + "以一张{C:cry_code,T:j_cry_CodeJoker}代码小丑{}和一张{C:cry_code,T:j_cry_copypaste}复制/粘贴{}开始", + "商店中只出现{C:cry_code}代码牌{}", }, unlock = { "使用{C:spectral}://指针", @@ -138,18 +434,31 @@ return { text = { "所有卡牌在", "商店中出现的{C:attention}几率相同{}", - "以{C:attention,T:v_overstock_plus}库存过剩加强版{}开局", + "以{C:attention,T:v_overstock_plus}库存过剩加强版{}开始游戏", }, unlock = { - "同时拥有{C:attention}100张小丑", + "同时拥有{C:attention}100个小丑", + "{C:inactive,s:0.7}译者注:解锁条件应该不是这个", + "{C:inactive,s:0.7}虽然英文原文是这么写的", }, }, b_cry_et_deck = { name = "增强牌组", text = { - "所有{C:attention}扑克牌{}", - "均为{C:attention}#1#{}", - "{C:inactive}(点击可编辑)", + "所有{C:attention}游戏牌{}", + "均为{V:1}#1#{}", + "卡牌无法更改增强效果", + }, + unlock = { + "使用{C:spectral}虚空", + }, + }, + b_cry_et_deck_preview = { + name = "增强牌组", + text = { + "所有{C:attention}游戏牌{}都会带有", + "由你选择的{C:attention}增强效果{}", + "卡牌无法更改增强效果", }, unlock = { "使用{C:spectral}虚空", @@ -158,54 +467,90 @@ return { b_cry_glowing = { name = "发光牌组", text = { - "击败Boss盲注时", - "所有小丑的数值乘以{X:dark_edition,C:white} X1.25 {}", + "在击败Boss盲注时", + "所有小丑牌的数值乘以{X:dark_edition,C:white}X1.25{}", "{X:cry_jolly,C:white,s:0.8} Jolly#1#Open#1#Winner#1#-#1#wawa#1#person", }, unlock = { - "使用{C:attention}四重牌组", - "赢下一次游戏", + "使用{C:attention}四重卡组", + "赢一局", }, }, b_cry_infinite = { name = "无限牌组", text = { - "你可以选择{C:attention}任意", - "数量的卡牌", + "你可以选择{C:attention}任意数量的卡牌{}", "{C:attention}+1{}手牌上限", }, unlock = { - "打出一手包含", - "{C:attention}6{}张或以上牌的手牌", + "打出一手牌至少包含{C:attention}6{}张牌", + }, + }, + b_cry_legendary = { + name = "传奇牌组", + text = { + "以一张{C:legendary}传奇{C:legendary}小丑牌开始", + "击败Boss盲注后", + "{C:green}#1# / #2#{} 几率创建另外一张", + "{C:inactive}(必须有空间){}", + }, + unlock = { + "同时拥有{C:attention}2个传奇小丑", }, }, b_cry_misprint = { name = "错版牌组", text = { - "卡牌数值", - "和扑克牌型的数值", - "都是{C:attention}随机{}的", + "卡牌和牌型的数值", + "都会被{C:attention}随机化{}", }, unlock = { - "获得一个{C:dark_edition}故障{C:attention}小丑", + "拥有一个{C:dark_edition}故障{C:attention}小丑", }, }, b_cry_redeemed = { name = "赎回牌组", text = { - "购买{C:attention}优惠券{}时,", - "获得其{C:attention}后续等级", + "购买{C:attention}优惠券{}时", + "获得其{C:attention}额外等级{}", }, unlock = { - "发现所有", - "{C:attention}优惠券", + "发现所有{C:attention}优惠券{}", + }, + }, + b_cry_source_deck = { + name = "源代码牌组", + text = { + "所有牌都带有{C:dark_edition}绿色蜡封{}", + "卡牌不能更改蜡封类型", + "{s:0.8,C:inactive}", + }, + }, + b_cry_spooky = { + name = "万圣节牌组", + text = { + "以一张{C:eternal}永恒{}{C:attention,T:j_cry_chocolate_dice}巧克力骰{}开始", + "每个{C:attention}底注{}结束后", + "创建一个{C:cry_candy}糖果{}或{X:cry_cursed,C:white}诅咒{}小丑牌", + }, + unlock = { + "拥有一张{C:cry_candy}糖果{C:attention}小丑", }, }, b_cry_sk_deck = { name = "贴纸牌组", text = { - "所有卡牌均带有{C:attention}#1#{}", - "{C:inactive}(点击可编辑)", + "所有牌均带有{V:1}#1#{}", + }, + unlock = { + "使用{C:spectral}锁定", + }, + }, + b_cry_sk_deck_preview = { + name = "贴纸牌组", + text = { + "所有牌都会带有一种", + "由你选择的{C:attention}贴纸{}", }, unlock = { "使用{C:spectral}锁定", @@ -214,70 +559,70 @@ return { b_cry_sl_deck = { name = "蜡封牌组", text = { - "所有扑克牌均带有{C:dark_edition}#1#{}", + "所有游戏牌均带有{V:1}#1#{}", "卡牌无法更改蜡封", - "{C:inactive}(点击可编辑)", }, unlock = { "使用{C:spectral}台风", }, }, - b_cry_spooky = { - name = "万圣节牌组", + b_cry_sl_deck_preview = { + name = "蜡封牌组", text = { - "以一张{C:eternal}永恒{}{C:attention,T:j_cry_chocolate_dice}巧克力骰{}开局", - "每个{C:attention}底注{}结束后,创建一个", - "{C:cry_candy}糖果{}或{X:cry_cursed,C:white}诅咒{}小丑", + "所有游戏牌都会带有", + "由你选择的{C:attention}蜡封{}", + "卡牌无法更改蜡封", }, unlock = { - "获得一张{C:cry_candy}糖果{C:attention}小丑", + "使用{C:spectral}台风", }, }, b_cry_st_deck = { name = "花色牌组", text = { - "所有扑克牌均为{C:dark_edition}#1#", - "并且无法更改花色", - "{C:inactive}(点击可编辑)", + "所有游戏牌均为{V:1}#1#", + "无法更改花色", + "该花色对应的{C:attention}Boss盲注{}", + "不会出现", }, unlock = { "使用{C:spectral}复录", }, }, - b_cry_very_fair = { - name = "超平衡的牌组", + b_cry_st_deck_preview = { + name = "花色牌组", text = { - "每回合{C:blue}-2{}次出牌,{C:red}-2{}次弃牌", - "{C:attention}优惠券{}不再", - "出现在商店中", + "所有游戏牌都会变为", + "由你选择的花色", + "且无法更改花色", + "该花色对应的{C:attention}Boss盲注{}", + "不会出现", }, unlock = { - "使用{C:attention}空白牌组", - "赢下一次游戏", + "使用{C:spectral}复录", }, }, - b_cry_wormhole = { - name = "虫洞牌组", + b_cry_very_fair = { + name = "超平衡的牌组", text = { - "以一张{C:cry_exotic}域外{C:attention}小丑{}开局", - "小丑牌成为{C:dark_edition}负片{}的", - "概率是原本的{C:attention}20倍{}", - "{C:attention}-2{} 小丑槽", + "每回合{C:blue}-2{}手牌,{C:red}-2{}弃牌", + "{C:attention}优惠券{}不再出现在商店中", }, unlock = { - "获得一张{C:cry_exotic}域外{C:attention}小丑", + "使用{C:attention}黑色牌组", + "赢一局", }, }, - b_cry_legendary = { - name = "传奇牌组", + b_cry_wormhole = { + name = "虫洞牌组", text = { - "以一张{C:legendary}传奇{C:legendary}小丑{}开局", - "击败Boss盲注后", - "{C:green}#1# / #2#{} 几率创造另一张", - "{C:inactive}(必须有空间){}", + "以一张{C:cry_exotic}域外{C:attention}小丑牌{}开始", + "小丑牌变为{C:dark_edition}负片{}的概率", + "{C:attention}X20{}", + "{C:attention}-2{}小丑牌槽", }, unlock = { - "同时拥有{C:attention}2张传奇小丑", + "拥有一张{C:attention}域外{}小丑", }, }, }, @@ -285,494 +630,473 @@ return { bl_cry_box = { name = "盒子", text = { - "所有普通小丑", - "被削弱", + "削弱所有的普通小丑", }, }, bl_cry_clock = { - name = "时钟", + name = "时间", text = { - "本底注中每度过12秒,", - "盲注要求增加0.1倍,", - "受游戏速度倍率影响", + "本底注中每经过12秒", + "盲注分数要求+0.1X", + "并受游戏速度影响", }, }, bl_cry_hammer = { name = "重锤", text = { - "所有奇数牌", - "被削弱", + "削弱所有点数为奇数的牌", }, }, bl_cry_joke = { name = "笑料", text = { - "如果得分 > 盲注要求的2倍,", - "将底注设为 #2#", + "如果得分超过要求的2倍,", + "将底注设置为#2#", }, }, - bl_cry_magic = { - name = "魔术", + bl_cry_lavender_loop = { + name = "薰衣草环", text = { - "所有偶数牌", - "被削弱", + "本回合每经过6秒", + "盲注分数要求X1.25", + "并受游戏速度影响", }, }, - bl_cry_lavender_loop = { - name = "薰衣草环", + bl_cry_magic = { + name = "魔术", text = { - "本回合中每度过6秒,", - "盲注要求增加1.25倍,", - "受游戏速度倍率影响", + "削弱所有点数为偶数的牌", }, }, bl_cry_obsidian_orb = { name = "黑曜宝珠", text = { - "拥有所有已击败Boss", - "的能力", + "拥有所有已击败的", + "Boss盲注的能力", }, }, bl_cry_oldarm = { name = "怀旧 手臂", text = { - "必须打出4张", - "或更少的牌", + "必须出4张或更少的牌", }, }, bl_cry_oldfish = { name = "怀旧 鱼", text = { - "所有出牌的起始", - "倍率为1", + "所有手牌的初始倍率都是1", }, }, bl_cry_oldflint = { name = "怀旧 燧石", text = { - "同花不计分", + "包含同花的出牌不计分", }, }, bl_cry_oldhouse = { name = "怀旧 房屋", text = { - "葫芦不计分", + "包含葫芦的出牌不计分", }, }, bl_cry_oldmanacle = { name = "怀旧 镣铐", text = { - "倍率除以当前弃牌数", + "牌型的倍率除以剩余弃牌次数", }, }, bl_cry_oldmark = { name = "怀旧 标记", text = { - "包含对子的", - "牌型不计分", + "包含对子的出牌不计分", }, }, bl_cry_oldox = { name = "怀旧 公牛", text = { - "所有出牌的起始", - "筹码为0", + "所有手牌的初始筹码都是0", }, }, bl_cry_oldpillar = { name = "怀旧 支柱", text = { - "顺子不计分", + "包含顺子的出牌不计分", }, }, bl_cry_oldserpent = { - name = "怀旧 巨蟒", + name = "怀旧 蟒蛇", text = { - "倍率除以打出扑克", - "牌型的等级", + "倍率除以所出牌型的牌型等级", }, }, bl_cry_pin = { name = "别针", text = { - "史诗及以上稀有度", - "的小丑被削弱", + "史诗及以上稀有度的", + "小丑被削弱", }, }, bl_cry_scorch = { name = "灼烧", text = { - "必须打出5张牌,", - "摧毁打出和", - "弃掉的牌", + "必须出5张牌", + "摧毁打出和弃掉的牌", }, }, bl_cry_greed = { name = "贪婪", text = { - "选择时,每拥有$#1#", - "增加#2#盲注要求", + "选择时,每拥有$#1#增加#2#盲注要求", }, }, bl_cry_repulsor = { name = "排斥", text = { - "重新触发最右侧和", - "最左侧的小丑,其余", - "所有小丑均不触发", + "重新触发最右侧和最左侧的小丑", + "其他所有小丑不触发", }, }, bl_cry_chromatic = { name = "彩色", text = { - "奇数次出牌时,", - "扣除本手牌", - "获得的分数", + "每逢奇数次出牌", + "倍率{C:attention}X-1{}", }, }, bl_cry_landlord = { name = "房东", text = { - "出牌时", - "对一个随机小丑", - "施加租赁贴纸", + "打出手牌时", + "对随机一个小丑添加租用贴纸", }, }, bl_cry_pinkbow = { name = "粉红蝴蝶结", text = { - "出牌时随机化", - "留在手中卡牌的数值", + "在出牌时随机化手牌中的牌的点数", }, }, bl_cry_sapphire_stamp = { name = "蓝石烙印", text = { - "出牌时可多选一张卡,", - "计分前随机弃掉所出的一张牌", + "选择一张额外的牌", + "计分前取消选择一张随机牌", }, }, bl_cry_shackle = { name = "枷锁", text = { - "所有负片小丑", - "被削弱", + "削弱所有的负片小丑", }, }, bl_cry_striker = { name = "打击", text = { - "所有稀有小丑", - "被削弱", + "削弱所有的稀有小丑", }, }, bl_cry_tax = { name = "强税", text = { - "每次出牌的得分上限为", + "每次出牌的得分的上限为", "#1#", }, }, bl_cry_tornado = { name = "绿松旋风", text = { - "打出的牌有 #1# / #2# 几率", - "不计分", + "#1#/#2#的概率", + "打出的牌不计分", }, }, bl_cry_trick = { name = "诡计", text = { - "每次出牌后,翻转", - "所有留在手中的正面朝上卡牌", + "每次出牌之后,翻转所有", + "留在手牌中正面朝上的牌", }, }, bl_cry_trophy = { name = "柠檬奖杯", text = { - "倍率不能", - "超过筹码", + "倍率不能超过筹码数", }, }, bl_cry_vermillion_virus = { name = "朱红病毒", text = { - "每次出牌", - "随机替换一个小丑", + "每次出牌随机替换一张小丑牌", }, }, bl_cry_windmill = { name = "风车", text = { - "所有罕见小丑", - "被削弱", + "削弱所有的罕见小丑", }, }, bl_cry_decision = { name = "抉择", text = { "出牌或弃牌时固定小丑位置", - "回合结束后打开一个", - "诅咒小丑包", + "回合结束后打开一个诅咒小丑包", }, }, }, Code = { - c_cry_crash = { - name = "://崩溃", + c_cry_alttab = { + name = "://ALT+TAB", text = { - "{C:cry_code,E:1}别用它。", + "创建{C:cry_code}当前盲注{}的跳过时标签", + "{C:inactive}(当前:{C:cry_code}#1#{C:inactive})", }, }, - c_cry_keygen = { - name = "://密钥生成", + c_cry_class = { + name = "://类别", text = { - "创造一张随机的{C:cry_code}易腐香蕉{}优惠券,", - "{C:cry_code}摧毁{}上一次以此方式创造的优惠券。", + "将{C:cry_code}#1#{}选中的牌", + "转换为{C:cry_code}指令{}下的增强", + "可用指令:{C:cry_code}bonus{},{C:cry_code}mult{},{C:cry_code}wild{},{C:cry_code}glass{}", + "{C:cry_code}steel{},{C:cry_code}stone{},{C:cry_code}gold{},{C:cry_code}lucky{},{C:cry_code}echo{},{C:cry_code}light{}", }, }, - c_cry_payload = { - name = "://载荷", + c_cry_global = { + name = "://全局", text = { - "击败下一个盲注时", - "给予 {C:cry_code}X#1#{} 倍金钱利息", + "选择一张扑克牌", + "为其添加{C:cry_code}全局{}贴纸", }, }, - c_cry_exploit = { - name = "://利用", + c_cry_commit = { + name = "://提交", text = { - "{C:cry_code}选择{}一个{C:cry_code}目前可见的{}扑克牌型,", - "下一次出牌将{C:cry_code}视为{}该牌型计算,", - "并临时获得{C:cry_code}1{}级{C:cry_code}晋升强度{}", + "摧毁一张{C:cry_code}选中的{}小丑牌,", + "生成一张{C:cry_code}新的相同{C:cry_code}稀有度的{}小丑牌", }, }, - c_cry_malware = { - name = "://木马", + c_cry_crash = { + name = "://崩溃", text = { - "将 {C:dark_edition}故障{} 版本", - "添加至所有{C:cry_code}留在手中的牌{}", + "{C:cry_code,E:1}警告!使用此牌会导致游戏崩溃!", }, }, - c_cry_nperror = { - name = "://空指针异常", + c_cry_keygen = { + name = "://密钥", text = { - "将{C:cry_code}最后一次打出的牌{}", - "退回你的手中", + "创建一张随机的{C:cry_code}易腐香蕉{}优惠券", + "{C:cry_code}摧毁{}此前以此方式创建的优惠券。", }, }, - c_cry_rework = { - name = "://重制", + c_cry_ctrl_v = { + name = "://CTRL+V", text = { - "摧毁一张{C:cry_code}选定的{}小丑,", - "创建一个带有{C:cry_code}更高等级{}版本的", - "{C:cry_code}重制标签{}", - "{C:inactive,s:0.8}按收藏列表的顺序进行升级", + "复制一张选定的{C:cry_code}游戏牌{}或消耗牌", }, }, - c_cry_merge = { - name = "://融合", + c_cry_delete = { + name = "://删除", text = { - "将一张选定的{C:cry_code}消耗牌{}", - "与一张选定的{C:cry_code}扑克牌{}融合", + "{C:cry_code}永久{}移除一个", + "{C:cry_code}选中的{}商店物品", + "{C:inactive,s:0.8}本次游戏中该物品不会再出现", }, }, - c_cry_commit = { - name = "://提交", + c_cry_divide = { + name = "://分割", text = { - "摧毁一张{C:cry_code}选定的{}小丑,", - "创造一张{C:cry_code}同等稀有度{}的", - "{C:cry_code}新{}小丑", + "{C:cry_code}减半{}当前商店中的", + "所有标价", }, }, - c_cry_machinecode = { - name = "://机器码", + c_cry_exploit = { + name = "://利用", text = { - "", + "{C:cry_code}选择{}一个{C:cry_code}当前可见{}的牌型", + "下一手牌按该牌型{C:cry_code}计算{}", + "并获得{C:cry_code}1{}点临时{C:cry_code}晋升强度{}", }, }, - c_cry_spaghetti = { - name = "://面条代码", + c_cry_hook = { + name = "://钩子", text = { - "创造一张{C:cry_code}故障{}版本的", - "食物小丑牌", + "将{C:cry_code}钩住{}应用于", + "选定的2张小丑牌", }, }, - c_cry_seed = { - name = "://种子", + c_cry_inst = { + name = "://实例化", text = { - "选择一张小丑或", - "扑克牌,", - "使其变为{C:cry_code}灌铅{}状态", + "抽取与选中的牌{C:cry_code}同点数{}", + "以及{C:cry_code}同花色{}的牌各一张", + "{C:inactive}(如果有可能的话){}", }, }, - c_cry_patch = { - name = "://补丁", + c_cry_machinecode = { + name = "://机器码", text = { - "移除当前可见物品上", - "所有的{C:cry_code}减益效果{}", - "{C:cry_code}重置{}商店状态", + "", }, }, - c_cry_cryupdate = { - name = "://更新", + c_cry_malware = { + name = "://木马", text = { - "该功能将在未来的", - "{C:cry_code}更新{}中{C:cry_code}决定{}", + "为所有{C:cry_code}留在手牌中的牌{}", + "添加{C:dark_edition}故障{}版本", }, }, - c_cry_hook = { - name = "钩子://", + c_cry_nperror = { + name = "://NP错误", text = { - "将{C:cry_code}钩住{}状态添加至", - "2张选定的小丑上", + "将{C:cry_code}上一手打出的牌{}", + "返回你的手牌", }, }, - c_cry_oboe = { - name = "://差一错误", + c_cry_merge = { + name = "://合并", text = { - "下一个{C:cry_code}补充包{}包含", - "{C:cry_code}#1#{} 张额外卡牌且", - "{C:cry_code}#1#{} 次额外选择", - "{C:inactive}(当前为 {C:cry_code}+#2#{C:inactive})", + "将选定的一张{C:cry_code}消耗牌{}", + "与选定的一张{C:cry_code}游戏牌{}合并", }, }, - c_cry_assemble = { - name = "://汇编", + c_cry_multiply = { + name = "://乘法", text = { - "为你{C:cry_code}选定的牌型{}", - "增加等同于你当前", - "拥有小丑数量的{C:cry_code}倍率{}", + "使选定的{C:cry_code}小丑牌{}的", + "所有数值{C:cry_code}翻倍{}", + "直到{C:cry_code}回合结束{}", }, }, - c_cry_inst = { - name = "://实例化", + c_cry_oboe = { + name = "://偏差", text = { - "抽一张与选定卡牌同{C:cry_code}点数{}的牌", - "以及一张同{C:cry_code}花色{}的牌", - "{C:inactive}(如果可能的话){}", + "打开的下一个{C:cry_code}补充包{}有", + "{C:cry_code}#1#{}张额外卡牌和", + "{C:cry_code}#1#{}次额外选择", + "{C:inactive}(当前为 {C:cry_code}+#2#{C:inactive})", }, }, - c_cry_revert = { - name = "://回溯", + c_cry_assemble = { + name = "://汇编", text = { - "将{C:cry_code}游戏状态{}重置回", - "{C:cry_code}本底注{}开始时", + "为{C:cry_code}选中的手牌牌型{}增加{C:cry_code}倍率{}", + "数值等于拥有的小丑数量", }, }, - c_cry_cryfunction = { - name = "函数://", + c_cry_patch = { + name = "://补丁", text = { - "记录你使用的{C:cry_code}最后三张{}消耗牌,", - "再次使用此卡时,创造第一张卡的复制", - "并为其加上{C:cry_code}函数://{}贴纸", + "从当前所有可见的物品中移除负面效果", + "{C:cry_code}重置{}商店状态", }, }, - c_cry_run = { - name = "://运行", + c_cry_cryupdate = { + name = "://UPDATE", text = { - "在{C:cry_code}盲注{}进行中", - "拜访一次{C:cry_code}商店{}", + "将在未来的{C:cry_code}更新{}中", + "{C:cry_code}确定{}功能", }, }, - c_cry_class = { - name = "://类", + c_cry_payload = { + name = "://载荷", text = { - "将 {C:cry_code}#1#{} 张选定的卡牌", - "转换为你{C:cry_code}选择的{}增强效果", + "下一个被击败的盲注", + "给予{C:cry_code}X#1#{}利息(乘法叠加)", }, }, - c_cry_global = { - name = "://全局", + c_cry_reboot = { + name = "://重启", text = { - "选择一张扑克牌,", - "使其获得{C:cry_code}全局{}效果", + "补充{C:blue}手牌{}和{C:red}弃牌{}次数,", + "将{C:cry_code}所有{}牌返回牌堆", + "并抽取一组{C:cry_code}新的{}手牌", }, }, - c_cry_variable = { - name = "://变量", + c_cry_revert = { + name = "://还原", text = { - "将 {C:cry_code}#1#{} 张选定的卡牌", - "转换为你{C:cry_code}选择的{}点数", + "将{C:cry_code}游戏状态{}回溯到", + "{C:cry_code}这一底注的开始时{}", }, }, - c_cry_log = { - name = "://日志", + c_cry_cryfunction = { + name = "函数://", text = { - "显示以下其中一项的{C:cry_code}读数{}:", - "{C:attention}下一个{}底注的{C:attention}Boss盲注{}和{C:attention}优惠券{},", - "商店中接下来的{C:attention}5{}张{C:attention}小丑{},或者", - "接下来将要{C:attention}抽到{}的{C:attention}10{}张扑克牌", - "{C:inactive}(如果在盲注对局中){}", + "保存最近使用的3个{C:cry_code}消耗牌{}", + "再次使用此卡时,创建第一个的复制并添加{C:cry_code}函数://{}贴纸", }, }, - c_cry_quantify = { - name = "://量化", + c_cry_rework = { + name = "://重制", text = { - "将 {C:attention}#1#{} 张选定的", - "{C:attention}卡牌{}或{C:attention}补充包{}", - "转移到{C:attention}小丑{}槽位中", + "摧毁一张{C:cry_code}选中的{}小丑牌,", + "生成该小丑牌的{C:cry_code}重制标签{}并", + "获得一个{C:cry_code}升级的{}版本", + "{C:inactive,s:0.8}版本通过收藏中的顺序升级{}", + "{C:inactive,s:0.8}基础,闪箔,镭射,多彩,负片,故障,马赛克,过曝,{}", + "{C:inactive,s:0.8}灰质琉璃,鎏金,模糊,噪声,星界,欢愉,双面,基础{}", }, }, - c_cry_divide = { - name = "://除法", + c_cry_run = { + name = "://运行", text = { - "{C:cry_code}减半{}当前商店中", - "所有物品的价格", + "在{C:cry_code}盲注", + "期间拜访{C:cry_code}商店", }, }, - c_cry_multiply = { - name = "://乘法", + c_cry_seed = { + name = "://种子", text = { - "将选定{C:cry_code}小丑{}上的", - "所有数值{C:cry_code}翻倍{},", - "持续到回合结束", + "选择一张小丑牌或游戏牌", + "使其赋予{C:cry_code}灌铅{}效果", }, }, - c_cry_delete = { - name = "://删除", + c_cry_semicolon = { + name = ";//", text = { - "{C:cry_code}放逐{}任意{C:cry_code}选定的{}", - "商店物品,本局游戏", - "将不再正常出现", + "结束当前非Boss{C:cry_code}盲注{}", + "{C:cry_code}不获得金钱{}", }, }, - c_cry_alttab = { - name = "://ALT+TAB", + c_cry_spaghetti = { + name = "://意面", text = { - "创造{C:cry_code}当前{}盲注", - "的跳过标签", - "{C:inactive}(当前为: {C:cry_code}#1#{C:inactive})", + "生成一张{C:cry_code}故障版本{}的", + "食物小丑牌", }, }, - c_cry_ctrl_v = { - name = "://CTRL+V", + c_cry_variable = { + name = "://变量", text = { - "创造一张选定的", - "扑克牌或消耗牌的{C:cry_code}副本{}", + "将选定的{C:cry_code}#1#{}张牌", + "转换为{C:cry_code}选择的{}点数", }, }, - c_cry_reboot = { - name = "://重启", + c_cry_log = { + name = "://日志", text = { - "补满{C:blue}出牌{}与{C:red}弃牌{}次数,", - "将{C:cry_code}所有{}卡牌洗回牌堆", - "并抽一把{C:cry_code}新{}的手牌", + "显示以下任一{C:cry_code}读数{}的值:", + "{C:attention}下一个{}底注的{C:attention}Boss盲注{}和{C:attention}优惠券{},", + "接下来商店中的{C:attention}5{}个{C:attention}小丑{},或者", + "接下来{C:attention}10{}张将要被{C:attention}抽取{}的手牌", + "{C:inactive}(如果在盲注中){}", + "{C:inactive,S:0.7}(译者注:在0.5.10~dev3版本中,使用第一个选项会导致attempt to index a nil value报错)", + "{C:inactive,S:0.7}(第二个选项看不到小丑,第三个选项看不到花色)", + "{C:inactive,S:0.7}(但是译者不能完全确定,可以尝试一下)", }, }, - c_cry_semicolon = { - name = ";//", + c_cry_quantify = { + name = "://量化", text = { - "立刻结束当前非Boss的{C:cry_code}盲注{}", - "{C:cry_code}不结算{}金钱", + "将{C:attention}#1#{}张选择的", + "{C:attention}手牌{}或{C:attention}补充包{}", + "放到{C:attention}小丑槽{}槽位中", }, }, c_cry_declare = { name = "://声明", text = { - "你{C:attention}当前{}选定的卡牌", - "将成为一种{C:cry_code}新{}的扑克牌型", - "并始终被视为包含{C:attention}#1#{}", - "你最多可以创造 {C:attention}3{} {C:inactive}[#2#]{} 种牌型", + "使用后将{C:attention}当前{}选择的手牌", + "变成一种包含{C:attention}#1#{}的{C:cry_code}新{}牌型", + "你最多可以声明{C:attention}3{}{C:inactive}[#2#]{}种牌型", }, }, }, @@ -780,128 +1104,114 @@ return { set_cry_blind = { name = "盲注集合", text = { - "包含 Cryptid 新增的", - "{C:attention}Boss盲注{}", + "包含Cryptid新增的{C:attention}Boss盲注{}", }, }, set_cry_code = { name = "代码牌集合", text = { "包含{C:cry_code}代码牌{}及", - "相关机制内容", + "相关内容", }, }, set_cry_cursed = { name = "诅咒小丑集合", text = { - "带有{X:cry_cursed,C:white}诅咒{}稀有度", - "的有害小丑", + "带有{X:cry_cursed,C:white}诅咒{}稀有度的有害小丑", }, }, set_cry_deck = { name = "牌组集合", text = { - "包含 Cryptid 新增的", - "{C:attention}牌组{}", + "Cryptid新增的{C:attention}牌组{}", }, }, set_cry_epic = { name = "史诗小丑集合", text = { - "带有{C:cry_epic}史诗{}稀有度", - "的小丑牌", - "{C:inactive,s:0.8}(介于稀有和传奇之间)", + "带有{C:cry_epic}史诗{}稀有度的小丑", + "{C:inactive,s:0.8}(介于稀有和传奇之间)", }, }, set_cry_exotic = { name = "域外小丑集合", text = { - "带有{C:cry_exotic}域外{}稀有度", - "的强力小丑牌", + "带有{C:cry_exotic}域外{}稀有度的强力小丑", }, }, set_cry_m = { name = "M小丑集合", text = { "与字母{C:attention}M{}相关的小丑", - "以及{C:attention}开心小丑{}", + "以及{C:attention}开心小丑", }, }, set_cry_meme = { name = "梗小丑集合", text = { - "包含多种玩梗元素的", - "内容", + "包含多类梗相关内容", }, }, set_cry_misc = { name = "杂项集合", text = { - "不适合归入其他", - "{C:cry_ascendant}主题集合{}的机制物品", + "不适合其他{C:cry_ascendant}主题集合{}的内容", }, }, set_cry_misc_joker = { name = "杂项小丑集合", text = { - "不适合归入其他", - "{C:cry_ascendant}主题集合{}的{C:attention}小丑{}", + "不适合其他{C:cry_ascendant}主题集合{}的{C:attention}小丑{}", }, }, set_cry_planet = { name = "星球牌集合", text = { - "包含 Cryptid 新增的", - "各类{C:planet}星球{}牌", + "Cryptid新增的{C:planet}星球{}牌", }, }, set_cry_poker_hand_stuff = { - name = "扑克牌型扩展", + name = "扑克手牌扩展", text = { - "新增 5 种{C:attention}扑克牌型{}", - "并启用{C:attention}晋升牌型{}", + "新增5种{C:attention}扑克手牌{}", + "并启用{C:attention}晋升手牌", }, }, set_cry_spectral = { name = "幻灵牌集合", text = { - "包含 Cryptid 新增的", - "{C:spectral}幻灵{}牌", + "Cryptid新增的{C:spectral}幻灵{}牌", }, }, set_cry_spooky = { name = "万圣节更新内容", text = { - "万圣节活动的更新内容,", + "万圣节更新内容", "包括{C:cry_candy}糖果{}小丑", }, }, set_cry_tag = { name = "标签集合", text = { - "包含 Cryptid 新增的", - "{C:attention}标签{}", + "Cryptid新增的{C:attention}标签{}", }, }, set_cry_tier3 = { name = "三阶优惠券", text = { - "新增额外{C:attention}等级{}的", - "优惠券", + "优惠券的额外{C:attention}等级{}", }, }, set_cry_timer = { name = "计时机制", text = { - "带有{C:attention}时间相关{}", - "效果和机制的物品", + "带有{C:attention}时间相关{}效果的物品及机制", }, }, set_cry_voucher = { name = "杂项优惠券", text = { - "包含 Cryptid 新增的", - "一阶与二阶{C:attention}优惠券{}", + "Cryptid新增的1阶和2阶{C:attention}优惠券{}", }, }, }, @@ -909,66 +1219,79 @@ return { e_cry_astral = { name = "星界", text = { - "{X:dark_edition,C:white}^#1#{} 倍率", + "{X:talisman_emult,C:white}^#1#{}倍率", }, }, e_cry_blur = { name = "模糊", text = { - "{C:attention}重新触发{}此卡", - "{C:attention}1{} 次", - "{C:green}#1# / #2#{} 几率", - "额外重新触发 {C:attention}#3#{} 次", + "{C:attention}重新触发{}此卡{C:attention}1{}次", + "{C:green}#1# / #2#{} 的概率", + "额外重新触发{C:attention}#3#{}次", }, }, e_cry_double_sided = { name = "双面", text = { "此卡可以被{C:attention}翻转{}", - "以展示一张不同的卡牌", - "{C:inactive}(空白的一面可以与", - "{C:inactive}另一张卡牌融合)", + "以展示另一张不同的卡牌", + "{C:inactive}(空白面可与", + "{C:inactive}另一张牌合并)", }, }, e_cry_glass = { - name = "灰质琉璃", label = "易碎", + name = "灰质琉璃", text = { - "{C:white,X:mult} X#3# {} 倍率", - "{C:green}#1# / #2#{} 几率在触发时", - "此卡不会被{C:red}摧毁{}", - "{C:inactive}无法被灌铅{}", + "{C:white,X:mult} X#3# {}倍率", + "触发时{C:green}#1# / #2#{} 的概率不会被摧毁", + "{C:inactive}概率固定{}", }, }, e_cry_glitched = { - name = "故障", + name = "故障&_", text = { - "此卡上的所有数值都会", - "在 {C:attention}X0.1{} 与 {C:attention}X10{} 之间", - "{C:dark_edition}随机化{}", + "此牌上的数值会{C:dark_edition}随机{}变动为", + "{C:attention}X0.1{} 与 {C:attention}X10{}倍", "{C:inactive}(如果可能的话){}", }, }, e_cry_gold = { name = "鎏金", - label = "鎏金", text = { - "使用或触发时", - "赚取 {C:money}$#1#{}", + "触发时获得{C:money}$#1#{}", + }, + }, + e_cry_gold_playing_card = { + name = "鎏金", + text = { + "计分时获得{C:money}$#1#{}", + }, + }, + e_cry_gold_consumable = { + name = "鎏金", + text = { + "使用时获得{C:money}$#1#{}", + }, + }, + e_cry_gold_ccd = { + name = "鎏金", + text = { + "使用或计分时", + "获得{C:money}$#1#{}", }, }, e_cry_m = { name = "欢愉", text = { "{C:mult}+#1#{} 倍率", - "这张卡感觉", - "非常{C:attention}欢愉~{}", + "真是太愉悦了~", }, }, e_cry_mosaic = { name = "马赛克", text = { - "{X:chips,C:white} X#1# {} 筹码", + "{X:chips,C:white} X#1# {}筹码", }, }, e_cry_noisy = { @@ -980,8 +1303,7 @@ return { e_cry_oversat = { name = "过曝", text = { - "此卡上的所有数值", - "均被{C:attention}翻倍{}", + "此卡上的所有数值都被{C:attention}翻倍{}", "{C:inactive}(如果可能的话)", }, }, @@ -990,27 +1312,27 @@ return { m_cry_echo = { name = "回响牌", text = { - "计分时有", + "当计分时", "{C:green}#2# / #3#{} 几率", - "额外{C:attention}重新触发{} #1# 次", + "{C:attention}重新触发{}#1#次", }, }, m_cry_light = { name = "明亮牌", text = { - "当与 {C:attention}#4#{} {C:inactive}(#3#){} 张其他", - "计分牌一起触发时,获得 {X:mult,C:white}X#1#{} 倍率,", - "并将触发需求增加 {C:attention}5{}", - "{C:inactive}(当前为 {X:mult,C:white}X#2#{C:inactive} 倍率)", + "当该牌计分时,每有{C:attention}#4#{} {C:inactive}(剩余#3#){}张", + "其他计分牌,获得{X:mult,C:white}X#1#{}倍率,并", + "将下次提升所需的数字增加{C:attention}5{}", + "{C:inactive}(当前 {X:mult,C:white}X#2#{C:inactive} 倍率)", }, }, m_cry_abstract = { name = "抽象牌", text = { - "{X:dark_edition,C:white}^#1#{} 倍率,", + "{X:talisman_emult,C:white}^#1#{}倍率", "算作{C:attention}自身{}的点数和花色", - "在{C:attention}回合结束{}或{C:attention}出牌{}时,", - "有 {C:green}#4# / #5#{} 几率将此牌{C:red,E:2}摧毁{}", + "在{C:attention}回合结束{}或{C:attention}出牌{}时", + "有{C:green}#4#/#5#{}概率{C:red,E:2}摧毁{}此牌", }, }, }, @@ -1018,138 +1340,231 @@ return { j_cry_test_modest = { name = "测试小丑", text = { - "{C:chips}+#1#{} 筹码", + "{C:chips}+#1#{}筹码", + }, + }, + j_cry_broken_sync_catalyst = { + name = "破损同步催化剂", + text = { + "将{C:chips}筹码{}的{C:attention}#1#%{}", + "与{C:mult}倍率{}的{C:attention}#1#%{}互换", + "{C:inactive,s:0.8}这场面我以前见过……", + "{C:inactive,s:0.8}……只是它如今大不如前了", + }, + }, + j_cry_thalia = { + name = "Thalia 与 Melpomeme", -- 此小丑名称因涉及文化因素,保留原名,包括拼写错误也可能是故意为之 + text = { + "每拥有一对不同的稀有度", + "{C:white,X:mult}X#1#{}倍率", + "{C:inactive}(当前{C:white,X:mult}X#2#{C:inactive}倍率){}", + }, + }, + j_cry_keychange = { + name = "转调", + text = { + "如果此{C:attention}牌型{}本回合尚未打出过", + "获得{C:white,X:mult}X#1#{}倍率", + "在{C:attention}回合结束时{}重置", + "{C:inactive}(当前{C:white,X:mult}X#2#{C:inactive}倍率){}", + }, + }, + j_cry_caeruleum = { + name = "蔚蓝", + text = { + "相邻改变{C:chips}筹码{}的小丑牌", + "计分时使用高一级的{C:attention}运算符{}", + "{C:inactive}(最高为乘方)", + }, + }, + j_cry_sundial = { + name = "日晷计划", -- “日晷计划”(Project Sundial)是冷战时期(20世纪50年代)由美国核物理学家爱德华·泰勒(Edward Teller)等人提出的一项极度机密的理论构想。该计划的核心目标是设计一枚威力极其巨大、当量高达 100亿吨TNT当量 。该计划的核心目标是设计一枚威力极其巨大、当量高达 100亿吨TNT当量(10,000兆吨)的终极热核氢弹。 + text = { + "打出#1#次牌后{C:attention}售出这张小丑牌{}", + "使盲注分数要求降低#2#%", + "{C:red,E:1}#3#", + }, + }, + j_cry_emergencychips = { + name = "应急筹码", + text = { + "售出时立即获得盲注分数要求", + "{C:chips}#1#%{}的分数", + "{C:inactive}(当前为{}{C:chips}#2#{}{C:inactive}){}", }, }, j_cry_test_mainline = { name = "测试小丑", text = { - "{C:chips}+#1#{} 筹码", - "在{C:attention}盲注{}开始时获得 {C:money}$44{}", + "{C:chips}+#1#{}筹码", + "在{C:attention}盲注{}开始时获得{C:money}+$44{}", }, }, j_cry_test_madness = { name = "测试小丑", text = { - "{C:chips}+#1#{} 筹码", - "在{C:attention}盲注{}开始时获得 {C:money}$44444{}", + "{C:chips}+#1#{}筹码", + "在{C:attention}盲注{}开始时获得{C:money}+$44444{}", }, }, j_cry_test_cryptid_in_2025 = { name = "测试小丑", text = { - "{C:chips}+#1#{} 筹码", - "在{C:attention}盲注{}开始时获得 {C:money}$44444{}", + "{C:chips}+#1#{}筹码", + "在{C:attention}盲注{}开始时获得{C:money}+$44444{}", + }, + }, + j_cry_CodeJoker = { + name = "代码小丑", + text = { + "当选择{C:attention}盲注{}时", + "生成一张随机{C:dark_edition}负片{}{C:cry_code}代码牌{}", + }, + }, + ["j_cry_Double Scale"] = { + name = "双重天平", + text = { + "成长性{C:attention}小丑{}", + "以{C:attention}平方{}速度增长", + "{C:inactive,s:0.8}(例如 +1, +3, +6, +10){}", + "{C:inactive,s:0.8}(增长为 +1, +2, +3)", + }, + }, + ["j_cry_Double Scale_modest"] = { + name = "双重天平", + text = { + "成长性{C:attention}小丑{}", + "以{C:attention}两倍{}速度增长", + '{C:inactive,s:0.8}"这叫双重天平,不是平方天平!"', + }, + }, + j_cry_M = { + name = "M", + text = { + "当选择{C:attention}盲注{}时", + "生成一张{C:dark_edition}负片{}", + "{C:attention}开心小丑{}", + }, + }, + j_cry_megg = { + name = "M蛋", + text = { + "出售这张小丑来生成", + "{C:attention}#2#{}张开心#3#", + "在回合结束时增加{C:attention}#1#{}", + }, + }, + j_cry_Scalae = { + name = "刻度", + text = { + "成长性{C:attention}小丑{}成长速度", + "为{C:attention}#1#{}次幂级", + "在回合结束时使幂级成长提升{C:attention}#2#{}", + "{C:inactive,s:0.8}({C:attention,s:0.8}刻度{C:inactive,s:0.8}除外)", + "{C:inactive,s:0.8}(平方成长、立方成长、四次方、五次方以此类推)", + "{C:inactive,s:0.8}(例如 +1、+#3#、+#4#、+#5#)", }, }, j_cry_adroit = { name = "灵巧小丑", text = { - "如果打出的手牌包含", + "如果打出的牌包含", "一个 {C:attention}#2#", - "获得 {C:chips}+#1#{} 筹码", + "{C:chips}+#1#{} 筹码", }, }, j_cry_altgoogol = { name = "怀旧 Googol 游戏牌", text = { - "出售此牌以创造 {C:attention}#1#{} 个", - "最左侧{C:attention}小丑{}的副本", + "出售此牌以复制", + "最左侧小丑牌的{C:attention}#1#{}张", "{C:inactive,s:0.8}不会复制怀旧 Googol 游戏牌{}", - "{C:inactive}(必须有槽位){}", + "{C:inactive}(必须有空间){}", }, }, j_cry_altgoogol_balanced = { name = "怀旧 Googol 游戏牌", text = { - "出售此牌以创造 {C:attention}#1#{} 个", - "最左侧{C:attention}小丑{}的副本", + "出售此卡以复制最左侧小丑{C:attention}#1#{}次", "{C:inactive,s:0.8}不会复制怀旧 Googol 游戏牌{}", - "{C:inactive}(必须有槽位){}", + "{C:inactive}(必须有空间)", }, }, j_cry_antennastoheaven = { - name = "如指向天堂的天线", + name = "7-4 如指向天堂的天线", text = { - "每有一张打出的 {C:attention}7{} 或 {C:attention}4{} 计分", - "此小丑获得 {X:chips,C:white} X#1# {} 筹码", - "{C:inactive}(当前为 {X:chips,C:white}X#2# {C:inactive} 筹码)", + "每张被计入分数的{C:attention}7{}或{C:attention}4{}", + "增加{X:chips,C:white} X#1# {}筹码", + "{C:inactive}(当前已增加{X:chips,C:white}X#2# {C:inactive}筹码)", + "{C:inactive,s:0.8}(捏他ultrakill关卡名)", }, }, j_cry_apjoker = { - name = "穿甲小丑", - text = { "对抗 {C:attention}Boss盲注{} 时提供 {X:mult,C:white} X#1# {} 倍率" }, + name = "AP 弹小丑", + text = { + "对boss盲注提供{X:mult,C:white} X#1# {}倍率", + }, }, j_cry_arsonist = { name = "纵火犯", text = { - "如果打出的手牌", - "包含一个 {C:attention}葫芦{},", - "在计分后{C:red}摧毁{}所有打出的牌", + "如果打出的牌型包含{C:attention}葫芦{}", + "所有计分牌在计分后会被{C:red}摧毁{}", }, }, j_cry_astral_bottle = { - name = "星界魔瓶", + name = "瓶中星球", text = { - "出售时,将{C:dark_edition}星界{}版本", - "和{C:attention}易腐{}贴纸应用到", - "一个随机{C:attention}小丑{}上", + "售出时将{C:dark_edition}星界{}", + "和{C:attention}易腐{}应用到一张", + "随机的{C:attention}小丑牌{}", }, }, j_cry_astral_bottle_mainline = { - name = "星界魔瓶", + name = "瓶中星球", text = { - "出售时,将{C:dark_edition}星界{}版本", - "和{C:attention}易腐{}贴纸分别应用到", - "不同的随机{C:attention}小丑{}上", + "售出时将{C:dark_edition}星界{}", + "和{C:attention}易腐{}分别应用于不同的", + "随机{C:attention}小丑牌{}", }, }, j_cry_astral_bottle_madness = { - name = "星界魔瓶", + name = "瓶中星球", text = { - "出售时,将{C:dark_edition}星界{}版本", - "应用到一个随机{C:attention}小丑{}上", + "售出时将{C:dark_edition}星界{}应用到", + "一张随机的{C:attention}小丑牌{}", }, }, j_cry_big_cube = { - name = "巨型方块", + name = "大大方块", text = { - "{X:chips,C:white} X#1# {} 筹码", + "{X:chips,C:white} X#1# {}筹码", }, }, j_cry_biggestm = { - name = "巨型M", + name = "超大M", text = { - "如果{C:attention}扑克牌型{}是 {C:attention}#2#{},", - "提供 {X:mult,C:white} X#1# {} 倍率直到回合结束", - "{C:inactive}(当前为 {C:attention}#3#{}{C:inactive}){}", + "{X:mult,C:white} X#1# {}倍率直到本轮结束", + "如果{C:attention}打出牌型{}", + "是一个{C:attention}#2#{}", + "{C:inactive}(当前 {C:attention}#3#{}{C:inactive}){}", "{C:inactive,s:0.8}不是胖,只是骨架大。", }, }, j_cry_blacklist = { name = "黑名单", text = { - "如果手牌中持有或打出了 {C:attention}#1#{},", - "将{C:chips}筹码{}和{C:mult}倍率{}设为0", - "如果牌堆中没有 {C:attention}#1#{},则{C:red,E:2}自毁{}", - "{C:inactive,s:0.8}牌型等级不会改变", - }, - }, - j_cry_rotten_egg = { - name = "臭鸡蛋", - text = { - "获得时,将所有当前和未来的", - "小丑售价设置为 {C:attention}$#1#{}", - "所有{C:attention}小丑{}的售价降低 {C:attention}$#2#{}", - "回合结束时,如果你从出售", - "{C:attention}小丑{}中累计获得了 {C:attention}$#3#{} {C:inactive}[#4#]{},{C:red}自毁{}", + "当手牌中有或者打出{C:attention}#1#{}时", + "{C:chips}筹码{}和{C:mult}倍率{}变为0", + "如果牌组中没有{C:attention}#1#{},自毁", + "{C:inactive,s:0.8}不会改变牌型等级", }, }, j_cry_blender = { - name = "搅拌机", + name = "Blender", text = { - "使用{C:cry_code}代码{}牌时,", - "创造一张{C:attention}随机{}消耗牌", + "使用{C:cry_code}代码牌{}时", + "生成一张{C:attention}随机{}消耗牌", "{C:inactive}(必须有空间){}", }, }, @@ -1157,301 +1572,250 @@ return { name = "模糊小丑", text = { "选择{C:attention}盲注{}时", - "获得 {C:blue}+#1#{} 次出牌", + "增加{C:blue}+#1#{}出牌次数", }, }, j_cry_bonk = { - name = "敲打", + name = "咚~", text = { - "每个{C:attention}小丑{}提供 {C:chips}+#1#{} 筹码", - "如果{C:attention}扑克牌型{}是 {C:attention}#3#{}", - "增加 {C:chips}+#2#{} 筹码", - "{C:inactive,s:0.8}开心小丑改为提供{} {C:chips,s:0.8}+#4#{} {C:inactive,s:0.8}筹码{}", + "每个{C:attention}小丑{}给予{C:chips}+#1#{}筹码", + "如果{C:attention}牌型{}是{C:attention}#3#{},额外给予{C:chips}+#2#{}筹码", + "{C:inactive,s:0.8}开心小丑转而给予{} {C:chips,s:0.8}+#4#{} {C:inactive,s:0.8}筹码{}", }, }, j_cry_bonkers = { name = "癫狂小丑", text = { - "如果打出的手牌包含", + "如果打出的牌中包含", "一个 {C:attention}#2#", - "获得 {C:red}+#1#{} 倍率", + "{C:red}+#1#{} 倍率", }, }, j_cry_bonusjoker = { name = "奖励小丑", text = { - "每打出一张{C:attention}奖励{}牌计分时,", - "有 {C:green}#1# / #2#{} 几率使", - "{C:attention}小丑{}或{C:attention}消耗牌槽位", - "增加 {C:dark_edition}#3#{}", - "{C:red}每回合可生效两次", - "{C:inactive,s:0.8}(对两者的几率均等){}", + "每张计分的{C:attention}奖励卡{}有", + " {C:green}#1# / #2#{} 的几率", + "计分时使{C:attention}小丑牌槽{}或{C:attention}消耗牌槽{}", + "增加{C:dark_edition}#3#{}个", + "{C:red}每回合可触发2次{}", + "{C:inactive,s:0.8}(两种概率均等){}", }, }, j_cry_booster = { name = "补充包小丑", text = { - "商店中提供", - "{C:attention}+#1#{} 补充包槽位", + "商店{C:attention}+#1#{}补充包槽位", }, }, j_cry_boredom = { - name = "无聊", + name = "无聊小丑", text = { - "有 {C:green}#1# / #2#{} 几率", - "{C:attention}重新触发{}每个{C:attention}小丑{}", - "或{C:attention}打出的牌{}", + "{C:green}#1# / #2#{} 概率", + "重新触发每个{C:attention}小丑牌{}或{C:attention}打出的牌{}", "{C:inactive,s:0.8}不影响其他无聊小丑{}", }, unlock = { "在标题界面", - "挂机", - "{C:attention}10分钟", - }, - }, - j_cry_broken_sync_catalyst = { - name = "破损同步催化剂", - text = { - "交换 {C:attention}#1#%{} 的 {C:chips}筹码{} 与 {C:attention}#1#%{} 的 {C:mult}倍率{}", - "{C:inactive,s:0.8}这东西我以前见过...", - "{C:inactive,s:0.8}...看起来历经沧桑了。", - }, - }, - j_cry_thalia = { - name = "塔利亚与墨尔波墨涅", - text = { - "每有一对独特的稀有度,", - "获得 {C:white,X:mult}X#1#{} 倍率", - "{C:inactive}(当前为 {C:white,X:mult}X#2#{C:inactive}){}", - }, - }, - j_cry_keychange = { - name = "变调", - text = { - "如果{C:attention}打出的牌型{}本回合尚未打出过,", - "获得 {C:white,X:mult}X#1#{} 倍率", - "在{C:attention}回合结束{}时重置", - "{C:inactive}(当前为 {C:white,X:mult}X#2#{C:inactive}){}", + "挂机{C:attention}10分钟", }, }, j_cry_brittle = { - name = "脆硬糖果", + name = "脆脆糖", text = { - "在接下来的 {C:attention}#1#{} 次出牌中,", - "向最右侧的计分牌", - "添加{C:attention}石头{}、{C:attention}黄金{}或{C:attention}钢铁{}增强", + "接下来{C:attention}#1#{}次出牌", + "将{C:attention}石头{}、{C:attention}黄金{}或{C:attention}钢铁{}", + "添加到最右侧计分牌", }, }, j_cry_bubblem = { name = "泡泡 M", text = { - "如果打出的手牌包含 {C:attention}#1#{}", - "创造一张{C:dark_edition}闪箔 {C:attention}开心小丑{}", - "{C:red,E:2}随后自毁{}", + "如果打出的牌包含{C:attention}#1#{}", + "生成一张{C:dark_edition}闪箔{C:attention}开心小丑{}", + "{C:red,E:2}自毁{}", }, }, j_cry_busdriver = { name = "巴士司机", text = { - "{C:green}#1# / #3#{} 几率", - "获得 {C:mult}+#2#{} 倍率", - "{C:green}#4# / #3#{} 几率", - "获得 {C:mult}-#2#{} 倍率", + "{C:green}#1# / #3#{} 概率 {C:mult}+#2#{} 倍率", + "或{C:green}#4# / #3#{} 概率 {C:mult}-#2#{} 倍率", }, }, j_cry_buttercup = { name = "毛茛", text = { - "可以储存 {C:attention}#1#{} 个选定的商店物品", - "出售时:将储存的物品", - "添加到下一个商店中", - }, - }, - j_cry_caeruleum = { - name = "天蓝", - text = { - "相邻改变{C:chips}筹码{}的小丑", - "使用更高一级的{C:attention}运算符{}进行计分", - "{C:inactive}(最高为指数运算)", + "可储存{C:attention}#1#{}个选中的商店物品", + "出售时:将储存的物品添加到下一个商店", }, }, j_cry_candy_basket = { - name = "糖果篮", + name = "糖果篮子", text = { - "出售此牌以创造 {C:attention}#1#{} 个 {C:cry_candy}糖果{}", - "每击败 {C:attention}#3#{} 个盲注 {C:attention}+#2#{} 个 {C:cry_candy}糖果{}", - "击败{C:attention}Boss盲注{}时 {C:attention}+#3#{} 个 {C:cry_candy}糖果{}", + "出售这张牌获得{C:attention}#1#{}{C:cry_candy}张糖果", + "每击败{C:attention}#3#{}个盲注{C:attention}+#2#{}{C:cry_candy}糖果{}", + "击败{C:attention}Boss 盲注{}{C:attention}+#3#{}{C:cry_candy}糖果{}", }, }, j_cry_candy_buttons = { - name = "糖果纽扣", + name = "纽扣糖", text = { - "接下来的 {C:attention}#1#{} 次重掷", - "只需花费 {C:money}$1{}", + "之后的{C:attention}#1#{}次重掷", + "只花{C:money}$1{}", }, }, j_cry_candy_cane = { name = "拐杖糖", text = { - "在接下来的 {C:attention}#1#{} 回合内,", - "扑克牌在被{C:attention}重新触发{}时", - "给予 {C:money}$#2#{}", + "之后{C:attention}#1#{}回合", + "游戏牌被{C:attention}重新触发{}时获得{C:money}$#2#", }, }, j_cry_candy_dagger = { name = "糖果匕首", text = { - "选择{C:attention}盲注{}时,", - "摧毁右侧的小丑", - "来创造一个 {C:cry_candy}糖果{}", + "选择{C:attention}盲注{}后", + "摧毁它右边的小丑,生成一张{C:cry_candy}糖果{}小丑", }, }, j_cry_candy_sticks = { name = "棒棒糖", text = { - "直到你打出 {C:attention}#1#{} 次手牌前,", - "下一个Boss盲注的效果均无效", + "直到你打出{C:attention}#1#{}手牌", + "下个Boss盲注的效果失效", }, }, j_cry_canvas = { name = "画布", text = { - "此小丑右侧每有1个非{C:blue}普通{C:attention}小丑{}", - "就将左侧所有{C:attention}小丑{} ", - "{C:attention}重新触发{}一次", + "右侧每有一张{C:blue}稀有度高于普通{}的小丑", + "所有左侧的小丑{C:attention}重新触发{}{C:attention}一次{}", }, unlock = { - "在一次出牌中", - "重新触发{C:attention}小丑", - "{C:attention}114{} 次", + "在一手牌中", + "重新触发{C:attention}小丑{}", + "{C:attention}114次", }, }, j_cry_canvas_balanced = { name = "画布", text = { - "此小丑右侧每有1个非{C:blue}普通{C:attention}小丑{}", - "就将左侧所有{C:attention}小丑{} ", - "{C:attention}重新触发{}一次", - "{C:inactive}(最多重新触发2次)", + "右侧每有一张{C:blue}稀有度高于普通{}的小丑", + "所有左侧的小丑{C:attention}重新触发{}{C:attention}一次{}", + "{C:inactive}(最多2次重新触发)", }, unlock = { - "在一次出牌中", - "重新触发{C:attention}小丑", - "{C:attention}114{} 次", + "在一手牌中", + "重新触发{C:attention}小丑{}", + "{C:attention}114次", }, }, j_cry_caramel = { name = "焦糖", text = { - "每打出一张牌", - "在计分时提供 {X:mult,C:white}X#1#{} 倍率", - "持续接下来的 {C:attention}#2#{} 回合", + "每打出一张牌时", + "在得分时获得{X:mult,C:white}X#1#{}倍率", + "持续{C:attention}#2#{}回合", }, }, j_cry_cat_owl = { name = "猫头鹰", text = { - "{C:attention}幸运牌{}同时也被", - "视为{C:attention}回响牌", - "{C:attention}回响牌{}同时也被", - "视为{C:attention}幸运牌", + "{C:attention}幸运牌{}同时算作{C:attention}回响牌", + "{C:attention}回响牌{}同时算作{C:attention}幸运牌", }, }, j_cry_chad = { name = "硬汉", text = { - "额外重新触发{C:attention}最左侧{}的小丑", - "{C:attention}#1#{} 次", + "重新触发{C:attention}最左侧{}小丑牌", + "{C:attention}#1#{}次", }, }, j_cry_chili_pepper = { - name = "红辣椒", + name = "辣椒", text = { - "回合结束时,", - "此小丑获得 {X:mult,C:white} X#2# {} 倍率", - "在 {C:attention}#3#{} 回合后{C:red,E:2}自毁{}", - "{C:inactive}(当前为{} {X:mult,C:white} X#1# {} {C:inactive}倍率){}", + "回合结束时", + "这个小丑获得{X:mult,C:white} X#2# {}倍率", + "{C:attention}#3#{}回合后自毁", + "(当前{X:mult,C:white} X#1# {C:inactive}倍率)", }, }, j_cry_chocolate_dice = { - name = "巧克力骰子", + name = "巧克力十面骰", text = { - "击败{C:attention}Boss盲注{}时", - "掷一个 {C:green}d10{}", - "来启动一个{C:cry_ascendant,E:1}事件", - "{C:inactive}(当前骰面:#1#)", + "击败Boss盲注后", + "投掷一个{C:green}d10{}的判定", + "去开始一个{C:cry_ascendant,E:1}事件{}", + "{C:inactive}(当前: #1#)", }, }, j_cry_circulus_pistoris = { name = "环形转轮", text = { - "如果{C:attention}刚好{}剩余 #2#", - "次出牌", - "获得 {X:dark_edition,C:white}^#1#{} 筹码与 {X:dark_edition,C:white}^#1#{} 倍率", + "如果{C:attention}正好{}剩余#2#次出牌", + "{X:talisman_echips,C:white}^#1#{}筹码", + "{X:talisman_emult,C:white}^#1#{}倍率", }, }, j_cry_circus = { name = "马戏团", text = Cryptid.get_circus_description(), unlock = { - "在{C:attention}底注 9{}之前,", - "拥有一个{C:red}稀有{}、", - "{C:cry_epic}史诗{}以及{C:legendary}传奇{}", - "小丑", + "在{C:attention}底注9{}前获得", + "{C:red}稀有{}、{C:cry_epic}史诗{}和{C:legendary}传奇{}小丑", }, }, j_cry_clash = { name = "冲突", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {X:mult,C:white} X#1# {} 倍率", + "如果打出的牌包含", + "一个{C:attention}#2#", + "{X:mult,C:white} X#1# {}倍率", }, unlock = { - "赢下一次游戏,且", - "你的最后一手牌是", - "一个 {E:1,C:attention}至尊对子", + "赢得一局游戏", + "且最终打出的牌型为", + "{E:1,C:attention}至尊对子", }, }, j_cry_the = { - name = "The", + name = "虚空", text = { - "如果打出的手牌", - "是 {C:attention}#2#", - "获得 {X:mult,C:white} X#1# {} 倍率", + "如果打出的牌是{C:attention}#2#", + "{X:mult,C:white} X#1# {}倍率", }, unlock = { - "赢下一次游戏,且", - "你的最后一手牌是", - "一个 {E:1,C:attention}无", + "赢得一局游戏", + "且最终打出的牌型为", + "{E:1,C:attention}None", }, }, j_cry_clicked_cookie = { name = "被点击的饼干", text = { "{C:chips}+#1#{} 筹码", - "每次你{C:attention}点击{}鼠标时,", - "{C:chips}-#2#{} 筹码", + "每次鼠标{C:attention}点击{}后,{C:chips}-#2#{} 筹码", }, }, j_cry_clockwork = { name = "发条小丑", text = { - "每打出 {C:attention}#9#{} {C:inactive}(#1#){} 手牌,重新触发持有的钢铁牌", - "每打出 {C:attention}#10#{} {C:inactive}(#2#){} 手牌,此小丑获得 {X:mult,C:white}X#6#{} 倍率 {C:inactive}(X#5#){}", - "每打出 {C:attention}#11#{} {C:inactive}(#3#){} 手牌,将第一张打出的牌变成钢铁牌", - "每打出 {C:attention}#12#{} {C:inactive}(#4#){} 手牌,持有的钢铁牌提供 +{X:mult,C:white}X#8#{} 倍率 {C:inactive}(X#7#){}", + "每打出{C:attention}#9#{}{C:inactive}(#1#){}手牌重新触发持有的钢铁牌", + "每打出{C:attention}#10#{}{C:inactive}(#2#){}手牌获得{X:mult,C:white}X#6#{}(当前X#5#)倍率", + "每打出{C:attention}#11#{}{C:inactive}(#3#){}手牌将第一张打出的牌变为钢铁牌", + "每打出{C:attention}#12#{}{C:inactive}(#4#){}手牌使持有的钢铁牌提供+{X:mult,C:white}X#8#{}(当前X#7#)倍率", }, }, j_cry_CodeJoker = { name = "代码小丑", text = { "选择{C:attention}盲注{}时", - "创造一张{C:dark_edition}负片{}", - "{C:cry_code}代码牌{}", + "创建一张{C:dark_edition}负片{}{C:cry_code}代码牌{}", }, unlock = { - "发现{C:attention}每一张", + "发现所有", "{C:cry_code}代码牌", }, }, @@ -1459,80 +1823,75 @@ return { name = "代码小丑", text = { "选择{C:attention}Boss盲注{}时", - "创造一张{C:dark_edition}负片{}", - "{C:cry_code}代码牌{}", + "创建一张{C:dark_edition}负片{}{C:cry_code}代码牌{}", }, unlock = { - "发现{C:attention}每一张", + "发现所有", "{C:cry_code}代码牌", }, }, j_cry_coin = { name = "加密货币", text = { - "每{C:attention}售出{}一张小丑时,", - "赚取 {C:money}$#1#{} 到 {C:money}$#2#{}", + "出售小丑牌时随机获得{C:money}$#1#{}到{C:money}$#2#{}", }, }, j_cry_compound_interest = { - name = "复利", + name = "利滚利", text = { - "回合结束时赚取总资金的 {C:money}#1#%{}", - "每次支付后", - "利息增加 {C:money}#2#%{}", + "回合结束时,获得{C:money}#1#%{}利息", + "每次触发后,利息获取增加{C:money}#2#%{}", }, }, j_cry_copypaste = { name = "复制/粘贴", text = { - "有 {C:green}#1# / #2#{} 几率", - "复制使用的{C:cry_code}代码{}牌", - "{C:red}每回合可生效一次{}", + "使用{C:cry_code}代码牌{}时", + "{C:green}#1# / #2#{}概率将其复制回消耗牌槽", + "{C:red}每回合最多一次{}", "{C:inactive}(必须有空间)", }, }, j_cry_copypaste_modest = { name = "复制/粘贴", text = { - "复制抽到的", - "{C:cry_code}代码{}牌", + "复制拉取的{C:cry_code}代码牌{}", "{C:inactive}(必须有空间)", }, }, j_cry_copypaste_madness = { name = "复制/粘贴", text = { - "有 {C:green}#1# / #2#{} 几率", - "复制使用的{C:cry_code}代码{}牌", + "使用{C:cry_code}代码牌{}时", + "{C:green}#1# / #2#{}概率将其复制回消耗牌槽", "{C:inactive}(必须有空间)", }, }, j_cry_cotton_candy = { name = "棉花糖", text = { - "出售时,相邻的", + "出售后相邻的", "{C:attention}小丑{}变为{C:dark_edition}负片{}", }, }, j_cry_crustulum = { - name = "小甜点", + name = "蛋糕", text = { - "商店中每{C:attention}重掷{}一次,", - "此小丑获得 {C:chips}+#2#{} 筹码", + "这张小丑每次在商店", + "{C:attention}重掷{}时获得 {C:chips}+#2#{} 筹码", "{C:green}所有重掷免费{}", - "{C:inactive}(当前为 {C:chips}+#1#{C:inactive} 筹码)", + "{C:inactive}(当前 {C:chips}+#1#{C:inactive} 筹码)", }, }, j_cry_cryptidmoment = { - name = "M 链", + name = " M 接龙", text = { - "出售此牌,将它所有的", - "{C:money}$#1#{} {C:attention}售价{}", - "添加到每一张{C:attention}小丑{}牌上", + "", + "卖掉这张卡时,每张{C:attention}小丑牌{}的售价增加 {C:money}$#1#{}", }, }, j_cry_cube = { - name = "方块", + name = "小小方块", text = { "{C:chips}+#1#{} 筹码", }, @@ -1540,188 +1899,140 @@ return { j_cry_curse_sob = { name = "啜泣", text = { - "{C:edition,E:1}你无法{} {C:cry_ascendant,E:1}逃离...{}", + "{C:edition,E:1}你无法{} {C:cry_ascendant,E:1}逃跑...{}", "{C:edition,E:1}你无法{} {C:cry_ascendant,E:1}躲藏...{}", - "{C:dark_edition,E:1}你逃不掉的...{}", + "{C:dark_edition,E:1}你无法逃脱...{}", "{C:inactive}(必须有槽位){}", }, unlock = { - "获得一张{C:purple}永恒{}的", - "{C:attention}方尖碑", + "获得一个{C:purple}永恒{}的", + "{C:attention}方尖石塔", }, }, j_cry_cursor = { name = "光标", text = { - "每{C:attention}购买{}一张卡牌,", - "此小丑获得 {C:chips}+#2#{} 筹码", - "{C:inactive}(当前为 {C:chips}+#1#{C:inactive} 筹码)", + "在商店购入卡牌时", + "这张小丑{C:chips}+#2#{} 筹码", + "{C:inactive}(当前已{C:chips}+#1#{C:inactive} 筹码)", }, }, j_cry_cut = { name = "剪切", text = { - "在{C:attention}商店{}离开时,", - "摧毁一张随机的{C:cry_code}代码{}牌", - "并使此小丑获得 {X:mult,C:white} X#1# {} 倍率", - "{C:inactive}(当前为 {X:mult,C:white} X#2# {C:inactive} 倍率)", + "在{C:attention}离开商店{}时", + "这张小丑随机摧毁一张{C:cry_code}代码牌{}", + "并且增加 {X:mult,C:white} X#1# {}倍率", + "{C:inactive}(当前已提供{X:mult,C:white} X#2# {C:inactive} 倍率)", }, }, j_cry_delirious = { - name = "谵妄小丑", + name = "错乱小丑", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {C:red}+#1#{} 倍率", + "如果打出的牌中包含{C:attention}#2#", + "{C:red}+#1#{} 倍率", }, }, j_cry_demicolon = { - name = "半个分号", - text = { - "{C:attention}强制触发{}", - "右侧的小丑", - }, - }, - j_cry_starfruit = { - name = "杨桃", - text = { - "提供 {X:dark_edition,C:white}^#1#{} 倍率,", - "商店中每{C:attention}重掷{}一次,", - "失去 {X:dark_edition,C:white}^#2#{} 倍率", - }, - }, - j_cry_sundial = { - name = "投影日晷", + name = "分号", text = { - "打出 #1# 手牌后,{C:attention}出售此小丑", - "减少盲注要求 #2#%", - "{C:red,E:1}#3#", + "{C:attention}强制触发{}右侧的小丑", }, }, j_cry_digitalhallucinations = { name = "数字幻觉", text = { - "打开{C:attention}补充包{}时,", - "有 {C:green}#1# / #2#{} 几率创造", - "一张对应{C:attention}类型{}的随机{C:dark_edition}负片{}卡", + "打开{C:attention}补充包{}时", + "有{C:green}#1#/#2#{}几率创建一张", + "与其{C:attention}类型{}对应的随机{C:dark_edition}负片{}牌", }, }, j_cry_discreet = { - name = "谨慎小丑", + name = "低调小丑", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {C:chips}+#1#{} 筹码", + "如果打出的牌中包含{C:attention}#2#", + "{C:chips}+#1#{} 筹码", }, }, j_cry_doodlem = { name = "涂鸦 M", text = { - "选择{C:attention}盲注{}时", - "创造 #2# 张{C:dark_edition}负片{} {C:attention}消耗牌{}", - "每有一张{C:attention}开心小丑{}", - "额外创造 #1# 张{C:attention}消耗牌", - }, - }, - ["j_cry_Double Scale"] = { - name = "双重天平", - text = { - "每当有{C:attention}小丑成长{}时", - "其{C:attention}成长速率{}增加原本的{C:attention}基础成长值{}", - "{C:inactive,s:0.8}(不与此小丑的复印件叠加){}", - "{C:inactive,s:0.8}(例如:+1, +3, +6, +10)", - "{C:inactive,s:0.8}(每次增长分别增加 +1, +2, +3)", - }, - }, - ["j_cry_Double Scale_modest"] = { - name = "双重天平", - text = { - "成长型{C:attention}小丑{}", - "的成长速度{C:attention}翻倍{}", - '{C:inactive,s:0.8}"这叫双重天平,不是平方天平!"', + "当{C:attention}选择盲注{}时", + "生成#2#张随机{C:dark_edition}负片{}{C:attention}消耗牌{}", + "每有1个{C:attention}开心小丑{}", + "额外生成#1#张{C:attention}消耗牌", }, }, j_cry_dropshot = { - name = "过顶击球", + name = "一杆入洞", text = { - "每有一张打出且{C:attention}不计分{}的 {V:1}#2#{} 牌,", - "此小丑获得 {X:mult,C:white} X#1# {} 倍率,", + "出牌时,每有一张{C:attention}不计分{}的{V:1}#2#{}牌", + "这张小丑牌增加{X:mult,C:white} X#1# {}倍率", "花色每回合改变", - "{C:inactive}(当前为 {X:mult,C:white} X#3# {C:inactive} 倍率)", + "{C:inactive}(当前 {X:mult,C:white} X#3# {C:inactive} 倍率)", }, unlock = { - "打出一手包含", - "{C:attention}4{}张{C:attention}相同花色", - "卡牌的{C:attention}高牌{}", + "打出一手{C:attention}高牌{}", + "其中包含{C:attention}4张{}", + "同花色的牌", }, }, j_cry_dubious = { name = "可疑小丑", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {C:chips}+#1#{} 筹码", + "如果打出的牌中包含{C:attention}#2#", + "{C:chips}+#1#{} 筹码", }, }, j_cry_duos = { - name = "二重奏", + name = "双重奏", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {X:mult,C:white} X#1# {} 倍率", + "{X:mult,C:white} X#1# {}倍率如果出牌", + "手牌包含{C:attention}#2#", }, unlock = { - "在不打出", - "{E:1,C:attention}两对{}的情况下", - "赢下一次游戏", + "赢一局", + "且不打出", + "{C:attention}两对{}", }, }, j_cry_duplicare = { - name = "复写", + name = "复制", text = { - "当一张{C:attention}小丑{}或", - "扑克牌计分时,", - "此小丑获得 {X:mult,C:white} X#2# {} 倍率", - "{C:inactive}(当前为 {X:mult,C:white} X#1# {C:inactive} 倍率)", + "当一张{C:attention}小丑{}或手牌计分时", + "这个小丑获得{X:mult,C:white} X#2# {}倍率", + "{C:inactive}(当前{X:mult,C:white} X#1# {C:inactive}倍率)", }, }, j_cry_effarcire = { - name = "充塞", + name = "充盈", text = { "选择{C:attention}盲注{}时", - "将{C:green}整副牌组{}抽入手牌", - '{C:inactive,s:0.8}"如果你在1倍速下无法掌控我,', - '{C:inactive,s:0.8}你就不配在2倍速下拥有我"', - }, - }, - j_cry_emergencychips = { - name = "应急筹码", - text = { - "出售时,立即获得盲注要求的", - "{C:chips}#1#%{} 作为分数", - "{C:inactive}(当前为 {}{C:chips}#2#{}{C:inactive}){}", + "将{C:green}整副牌{}抽入手牌", + "{C:inactive,s:0.8}如果你在一倍速时无法掌控我", + "{C:inactive,s:0.8}你就不配在二倍速时拥有我", }, }, j_cry_energia = { name = "能量", text = { - "当获得一个{C:attention}标签{}时,", - "创造最多 {C:attention}#1#{} 个它的副本", - "并使副本创造数量{C:attention}增加{} {C:attention}#2#", + "当获得一个{C:attention}标签{}时", + "至多复制{C:attention}#1#{}个这个标签", + "并且下次{C:attention}复制{}的数量", + "增加{C:attention}#2#{}", }, }, j_cry_equilib = { name = "王牌均衡", text = { - "小丑会按照", - "{C:attention}收藏{}的顺序出现", - "出牌时创造 {C:attention}#1#{} 张{C:dark_edition}负片{}小丑", - "{C:cry_exotic,s:0.8}域外{C:inactive,s:0.8}或更高稀有度的小丑无法出现", - "{s:0.8}上一个生成的小丑: {C:attention,s:0.8}#2#", + "小丑牌以{C:attention}收藏{}中的顺序出现", + "出牌时生成{C:attention}#1#{}张{C:dark_edition}负片{}小丑", + "不会出现{C:cry_exotic,s:0.8}域外{C:inactive,s:0.8}或更稀有的小丑", + "{s:0.8}最后生成的小丑: {C:attention,s:0.8}#2#", }, }, j_cry_error = { - name = "{C:red}错{}{C:dark_edition}误{}{C:red}!{}", + name = "{C:dark_edition}E{}{C:red}错误{}{C:dark_edition}O{}{C:red}R{}", text = { "", }, @@ -1729,982 +2040,972 @@ return { j_cry_eternalflame = { name = "永恒之火", text = { - "每{C:attention}出售{}一张", - "{C:attention}售价{}至少为 {C:money}$3{} 的牌,", - "此小丑获得 {X:mult,C:white} X#1# {} 倍率", - "{C:inactive}(当前为 {X:mult,C:white} X#2# {C:inactive} 倍率)", + "每{C:attention}出售{}一张售价至少为{C:money}$3{}的牌", + "这张小丑获得{X:mult,C:white} X#1# {}倍率", + "(当前{X:mult,C:white} X#2# {C:inactive}倍率)", }, }, j_cry_eternalflame2 = { name = "永恒之火", text = { "每{C:attention}出售{}一张牌", - "此小丑获得 {X:mult,C:white} X#1# {} 倍率", - "{C:inactive}(当前为 {X:mult,C:white} X#2# {C:inactive} 倍率)", + "这张小丑获得{X:mult,C:white} X#1# {}倍率", + "(当前{X:mult,C:white} X#2# {C:inactive}倍率)", }, }, j_cry_exoplanet = { name = "系外行星", text = { - "其他每张{C:dark_edition}镭射{}卡牌", - "均提供 {C:mult}+#1#{} 倍率", + "其他{C:dark_edition}镭射{}卡每张提供{C:mult}+#1#{}倍率", }, }, j_cry_exponentia = { - name = "幂次", + name = "指数", text = { - "当 {X:red,C:white} X倍率 {} 触发时", - "此小丑获得 {X:dark_edition,C:white} ^#1# {} 倍率", - "{C:inactive}(当前为 {X:dark_edition,C:white} ^#2# {C:inactive} 倍率)", + "触发{X:red,C:white}X倍率{}时", + "这张小丑获得{X:talisman_emult,C:white} ^#1# {}倍率", + "{C:inactive}(当前 {X:talisman_emult,C:white} ^#2# {C:inactive}倍率)", }, }, j_cry_exposed = { - name = "曝光", + name = "揭露", text = { - "重新触发所有计分的非{C:attention}人头牌{}", - "额外 {C:attention}#1#{} 次", - "所有{C:attention}人头牌{}均被削弱", + "重新触发所有计分的{C:attention}非人头牌{}", + "额外{C:attention}#1#{}次", + "所有{C:attention}人头牌{}都被削弱", }, }, j_cry_eyeofhagane = { name = "叶钢之眼", text = { "所有打出的{C:attention}人头牌{}", - "在计分时", - "变成{C:attention}钢铁{}牌", + "计分时变为{C:attention}钢铁{}牌", }, }, j_cry_highfive = { name = "击掌", text = { - "如果最高{C:attention}计分点数{}", - "是 {C:attention}5{},将{C:attention}所有{}计分牌转换为", - "{C:attention}5{}", - "{s:0.8,C:inactive}A 算作 1", + "如果最高{C:attention}计分点数{}是{C:attention}5{}", + "将所有计分牌转换为{C:attention}5{}", + "{s:0.8,C:inactive}A算作1", }, }, j_cry_facile = { - name = "轻而易举", + name = "简易", + text = { + "如果打出的牌被计分{C:attention}#2#{}次及以下", + "{X:talisman_emult,C:white}^#1#{}倍率", + "(重复触发算作多张)", + }, + }, + j_cry_fading_joker = { + name = "褪色小丑", text = { - "如果打出的卡牌", - "计分次数不超过 {C:attention}#2#{} 次,", - "提供 {X:dark_edition,C:white}^#1#{} 倍率", + "当一张{C:attention}易腐{}牌被削弱时", + "此小丑获得{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(当前{} {X:mult,C:white}X#2#{} {C:inactive}倍率){}", }, }, j_cry_familiar_currency = { - name = "熟悉通货", + name = "熟悉货币", text = { - "在回合结束时,", - "花费 {C:money}$#1#{} 创造一张{C:attention}梗小丑{}", - "{C:inactive}(如果可能的话)", - "{C:inactive}(必须有空间)", + "回合结束时创建一张{C:attention}梗小丑{}", + "消耗{C:money}$#1#{}(如果可能)", + "{C:inactive}(必须有空间)", }, }, j_cry_filler = { - name = "充数", + name = "填充物", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {X:mult,C:white} X#1# {} 倍率", + "", + "如果打出的牌中包含{C:attention}#2#", + "提供{X:mult,C:white} X#1# {}倍率", }, unlock = { - "在不打出", - "{E:1,C:attention}高牌{}的情况下", - "赢下一次游戏", + "赢一局", + "且不打出", + "{C:attention}高牌{}", }, }, - j_cry_fractal = { - name = "分形手指", + j_cry_fleshpanopticon = { + name = "血肉监牢", text = { - "{C:attention}+#1#{} 选牌上限", - }, - unlock = { - "打出一个包含{C:attention}顺子{}", - "但不包含{C:attention}同花{}的", - "{C:attention}同花顺{}", + "{C:attention}Boss 盲注{}得分需求{C:red}X#1#{}", + "当{C:attention}Boss 盲注{}被击败后,", + "{C:red}自毁{}, 然后创建", + "一张{C:dark_edition}负片{}{C:spectral}真理之门{} ", + "{C:inactive,s:0.8}此等监牢……囚禁于吾?", }, }, j_cry_flip_side = { - name = "反转背面", + name = "两副面孔", text = { - "{C:dark_edition}双面{}小丑使用其", - "背面的效果", - "代替正面效果", + "{C:dark_edition}双面{}小丑不触发正面效果", + "转而触发反面效果", "{C:attention}重新触发{}所有{C:dark_edition}双面{}小丑", }, }, j_cry_foodm = { - name = "快餐 M", + name = "M当劳", text = { "{C:mult}+#1#{} 倍率", - "在 {C:attention}#2#{} 回合后{C:red,E:2}自毁{}", - "当有{C:attention}开心小丑{}被{C:attention}出售{}时", - "增加 {C:attention}#3#{} 回合", - "{C:inactive,s:0.8}2个双层吉士,2个麦香鸡{}", - "{C:inactive,s:0.8}大薯,20块麦乐鸡加大杯可乐{}", + "在 {C:attention}#2#{}回合中{C:red,E:2}自毁{}", + "当{C:attention}开心小丑{}被{C:attention}出售{}时增加{C:attention}#3#{}回合", + "{C:inactive,s:0.8}2 双层芝士,2 麦香鸡{}", + "{C:inactive,s:0.8}1 大薯条,20 大蛋糕{}", }, }, j_cry_foolhardy = { - name = "莽勇小丑", + name = "鲁莽小丑", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {C:red}+#1#{} 倍率", + "如果打出的牌包含", + "一个{C:attention}#2#", + "{C:red}+#1#{}倍率", }, }, j_cry_undefined = { name = "未定义小丑", text = { - "如果打出的手牌", - "是 {C:attention}#2#", - "获得 {C:red}+#1#{} 倍率", + "{C:red}+#1#{}倍率", + "如果出牌是{C:attention}#2#", }, }, j_cry_formidiulosus = { - name = "惊悚之物", + name = "驱邪", text = { - "当获得一张 {X:cry_cursed,C:white}诅咒{} 小丑时将其摧毁", - "在商店结束时创造 {C:attention}#1#{} 张{C:dark_edition}负片 {C:cry_candy}糖果{}", - "拥有的每个 {C:cry_candy}糖果{} 都提供 {X:dark_edition,C:white}^#2#{} 倍率", - "{C:inactive}(当前为 {X:dark_edition,C:white}^#3#{C:inactive} 倍率)", + "获得{X:cry_cursed,C:white}诅咒{}小丑时将其摧毁", + "离开商店时生成{C:attention}#1#{}张{C:dark_edition}负片{C:cry_candy}糖果{}", + "每有一张{C:cry_candy}糖果{}{X:talisman_emult,C:white}^#2#{}倍率", + "{C:inactive}(当前 {X:talisman_emult,C:white}^#3#{C:inactive}倍率)", }, }, j_cry_foxy = { - name = "狡黠小丑", + name = "奸猾小丑", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {C:chips}+#1#{} 筹码", + "如果打出的牌中包含{C:attention}#2#", + "{C:chips}+#1#{}筹码", + }, + }, + j_cry_fractal = { + name = "分形手指", + text = { + "{C:attention}+#1#{}手牌选择上限", + }, + unlock = { + "打出一手{C:attention}同花顺{}", + "但该{C:attention}顺子{}不是{C:attention}同花", }, }, j_cry_fspinner = { name = "指尖陀螺", text = { - "如果打出的手牌{C:attention}不是{}", - "你打出次数最多的{C:attention}扑克牌型{}", - "此小丑获得 {C:chips}+#2#{} 筹码", - "{C:inactive}(当前为 {C:chips}+#1#{C:inactive} 筹码)", + "当打出的牌型不是最常用的牌型时", + "这张小丑牌增加{C:chips}+#2#{}筹码", + "{C:inactive}(当前{C:chips}+#1#{C:inactive}筹码)", }, }, j_cry_fuckedup = { - name = Cryptid_config.family_mode and "整洁小丑" or "烂逼小丑", + name = Cryptid_config.family_mode and "贞洁小丑" or "烂逼小丑", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {C:red}+#1#{} 倍率", + "如果打出的牌包含", + "一个{C:attention}#2#", + "{C:red}+#1#{} 倍率", }, }, j_cry_gardenfork = { - name = "小径分叉的花园", + name = "7-1 小径分岔的花园", text = { - "如果{C:attention}打出的手牌{}", - "包含一张 {C:attention}A{} 和一张 {C:attention}7{}", - "赚取 {C:money}$#1#{}", + "如果打出的牌型包含", + "{C:attention}A{}和{C:attention}7{}则获得{C:money}$#1#{}", + "{C:inactive,s:0.8}(一本书名,同时也捏他ultrakill关卡名)", }, }, j_cry_gemino = { name = "双子", text = { "在回合结束时", - "使最左侧{C:attention}小丑{}的", + "最左侧的{C:attention}小丑{}", "所有数值{C:attention}翻倍{}", + "", }, }, j_cry_ghost = { name = "幽灵", text = { - "在回合结束时:", - "{C:green}#1# / #3#{} 几率", - "{C:attention}附身{}一个随机{C:attention}小丑{}", - "{C:green}#2# / #4#{} 几率", + "回合结束后", + "{C:green}#1#/#3#{}几率", + "{C:attention}作祟{}一张随机的{C:attention}小丑", + "{C:green}#2#/#4#{}几率", "{E:2,C:red}自毁{}", }, }, j_cry_giggly = { name = "荒谬小丑", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {C:red}+#1#{} 倍率", + "如果打出的牌中包含{C:attention}#2#", + "{C:red}+#1#{} 倍率", }, }, j_cry_goldjoker = { name = "纯金小丑", text = { - "在回合结束时赚取总资金的", - "{C:money}#1#%{}", - "每有一张打出的{C:attention}黄金{}牌计分时", - "支付增加 {C:money}#2#%{}", + "回合结束获得{C:money}#1#%{}利息", + "每次{C:attention}黄金卡{}计分时", + "增加{C:money}#2#%{}利息", }, }, j_cry_googol_play = { name = "Googol 游戏牌", text = { - "有 {C:green}#1# / #2#{} 几率", - "获得 {X:red,C:white} X#3# {} 倍率", + "{C:green}#1# / #2#{} 概率提供", + "{X:red,C:white} X#3# {}倍率", }, unlock = { - "在单次出牌中", - "获得 {C:attention}1.0e100{} 分", + "在一次出牌中", + "获得至少{C:attention}1.0e100{}筹码", }, }, j_cry_happy = { name = ":D", text = { - "在回合结束时", - "创造一张随机{C:attention}小丑{}", - "出售此牌以", - "创造一张随机{C:attention}小丑{}", + "在回合结束时生成一张随机的{C:attention}小丑{}", + "卖掉这张卡以", + "生成一张随机的{C:attention}小丑{}", "{C:inactive}(必须有空间){}", }, }, j_cry_happyhouse = { name = "快乐之家", text = { - "只有在打出 {C:attention}#3#{} 手牌之后", - "提供 {X:dark_edition,C:white}^#1#{} 倍率", - "{C:inactive}(当前为 #2#/#3#){}", - "{C:inactive,s:0.8}没有地方比得上家!{}", + "只有出牌达到{C:attention}#3#{}次后", + "才提供{X:talisman_emult,C:white}^#1#{}倍率", + "{C:inactive}(当前 #2#/#3#){}", + "{C:inactive,s:0.8}没有地方能比得上家!{}", }, }, j_cry_home = { name = "家园", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {X:mult,C:white} X#1# {} 倍率", + "{X:mult,C:white} X#1# {}倍率", + "如果打出的牌包含", + "一个{C:attention}#2#", }, unlock = { - "在不打出", - "{E:1,C:attention}葫芦{}的情况下", - "赢下一次游戏", + "赢一局", + "且不打出", + "{C:attention}葫芦{}", }, }, j_cry_hunger = { - name = "可消耗", + name = "消耗之牌", text = { - "每使用一张{C:attention}消耗牌{}", - "赚取 {C:money}$#1#{}", + "使用一张{C:attention}消耗牌{}", + "获得{C:money}$#1#{}", }, }, j_cry_huntingseason = { - name = "狩猎季", + name = "狩猎季节", text = { - "如果打出的手牌刚好包含 {C:attention}3{} 张牌,", - "计分后{C:red}摧毁{}位于{C:attention}中间{}的卡牌", + "如果打出的牌正好有{C:attention}3张{}牌", + "计分后{C:red}摧毁{}中间的牌", }, }, j_cry_iterum = { - name = "重临", + name = "再触", text = { - "将所有打出的牌重新触发 {C:attention}#2#{} 次,", - "每张打出的牌在计分时", - "提供 {X:mult,C:white} X#1# {} 倍率", - "{C:inactive}(最多{}{C:attention}#3#{}{C:inactive} 次重新触发)", + "已经出过的牌重新触发{C:attention}#2#{}次", + "每张打出的牌计分时提供{X:mult,C:white} X#1# {}倍率", + "{C:inactive}(最多重新触发{C:attention}#3#{}{C:inactive}次)", }, }, j_cry_jawbreaker = { name = "硬糖", text = { - "当{C:attention}Boss盲注{}被击败时,", - "相邻小丑的数值{C:attention}翻倍{}", - "并{E:2,C:red}自毁{}", + "击败{C:attention}Boss盲注后{},", + "使相邻小丑牌的所有数值{C:attention}翻倍{}", + "{E:2,C:red}自毁{}", }, }, j_cry_jimball = { name = "小丑球", text = { - "在打出你使用次数最多的{C:attention}扑克牌型{}时,", - "每{C:attention}连续{}打出一手该牌型", - "此小丑获得 {X:mult,C:white} X#1# {} 倍率", - "{C:inactive}(当前为 {X:mult,C:white} X#2# {C:inactive} 倍率)", + "{C:attention}连续{}打出", + "{C:attention}使用次数最多的牌型{}时", + "获得{X:mult,C:white} X#1# {}倍率", + "{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive}倍率)", }, unlock = { - "在整局游戏仅打出过", - "{C:attention}同一种类型{}的", - "{C:attention}扑克牌型{}时获胜", + "仅使用{C:attention}单一类型的{}", + "{C:attention}扑克手牌{}赢得一局", }, }, j_cry_jollysus = { - name = "开心小丑?", + name = "欢愉小丑…吗?", text = { - "当有小丑被{C:attention}出售{}时", - "创造一张{C:dark_edition}欢愉{}小丑", - "{C:red}每回合可生效一次{}", + "当一张小丑被{C:attention}出售{}时", + "生成一张{C:dark_edition}欢愉{}小丑", + "{C:red}每回合只生效一次{}", "{C:inactive}#1#{}", - "{C:inactive,s:0.8}看起来没啥毛病...{}", }, }, j_cry_jtron = { - name = "小丑霸王 9000", + name = "吉姆波创9000", text = { - "每一个默认的{C:attention}小丑{}", - "使此小丑获得 {X:dark_edition,C:white} ^#1# {} 倍率", - "{C:inactive}(当前为 {X:dark_edition,C:white}^#2#{C:inactive} 倍率)", + "这张小丑每有一个默认{C:attention}小丑{}就提供", + "{X:talisman_emult,C:white}^#1#{}倍率", + "{C:inactive}(当前{X:talisman_emult,C:white}^#2#{}倍率)", + "{C:inactive,s:0.8}(默认小丑指+4倍率的金宝)" }, }, j_cry_kidnap = { - name = "绑票", + name = "绑架", text = { - "回合结束时,本局游戏中每出售过一张不同种类的", - "{C:attention}类型倍率{}或{C:attention}类型筹码{}小丑,", - "就赚取 {C:money}$#1#{}", - "{C:inactive}(当前为 {C:money}$#2#{C:inactive})", + "每回合结尾获得{C:money}$#2#{}", + "每卖掉一张不同的{C:attention}倍率{}或者{C:attention}筹码{}小丑时", + "增加{C:money}$#1#{}", }, }, j_cry_kittyprinter = { name = "猫咪打印机", text = { - "提供 {X:mult,C:white} X#1# {} 倍率", - "所有的{C:attention}跳过{}标签", + "{X:mult,C:white}X#1#{}倍率", + "所有{C:attention}跳过{}标签", "变为{C:attention}猫咪标签{}", }, }, j_cry_kooky = { name = "怪诞小丑", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {C:red}+#1#{} 倍率", + "如果打出的牌中包含{C:attention}#2#", + "{C:red}+#1#{} 倍率", }, }, j_cry_krustytheclown = { name = "小丑库斯提", text = { - "每有一张打出的{C:attention}卡牌{}计分时", - "此小丑获得 {X:mult,C:white} X#1# {} 倍率", - "{C:inactive}(当前为 {X:mult,C:white} X#2# {C:inactive} 倍率)", + "当一张打出的牌被计分时", + "这张牌增加{X:mult,C:white} X#1# {}倍率", + "{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive}倍率)", }, }, j_cry_kscope = { name = "万花筒", text = { - "当{C:attention}Boss盲注{}被击败时,", - "将{C:dark_edition}多彩{}版本添加到", - "一张随机{C:attention}小丑{}上", + "当击败{C:attention}Boss 盲注{}时", + "使一张随机{C:attention}小丑{}获得{C:dark_edition}多彩{}版本", }, unlock = { - "在拥有 {C:attention}5{} 张或更多", - "{C:attention}带版本卡牌{}或", - "{C:attention}小丑{}时击败一个{C:attention}Boss盲注", + "击败一个{C:attention}Boss盲注{}", + "同时拥有{C:attention}5{}张或更多", + "{C:attention}特殊版本卡牌{}或", + "{C:attention}小丑牌{}", }, }, j_cry_lebaron_james = { - name = "勒巴伦·詹姆斯", + name = "勒布朗·詹姆斯", text = { - "打出并计分的{C:attention}K{}", - "为本回合提供 {C:attention}+#1#{} 手牌上限", - "并触发其{C:attention}留在手中{}的效果", - "{C:inactive}(当前为 {}{C:attention}+#2#{}{C:inactive})", + "打出并计分的{C:attention}K{}会使本回合", + "手牌上限增加{C:attention}+#1#{}", + "并触发{C:attention}留在手牌中{}的效果", + "{C:inactive}(当前为{}{C:attention}+#2#{}{C:inactive})", }, }, j_cry_lightupthenight = { - name = "照亮黑夜", + name = "7-2 掌灯破暗", text = { - "每打出一张 {C:attention}7{} 或 {C:attention}2{}", - "在计分时提供 {X:mult,C:white}X#1#{} 倍率", + "每张 {C:attention}7{}或{C:attention}2{}", + "在计分时提供{X:mult,C:white}X#1#{}倍率", + "{C:inactive,s:0.8}(捏他ultrakill关卡名)", }, }, j_cry_longboi = { name = "怪物", text = { "在回合结束时", - "使这张小丑未来的副本获得", - "{X:mult,C:white}X#1#{} 倍率", - "{C:inactive}(当前为 {X:mult,C:white}X#2#{C:inactive} 倍率){}", + "给未来的", + "这张小丑牌{X:mult,C:white}X#1# {}倍率", + "{C:inactive}(当前 {X:mult,C:white}X#2#{C:inactive} 倍率){}", }, }, j_cry_loopy = { - name = "循环", + name = "环弯欢愉", text = { - "本回合中每出售一张{C:attention}欢愉{}", - "{C:attention}小丑{},", - "所有小丑{C:attention}重新触发{}一次", - "{C:inactive}(当前为{}{C:attention:} #1#{}{C:inactive} 次重新触发){}", - "{C:inactive,s:0.8}没有足够的空间了...{}", + "本回合每出售一张{C:attention}开心{}{C:attention}小丑{}", + "{C:attention}重新触发一次{}所有小丑", + "{C:inactive}(当前有{}{C:attention:} #1#{}{C:inactive} 次重新触发){}", + "{C:inactive,s:0.8}空间不够了...{}", }, }, j_cry_lucky_joker = { name = "幸运小丑", text = { - "每当有一张{C:attention}幸运{}牌{C:green}成功{}", - "触发时,赚取 {C:money}$#1#{}", + "{C:attention}幸运牌{}成功触发时", + "+{C:money}$#1#{}", }, }, j_cry_luigi = { name = "路易吉", text = { "所有小丑提供", - "{X:chips,C:white} X#1# {} 筹码", + "{X:chips,C:white} X#1# {}筹码", }, }, j_cry_m = { name = "m", text = { - "当有{C:attention}开心小丑{}被出售时,", - "此小丑获得 {X:mult,C:white} X#1# {} 倍率", - "{C:inactive}(当前为 {X:mult,C:white} X#2# {C:inactive} 倍率)", - }, - }, - j_cry_M = { - name = "M", - text = { - "选择{C:attention}盲注{}时", - "创造一张{C:dark_edition}负片{}", - "{C:attention}开心小丑{}", + "当{C:attention}开心小丑{}被售出时", + "这张小丑获得 {X:mult,C:white} X#1# {}倍率", + "{C:inactive}(当前 {X:mult,C:white} X#2# {C:inactive}倍率)", }, }, j_cry_macabre = { - name = "死骨小丑", + name = "毛骨悚然", text = { - "当选择{C:attention}盲注{}时,", - "摧毁除{C:legendary}M 小丑{}和{C:attention}开心小丑{}之外的", - "每个{C:attention}小丑{},并为每一张被摧毁的牌", - "创造 #1# 张{C:attention}开心小丑#1#{}", + "选择{C:attention}盲注{}时摧毁所有", + "非{C:legendary}M小丑{}且非{C:attention}开心小丑{}的小丑牌", + "每摧毁一张牌就生成#1#张{C:attention}开心小丑{}", }, }, j_cry_magnet = { - name = "冰箱贴", + name = "冰箱磁铁", text = { - "在回合结束时赚取 {C:money}$#1#{}", - "如果有 {C:attention}#3#{} 张或更少{C:attention}小丑{}牌,", - "此奖励将变为 {X:money,C:white} X#2# {}", + "回合结束时获得{C:money}$#1#{} ", + "如果有少于或等于{C:attention}#3#{}张小丑牌,获得{X:money,C:white} X#2#{}", + "", }, }, j_cry_manic = { name = "狂躁小丑", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {C:red}+#1#{} 倍率", + "如果打出的牌中包含{C:attention}#2#", + "{C:red}+#1#{} 倍率", }, }, j_cry_mario = { name = "马里奥", text = { - "重新触发所有小丑", - "额外 {C:attention}#1#{} 次", + "额外触发所有小丑", + "{C:attention}#1#{}次", }, }, j_cry_mask = { name = "面具", text = { - "重新触发所有计分的{C:attention}人头牌{}", - "额外 {C:attention}#1#{} 次", - "所有非{C:attention}人头牌{}均被削弱", + "所有计分的{C:attention}人头牌{}", + "额外重新触发{C:attention}#1#{}次", + "所有{C:attention}非人头牌{}被削弱", }, }, j_cry_maximized = { - name = "最大化", + name = "速度拉满", text = { - "所有{C:attention}人头牌{}", - "都被视为{C:attention}K{},", - "所有{C:attention}数字牌{}", - "都被视为{C:attention}10{}", + "所有{C:attention}人头牌{}都当作是{C:attention}K{}", + "所有{C:attention}数字牌{}都当作是{C:attention}10s{}", }, unlock = { - "打出全是{C:attention}K{}", - "的{C:attention}同花五条", + "打出一手{C:attention}五张同花{}", + "且都是{C:attention}K{}", }, }, j_cry_maze = { name = "迷宫", text = { - "所有出牌都被视为每回合的", - "{C:attention}第一次出牌{},", - "所有弃牌都被视为每回合的", - "{C:attention}第一次弃牌{}", - }, - }, - j_cry_megg = { - name = "M蛋", - text = { - "出售此牌创造", - "{C:attention}#2#{} 张开心小丑,并在回合结束时", - "使创造数量增加 {C:attention}#1#{}", + "所有出牌视为每回合{C:attention}第一次出牌{}", + "所有弃牌视为每回合{C:attention}第一次弃牌{}", }, }, j_cry_mellowcreme = { name = "南瓜糖", text = { - "出售此牌", - "使所有{C:attention}消耗牌{}的", - "售价{C:attention}乘以 X#1#{}", + "卖掉这张牌", + "所有的{C:attention}消耗牌{}售价{C:attention}X#1#倍", }, }, j_cry_membershipcard = { name = "会员卡", text = { - "为{C:attention}Cryptid Discord{}频道的每位成员", - "提供 {X:mult,C:white}X#1#{} 倍率", - "{C:inactive}(当前为 {X:mult,C:white}X#2#{C:inactive} 倍率)", + "Cryptid Discord{}中的每个成员提供{X:mult,C:white}X#1#{} {C:attention}倍率", + "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive}倍率)", "{C:blue,s:0.7}https://discord.gg/eUf9Ur6RyB{}", + "{C:inactive,s:0.7}无需重启即可更新", + "{C:inactive,s:0.7}请在Cryptid配置中操作", }, }, j_cry_membershipcardtwo = { - name = "老旧会员卡", + name = "老旧会员卡", --Could probably have a diff Name imo text = { - "为{C:attention}Cryptid Discord{}频道的每位成员", - "提供 {C:chips}+#1#{} 筹码", - "{C:inactive}(当前为 {C:chips}+#2#{C:inactive} 筹码)", + "在{C:attention}Cryptid Discord{}中的每个成员", + "提供{C:chips}+#1#{}筹码", + "{C:inactive}(当前 {C:chips}+#2#{C:inactive}筹码)", "{C:blue,s:0.7}https://discord.gg/eUf9Ur6RyB{}", + "{C:inactive,s:0.7}无需重启即可更新", + "{C:inactive,s:0.7}请在Cryptid配置中操作", }, }, j_cry_membershipcardtwo_balanced = { - name = "老旧会员卡", + name = "老旧会员卡", --Could probably have a diff Name imo text = { - "{C:attention}Cryptid Discord{}频道中每有 {C:attention}8{} 名成员", - "提供 {C:chips}+#1#{} 筹码", - "{C:inactive}(当前为 {C:chips}+#2#{C:inactive} 筹码)", + "每有{C:attention}8{}名{C:attention}Cryptid Discord{}成员", + "获得{C:chips}+#1#{}筹码", + "{C:inactive}(当前为{C:chips}+#2#{C:inactive}筹码)", "{C:blue,s:0.7}https://discord.gg/eUf9Ur6RyB{}", + "{C:inactive,s:0.7}无需重启即可更新", + "{C:inactive,s:0.7}请在Cryptid配置中操作", }, }, j_cry_meteor = { name = "流星雨", text = { - "其他每张{C:dark_edition}闪箔{}卡", - "均提供 {C:chips}+#1#{} 筹码", + "其他{C:dark_edition}闪箔{}卡每张", + "提供{C:chips}+#1#{} 筹码", }, }, j_cry_mneon = { name = "霓虹 M", text = { - "在回合结束时赚取 {C:money}$#2#{}", - "回合结束时每有一张{C:attention}开心小丑{}", - "或{C:legendary}M 小丑{},", - "支付就增加 {C:money}$#1#{}", + "在回合结束时获得{C:money}$#2#{}", + "回合结束时,每持有一张{C:attention}开心小丑{}或者{C:legendary}M 小丑{}", + "每回合报酬增加{C:money}$#1#{}。", }, }, j_cry_mondrian = { name = "蒙德里安", text = { - "如果本回合没有", - "使用{C:attention}弃牌{},", - "此小丑获得 {X:mult,C:white} X#1# {} 倍率", - "{C:inactive}(当前为 {X:mult,C:white} X#2# {C:inactive} 倍率)", + "若回合结束没有使用弃牌", + "该小丑获得{X:mult,C:white} X#1# {}倍率", + "{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive}倍率)", }, }, j_cry_monkey_dagger = { name = "猴子匕首", text = { - "选择{C:attention}盲注{}时,", - "摧毁左侧的小丑", - "并将其售价的{C:attention}十倍{}永久添加至", - "这张小丑的{C:chips}筹码{}中", - "{C:inactive}(当前为 {C:chips}+#1#{C:inactive} 筹码)", + "当选择{C:attention}盲注{}时", + "摧毁左边的小丑", + "并永久增加其售价的{C:attention}十倍{}", + "到这张{C:chips}筹码{}", + "{C:inactive}(当前{C:chips}+#1#{C:inactive} 筹码)", }, }, j_cry_monopoly_money = { name = "大富翁纸币", text = { - "有 {C:green}#1# / #2#{} 几率", - "{C:attention}摧毁{}购买的物品", - "在{C:attention}出售{}时金钱减半", + "{C:green}#1# / #2#{} 几率", + "{C:attention}摧毁{}购买的牌", + "并且售出时{C:attention}金钱减半", }, }, j_cry_morse = { name = "摩斯密码", text = { - "在回合结束时赚取 {C:money}$#2#{}", - "每当一张带有{C:attention}版本{}的牌被出售时,", - "支付增加 {C:money}$#1#{}", + "在回合结束获得{C:money}$#2#{}", + "每卖掉一张带有{C:attention}版本{}的牌", + "数值增加{C:money}$#1#{}", }, }, j_cry_mprime = { - name = "使徒十三", + name = "使徒·十三", text = { - "在回合结束时创造一张{C:legendary}M 小丑{}", - "每张{C:attention}开心小丑{}或{C:legendary}M 小丑", - "均提供 {X:dark_edition,C:white}^#1#{} 倍率", - "当一张{C:attention}开心小丑{}被{C:attention}出售{}时,", - "此数额增加 {X:dark_edition,C:white}^#2#{}", - "{C:inactive,s:0.8}(使徒十三除外)", + "每回合结束时", + "生成一张{C:attention}M 小丑{}", + "每个{C:attention}开心小丑{}或者{C:attention}M 小丑{}提供{X:talisman_emult,C:white}^#1#{}倍率", + "每{C:attention}售出{}一张{C:attention}开心小丑{}", + "额外提供{X:talisman_emult,C:white}^#2#{}倍率", + "{C:inactive,s:0.8}(使徒·十三 除外)", }, }, j_cry_mstack = { name = "堆叠 M", text = { - "每出售过 {C:attention}#2#{} {C:inactive}[#3#]{} 张{C:attention}开心小丑{}", - "所有打出的牌就重新触发一次", - "{C:inactive}(当前为{}{C:attention:} #1#{}{C:inactive} 次重新触发){}", + "每出售{C:attention}#2#{}{C:inactive}[#3#]{}张{C:attention}开心小丑{}", + "重新触发所有已打出的牌", + "{C:inactive}(当前{}{C:attention:} #1#{}{C:inactive} 次重新触发){}", }, }, j_cry_multjoker = { name = "倍率小丑", text = { - "每张打出的{C:attention}倍率{}牌在计分时", - "有 {C:green}#1# / #2#{} 几率创造", - "一张{C:spectral}神秘生物{}牌", - "{C:inactive}(必须有空间)", + "每张计分的倍率牌有", + "{C:green}#1# / #2#{} 概率", + "生成一张{C:spectral}神秘生物{}牌", + "(必须有空间)", }, }, j_cry_necromancer = { name = "死灵法师", text = { - "当一张小丑被以超过 {C:attention}#1#{} 的价格{C:attention}出售{}时,", - "获得一张本局游戏中{C:attention}出售过{}的{C:attention}随机{}小丑", - "并将其售价设为 {C:money}#1#{}", + "当小丑牌以高于{C:attention}#1#{}的售价被{C:attention}售出{}时", + "获得一张{C:attention}本局游戏售出过的{}{C:attention}随机小丑牌{} ", + "并将其售价设为{C:money}#1#{}", }, }, j_cry_negative = { name = "负片小丑", text = { - "{C:dark_edition}+#1#{C:attention} 小丑{}槽位", + "{C:dark_edition}+#1#{C:attention} 小丑{}槽", }, }, j_cry_nice = { - name = "Nice", + name = "nice", text = { - "如果打出的手牌包含", - "一张 {C:attention}6{} 和一张 {C:attention}9{}", - "获得 {C:chips}+#1#{} 筹码", - "{C:inactive,s:0.8}Nice.{}", + "如果出牌包含{C:attention}6{}和{C:attention}9{}", + "筹码{C:chips}+#1#{}", + "{C:inactive,s:0.8}nice{}", + "", }, }, j_cry_night = { name = "夜晚", text = { - "在回合的最后一手牌上", - "提供 {X:dark_edition,C:white}^#1#{} 倍率", - "在回合的最后一手牌上", - "{E:2,C:red}自毁{}", + "回合最后一次出牌提供{X:talisman_emult,C:white}^#1#{}倍率", + "并在最后一次出牌时{E:2,C:red}自毁{}", }, }, j_cry_nosound = { - name = "无声无息", + name = "7-3 无声无忆", text = { - "每张打出的 {C:attention}7{}", - "额外重新触发 {C:attention:}#1#{} 次", + "每张打出的{C:attention}7{}", + "额外重新触发{C:attention}#1#{}次", + "{C:inactive,s:0.8}(捏他ultrakill关卡名)", }, }, j_cry_notebook = { - name = "M笔记本", + name = "M记事本=)", text = { - "商店中每{C:attention}重掷{}一次,有 {C:green} #1# / #2#{} 几率", - "获得 {C:dark_edition}+#6#{} 小丑槽位", - "如果有 {C:attention}#5#{} 张或更多的{C:attention}开心小丑{},", - "{C:green}必定触发{}", - "{C:red}每回合可生效一次{}", - "{C:inactive}(当前为 {C:dark_edition}+#3#{}{C:inactive} 且 #4#){}", + "每次{C:attention}重掷{}商店有{C:green}#1#/#2#{}几率", + "获得{C:dark_edition}+#6#{}个小丑牌槽位", + "如果有{C:attention}#5#{}或以上{C:attention}开心小丑{}{C:green}百分百触发{}", + "{C:red}每回合只触发一次{}", + "{C:inactive}(当前{C:dark_edition}+#3#{}{C:inactive} 并且#4#){}", }, }, j_cry_number_blocks = { - name = "数字积木", + name = "数字块", text = { - "在回合结束时赚取 {C:money}$#1#{}", - "手中每持有一张 {C:attention}#3#{}", - "支付增加 {C:money}$#2#{},", + "在回合结束时获得{C:money}$#1#{}", + "每持有一张{C:attention}#3#{}手牌", + "增加{C:money}$#2#{}的奖励", "点数每回合改变", }, }, j_cry_nuts = { - name = "坚果牌", + name = "坚果", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {X:mult,C:white} X#1# {} 倍率", + "{X:mult,C:white} X#1# {}倍率如果出牌", + "手牌包含", + "一个{C:attention}#2#", }, unlock = { - "在不打出", - "{E:1,C:attention}同花顺{}的情况下", - "赢下一次游戏", + "赢得一局游戏", + "且未打出过", + "{E:1,C:attention}同花顺", }, }, j_cry_nutty = { - name = "坚果小丑", + name = "疯癫小丑", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {C:red}+#1#{} 倍率", + "如果打出的牌中包含{C:attention}#2#", + "{C:red}+#1#{} 倍率", }, }, j_cry_oil_lamp = { name = "油灯", text = { - "在回合结束时,将右侧{C:attention}小丑{}的", - "数值增加 {C:attention}X#1#{}", + "回合结束后", + "右边{C:attention}小丑牌{}的数值{C:attention}x#1#{}", }, }, j_cry_oldblueprint = { - name = "老旧蓝图", + name = "残缺蓝图", text = { - "复制右侧{C:attention}小丑{}", - "的能力", - "在回合结束时,此卡有", - "{C:green}#1# / #2#{} 几率被摧毁", + "复制右边{C:attention}小丑牌{}的能力", + "回合结束时有{C:green}#1#/#2#{}几率被摧毁", }, }, j_cry_oldcandy = { name = "怀旧糖果", text = { - "出售此牌以", - "永久获得", - "{C:attention}+#1#{} 手牌上限", + "售出这张牌可以永久获得", + "{C:attention}+#1#{}手牌上限", }, }, j_cry_oldinvisible = { name = "怀旧隐形小丑", text = { - "每售出 {C:attention}4{} 张小丑牌,", - "{C:attention}复制{}一张随机{C:attention}小丑{}", - "{s:0.8}排除怀旧隐形小丑{}", - "{C:inactive}(当前为 #1#/4){}", + "每售出{C:attention} 4 {}张小丑牌", + "随机复制{C:attention}一张{}小丑牌", + "无法复制{s:0.8}怀旧隐形小丑{}", + "(当前 #1#/4)", + "", }, }, j_cry_panopticon = { name = "全景监狱", text = { - "所有出牌都被视为", - "每回合的{C:attention}最后一次出牌{}", + "所有出牌都视为本回合{C:attention}最后一次出牌{}", + }, + }, + j_cry_paved_joker = { + name = "铺路小丑", + text = { + "石头牌可以填补", + "{C:attention}顺子{}和{C:attention}同花{}中{C:attention}#1#{}点的间隔", }, }, j_cry_penetrating = { - name = "穿透小丑", + name = "渗透小丑", text = { - "如果打出的手牌包含", + "如果打出的牌包含", "一个 {C:attention}#2#", - "获得 {C:chips}+#1#{} 筹码", + "{C:chips}+#1#{} 筹码", }, }, j_cry_pickle = { - name = "酸黄瓜", + name = "腌黄瓜", text = { - "当跳过{C:attention}盲注{}时,创造", - "{C:attention}#1#{} 个标签,选择{C:attention}盲注{}时,", - "减少 {C:red}#2#{} 个创造数量", + "当跳过{C:attention}盲注{}时,生成{C:attention}#1#{}个标签", + "当选择{C:attention}盲注{}时,则减少{C:red}#2#{} ", }, }, j_cry_pirate_dagger = { name = "海盗匕首", text = { - "选择{C:attention}盲注{}时,", - "摧毁右侧的小丑", + "当选择{C:attention}盲注{}时", + "摧毁右边的小丑", "并获得其售价的{C:attention}四分之一{}", - "作为 {X:chips,C:white} X筹码 {}", - "{C:inactive}(当前为 {X:chips,C:white} X#1# {C:inactive} 筹码)", + "作为{X:chips,C:white} X筹码 {}", + "{C:inactive}(当前{X:chips,C:white} X#1# {C:inactive} 筹码)", }, }, j_cry_pity_prize = { - name = "安慰奖", + name = "遗憾奖", text = { - "当跳过一个{C:attention}补充包{}时,", - "获得一个随机{C:attention}标签{}", + "当你跳过{C:attention}补充包{}时", + "获得一个随机的{C:attention}标签{}", }, }, j_cry_pity_prize_modest = { - name = "安慰奖", + name = "遗憾奖", text = { - "当跳过一个{C:attention}补充包{}时,", + "当跳过一个{C:attention}补充包{}时", "获得一个随机{C:attention}标签{}", - "{C:red,E:2}随后自毁{}", + "{C:red,E:2}自毁{}", + }, + }, + j_cry_pizza = { + name = "披萨", + text = { + "在{C:attention}#1#{} {C:inactive}[#2#]{}回合之后", + "出售这个小丑可以创建{C:attention}#3#{}个披萨片", + }, + }, + j_cry_pizza_slice = { + name = "披萨片", + text = { + "当一个{C:attention}披萨片{}被出售时", + "这张小丑获得{X:mult,C:white}X#1#{} 倍率", + "{C:inactive}(当前 {X:mult,C:white}X#2#{}{C:inactive} 倍率){}", }, }, j_cry_pot_of_jokes = { name = "小丑之壶", text = { - "{C:attention}#1#{} 手牌上限,", - "每回合增加", - "{C:blue}#2#{}", - "{C:inactive}(最大 {}{C:attention}#3#{}{C:inactive} 手牌上限){}", + "{C:attention}#1#{}手牌上限,", + "每回合增加{C:blue}#2#{}", + "{C:inactive}(手牌上限最高为{C:attention}#3#{}{C:inactive}){}", }, unlock = { - "将你的{C:attention}手牌上限", - "增加到 {C:attention}12", + "将你的{C:attention}手牌上限{}", + "提升至{C:attention}12", + }, + }, + j_cry_poor_joker = { + name = "贫穷小丑", + text = { + "当一张{C:attention}租用{}牌扣除金钱时", + "此小丑获得{C:mult}+#1#{}倍率", + "{C:inactive}(当前{} {C:mult}+#2#{} {C:inactive}倍率){}", }, }, j_cry_primus = { name = "素数", text = { - "如果打出的手牌中所有牌均为", + "如果所有打出的牌都是", "{C:attention}A{}、{C:attention}2{}、{C:attention}3{}、{C:attention}5{} 或 {C:attention}7{}", - "此小丑获得 {X:dark_edition,C:white} ^#1# {} 倍率", - "{C:inactive}(当前为 {X:dark_edition,C:white} ^#2# {C:inactive} 倍率)", + "这张小丑牌获得 {X:talisman_emult,C:white} ^#1# {}倍率", + "{C:inactive}(当前 {X:talisman_emult,C:white} ^#2# {C:inactive}倍率)", }, }, j_cry_pumpkin = { name = "南瓜", text = { - "如果计分筹码至少达到要求筹码的 {C:attention}50%{},则防止死亡", - "{C:attention}被{C:red}摧毁{C:attention}时", - "{C:attention}变成雕刻南瓜", + "如果得分筹码至少达到所需筹码的{C:attention}50%{},则不会死亡", + "被{C:red}摧毁{}时变为{C:attention}雕刻南瓜", }, }, j_cry_carved_pumpkin = { name = "雕刻南瓜", text = { - "接下来的 {C:attention}#1#{} 个Boss盲注", - "将失去它们的", - "能力{C:attention}失效", + "接下来的{C:attention}#1#{}个Boss盲注", + "其能力将被{C:attention}禁用", }, }, j_cry_python = { name = "Python", text = { - "当一张{C:cry_code}代码{}牌被使用时", - "此小丑获得", - "{X:mult,C:white} X#1# {} 倍率", - "{C:inactive}(当前为 {X:mult,C:white} X#2# {C:inactive} 倍率)", + "每使用一张{C:cry_code}代码牌{}", + "这张小丑牌获得{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(当前为{X:mult,C:white}X#2#{C:inactive}倍率)", }, }, j_cry_queens_gambit = { name = "后翼弃兵", text = { - "如果{C:attention}扑克牌型{}是", - "{C:attention}皇家同花顺{},摧毁计分的", - "{C:attention}Q{} 并创造一张", - "{C:dark_edition}负片 {}{C:red}稀有{}{C:attention}小丑{}", + "打出{C:attention}皇家同花顺{}时", + "摧毁{C:attention}计分的 Q{}", + "生成一张{C:dark_edition}负片{}{C:red}稀有{}{C:attention} 小丑{}", }, }, j_cry_quintet = { name = "五重奏", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {X:mult,C:white} X#1# {} 倍率", + "{X:mult,C:white} X#1# {}倍率如果出牌", + "手牌包含", + "一个{C:attention}#2#", }, unlock = { - "赢下一次游戏,且", - "你的最后一手牌是", - "一个 {E:1,C:attention}五条", + "赢得一局游戏", + "且最终打出的牌型为", + "{E:1,C:attention}五条", }, }, j_cry_redbloon = { - name = "红气球", + name = "红色气球", text = { - "在 {C:attention}#2#{} 回合内赚取 {C:money}$#1#{}", - "{C:red,E:2}随后自毁{}", + "{C:attention}#2#{}回合后{C:red,E:2}自毁{},并获得{C:money}$#1#{}", }, }, j_cry_redeo = { - name = "减税", + name = "回溯", text = { - "每花费 {C:money}$#2#{} {C:inactive}($#3#){} 时", - "{C:attention}-#1#{} 底注", - "{s:0.8}每次使用后,要求花费", - "{C:attention,s:0.8}呈指数{s:0.8}增加", - "{C:money,s:0.8}下一次增加所需:{s:1,c:money}$#4#", + "当花费{C:money}$#2#{}{C:inactive}($#3#){}时", + "{C:attention}-#1#{}底注", + "每次使用{C:attention,s:0.8}指数增加{}花费", + "{C:money,s:0.8}下次增加:{s:1,c:money}$#4#", }, }, j_cry_rescribere = { - name = "重新书写", + name = "售者再择", text = { - "当一张{C:attention}小丑{}被出售时,", + "售出{C:attention}小丑{}时,", "将其效果添加到", - "每一张其他小丑上", - "{C:inactive,s:0.8}不影响其他重新书写{}", + "所有其他小丑上", + "{C:inactive,s:0.8}不影响其他售者再择{}", }, }, j_cry_reverse = { - name = "反转卡", + name = "反转牌", text = { - "如果{C:attention}弃掉的扑克牌型{}是 {C:attention}#1#{}", - "用{C:dark_edition}镭射{} {C:attention}开心小丑{}填满所有空小丑槽位 {C:inactive}(最多 100 个){}", - "{C:red,E:2}随后自毁{}", - "{C:inactive,s:0.8}终极逆转{}", + "如果{C:attention}弃牌牌型{}是{C:attention}#1#{}", + "用{C:dark_edition}镭射{C:attention}开心小丑{}", + "填满所有空的小丑槽位 {C:inactive}(最多 100){}", + "{C:red,E:2}自毁{}", + "{C:inactive,s:0.8}终极逆袭{}", }, }, j_cry_rnjoker = { name = "随机小丑", text = { - "每个{C:attention}底注{}随机化其能力", + "每次{C:attention}底注{}时随机能力", }, unlock = { - "{C:green}1 / 20{} 几率", - "在{C:attention}游戏结束{}时", - "解锁此卡", + "{C:green}1 / 20{}的概率", + "在{C:attention}游戏结束{}时解锁此卡", + }, + }, + j_cry_rotten_egg = { + name = "臭鸡蛋", + text = { + "获得时,将所有当前和未来小丑的售价设置为{C:attention}$#1#{}", + "所有{C:attention}小丑{}的售价降低{C:attention}$#2#{}", + "回合结束时,从出售{C:attention}小丑{}中获得{C:attention}$#3#{} {C:inactive}[#4#]{}后", + "{C:red}自毁{}", }, }, j_cry_sacrifice = { name = "献祭", text = { - "当一张{C:spectral}幻灵{}牌被使用时", - "创造 #3# 张{C:green}罕见{}小丑", - "和 #2# 张{C:attention}开心小丑{}", - "{C:red}每回合可生效一次{}", + "当使用一张{C:spectral}幻灵牌{}时", + "生成#3#个{C:green}罕见{}小丑牌", + "和#2#个{C:attention}开心小丑{}", + "{C:red}每回合生效一次{}", "{C:inactive}#1#{}", }, }, j_cry_sapling = { name = "树苗", text = { - "在计分 {C:attention}#2#{} {C:inactive}[#1#]{} 张增强牌后,", - "出售此牌以", - "创造 #4# 张{V:1}#3#{} {C:attention}小丑{}", + "当{C:attention}#2#{} {C:inactive}[#1#]{} 张{C:attention}增强牌{}计分后", + "卖掉此牌", + "生成#4#{V:1}#3#{}{C:attention}小丑牌{}", }, }, j_cry_savvy = { name = "精明小丑", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {C:chips}+#1#{} 筹码", - }, - }, - j_cry_Scalae = { - name = "音阶", - text = { - "成长型{C:attention}小丑{}作为", - "{C:attention}#1#{} 次多项式成长", - "在回合结束时", - "多项式次数增加 {C:attention}#2#{}", - "{C:inactive,s:0.8}({C:attention,s:0.8}音阶{C:inactive,s:0.8}排除在外)", - "{C:inactive,s:0.8}(例如:+1, +#3#, +#4#, +#5#)", + "如果打出的牌中包含{C:attention}#2#", + "{C:chips}+#1#{} 筹码", }, }, j_cry_scrabble = { - name = "拼字字块", + name = "拼M游戏", text = { "当打出手牌时", - "有 {C:green}#1# / #2#{} 几率创造", - "一张{C:dark_edition}欢愉 {C:green}罕见{}小丑", + "会有{C:green}#1#/#2#{}几率生成一张", + "{C:dark_edition}欢愉{C:green}罕见{}小丑", }, }, j_cry_seal_the_deal = { - name = "一锤定音", + name = "契约已成", text = { - "在回合的{C:attention}最后一手牌{}计分时,", - "为每张计分牌添加一个{C:attention}随机蜡封{}", + "打出本回合{C:attention}最后一手牌{}时", + "每张计分的卡获得{C:attention}随机蜡封{}", }, }, j_cry_shrewd = { - name = "精明小丑", + name = "敏锐小丑", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {C:chips}+#1#{} 筹码", + "如果打出的牌中包含{C:attention}#2#", + "{C:chips}+#1#{} 筹码", }, }, j_cry_silly = { - name = "傻瓜小丑", + name = "傻傻小丑", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {C:red}+#1#{} 倍率", + "如果打出的牌中包含{C:attention}#2#", + "{C:red}+#1#{} 倍率", }, }, j_cry_smallestm = { - name = "微小", + name = "超小M", text = { - "如果{C:attention}扑克牌型{}", - "是 {C:attention}#1#{}", - "创造一个{C:cry_jolly}双 M", - "标签", - "{C:inactive,s:0.8}所以基本上我很小", + "如果牌型为{C:attention}#1#{}", + "生成一个{C:cry_jolly}双M标签{}", + "{C:inactive,s:0.8}好吧,基本上我很小", }, }, j_cry_soccer = { name = "合众为一", text = { - "{C:attention}+#1#{} 小丑槽位", + "{C:attention}+#1#{} 小丑牌槽位", "{C:attention}+#1#{} 补充包槽位", "{C:attention}+#1#{} 手牌上限", "{C:attention}+#1#{} 消耗牌槽位", - "商店提供 {C:attention}+#1#{} 卡牌", + "{C:attention}+#1#{} 商店栏位", "{C:attention}+#1#{} 优惠券槽位", }, unlock = { - "只打出{C:attention}高牌{}", - "赢下一次游戏", + "仅使用{C:attention}高牌{}", + "赢得一局游戏", }, }, j_cry_soccer_balanced = { @@ -2713,2748 +3014,3080 @@ return { "{C:attention}+#1#{} 补充包槽位", "{C:attention}+#1#{} 手牌上限", "{C:attention}+#1#{} 消耗牌槽位", - "商店提供 {C:attention}+#1#{} 卡牌", + "{C:attention}+#1#{} 商店栏位", "{C:attention}+#1#{} 优惠券槽位", }, unlock = { - "只打出{C:attention}高牌{}", - "赢下一次游戏", - }, - }, - j_cry_fleshpanopticon = { - name = "血肉全景监狱", - text = { - "{C:attention}Boss盲注{}规模 {C:red}X#1#{}", - "当{C:attention}Boss盲注{}被击败时,", - "{C:red}自毁{},并创造", - "一张{C:dark_edition}负片{} {C:spectral}真理之门{}牌", - '{C:inactive,s:0.8}"这座监狱...是为了关住...我?"', + "仅使用{C:attention}高牌{}", + "赢得一局游戏", }, }, j_cry_sock_and_sock = { name = "袜子配袜子", text = { "重新触发所有打出的", - "{C:attention}抽象{}牌 {C:attention}#1#{} 次", + "{C:attention}抽象{}牌{C:attention}#1#{}次", }, }, j_cry_brokenhome = { - name = "破碎之家", + name = "破碎家园", text = { - "获得 {X:mult,C:white} X#1# {} 倍率", - "在回合结束时,", - "此卡有 {C:green}#2# / #3#{} 几率", - "被摧毁", + "{X:mult,C:white}X#1#{}倍率", + "回合结束时", + "有{C:green}#2#/#3#{}的概率", + "摧毁此牌", }, }, j_cry_yarnball = { name = "毛线球", text = { - "将最高级{C:attention}猫咪标签{}的等级", - "添加到所有{C:green}列出的几率{}中", - }, - }, - j_cry_pizza = { - name = "披萨", - text = { - "在 {C:attention}#1#{} {C:inactive}[#2#]{} 回合后", - "出售此小丑可创造", - "{C:attention}#3#{} 片披萨", - }, - }, - j_cry_pizza_slice = { - name = "披萨切片", - text = { - "当一片{C:attention}披萨{}被出售时,", - "此小丑获得 {X:mult,C:white}X#1#{} 倍率", - "{C:inactive}(当前为{} {X:mult,C:white}X#2#{}{C:inactive} 倍率){}", - }, - }, - j_cry_paved_joker = { - name = "铺路小丑", - text = { - "石头牌可以填补", - "{C:attention}顺子{}和{C:attention}同花{}中", - "{C:attention}#1#{} 个空缺", - }, - }, - j_cry_fading_joker = { - name = "褪色小丑", - text = { - "每当一张{C:attention}易腐{}牌", - "被削弱时,", - "此小丑获得 {X:mult,C:white}X#1#{} 倍率", - "{C:inactive}(当前为{} {X:mult,C:white}X#2#{} {C:inactive}倍率){}", - }, - }, - j_cry_poor_joker = { - name = "穷苦小丑", - text = { - "每当一张{C:attention}租赁{}牌", - "抽取金钱时,", - "此小丑获得 {C:mult}+#1#{} 倍率", - "{C:inactive}(当前为{} {C:mult}+#2#{} {C:inactive}倍率){}", + "将最高等级{C:attention}猫咪标签{}的等级", + "添加到所有{C:green}列出的概率{}中", }, }, j_cry_spaceglobe = { - name = "天体仪", + name = "寰宇天体仪", text = { - "如果{C:attention}扑克牌型{}是 {C:attention}#3#{},", - "此小丑获得 {X:chips,C:white}X#2#{} 筹码,", - "增加后需求牌型改变{}", - "{C:inactive}(当前为{} {X:chips,C:white}X#1#{} {C:inactive}筹码){}", + "当打出{C:attention}#3#{}{C:attention}牌型{}时", + "获得{X:chips,C:white}X#2#{} 筹码", + "每次触发变化牌型", + "{C:inactive}(当前{} {X:chips,C:white}X#1#{} {C:inactive}筹码){}", }, }, j_cry_spectrogram = { - name = "声谱图", + name = "频谱", text = { - "每打出并计分一张{C:attention}回响牌{},", - "最右侧的小丑就", - "{C:attention}重新触发{}一次", + "每当一张{C:attention}回响牌{}被打出并计分时", + "{C:attention}重新触发{}最右边的小丑", }, }, j_cry_speculo = { - name = "窥镜", + name = "镜像", text = { - "在{C:attention}商店{}结束时", - "创造一张随机{C:attention}小丑{}的", - "{C:dark_edition}负片{}副本", - "{C:inactive,s:0.8}不会复制其他窥镜{}", + "离开{C:attention}商店{}时生成一张", + "随机{C:attention}小丑牌{}的{C:dark_edition}负片{}版本", + "{C:inactive,s:0.8}不复制‘镜像’{}", }, }, j_cry_spy = { name = "间谍", text = { - "获得 {X:mult,C:white} X#2# {} 倍率,{C:dark_edition}+1{C:attention} 小丑{}槽位", - "{C:inactive}那个 #1# 是间谍!", + "{X:mult,C:white} X#2# {}倍率, {C:dark_edition}+1{C:attention}小丑槽{} ", + "{C:inactive} #1# 是间谍!", }, }, j_cry_stardust = { name = "星尘", text = { - "其他每张{C:dark_edition}多彩{}卡牌", - "提供 {X:mult,C:white}X#1#{} 倍率", + "其他{C:dark_edition}多彩{}卡", + "每张提供{X:mult,C:white}X#1#{} 倍率", + }, + }, + j_cry_starfruit = { + name = "杨桃", + text = { + "{X:talisman_emult,C:white}^#1#{}倍率", + "商店中每{C:attention}重掷{}一次失去{X:talisman_emult,C:white}^#2#{}倍率", }, }, j_cry_stella_mortis = { - name = "死星", + name = "星逝", text = { - "在{C:attention}商店{}结束时,", - "此小丑摧毁一张", - "随机{C:planet}星球{}牌", - "以获得 {X:dark_edition,C:white} ^#1# {} 倍率", - "{C:inactive}(当前为 {X:dark_edition,C:white} ^#2# {C:inactive} 倍率)", + "离开{C:attention}商店{}时", + "摧毁一张随机{C:planet}星球{}牌", + "并获得 {X:talisman_emult,C:white} ^#1# {}倍率", + "{C:inactive}(当前 {X:talisman_emult,C:white} ^#2# {C:inactive}倍率)", }, }, j_cry_stronghold = { - name = "要塞", + name = "堡垒", text = { - "如果打出的手牌包含", + "如果打出的牌包含", "一个 {C:attention}#2#", - "获得 {X:mult,C:white} X#1# {} 倍率", + "{X:mult,C:white} X#1# {}倍率", }, unlock = { - "赢下一次游戏,且", - "你的最后一手牌是", - "一个 {E:1,C:attention}碉堡", + "赢得一局游戏", + "且最终打出的牌型为", + "{E:1,C:attention}碉堡", }, }, j_cry_subtle = { name = "微妙小丑", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {C:chips}+#1#{} 筹码", + "如果打出的牌中包含{C:attention}#2#", + "{C:chips}+#1#{} 筹码", }, }, j_cry_supercell = { - name = "超级单体", + name = "Supercell", text = { - "获得 {C:chips}+#1#{} 筹码,{C:mult}+#1#{} 倍率,", - "{X:chips,C:white}X#2#{} 筹码,{X:mult,C:white}X#2#{} 倍率", - "在回合结束时", - "赚取 {C:money}$#3#{}", + "{C:chips}+#1#{} 筹码, {C:mult}+#1#{} 倍率,", + "{X:chips,C:white}X#2#{} 筹码, {X:mult,C:white}X#2#{} 倍率", + "在回合结束时获得 {C:money}$#3#{}", }, }, j_cry_supercell_balanced = { - name = "超级单体", + name = "Supercell", text = { - "获得 {X:chips,C:white}X#2#{} 筹码,{X:mult,C:white}X#2#{} 倍率", - "在回合结束时", - "赚取 {C:money}$#3#{}", + "{X:chips,C:white}X#2#{} 筹码, {X:mult,C:white}X#2#{} 倍率", + "在回合结束时获得 {C:money}$#3#{}", }, }, j_cry_sus = { - name = "SUS", + name = "sus小丑", text = { - "在回合结束时,创造", - "一张{C:attention}手中持有{}的随机", - "卡牌的{C:attention}副本{},", - "并摧毁其余卡牌", - "{C:attention,s:0.8}红桃 {C:hearts,s:0.8}K{s:0.8} 会被优先选择", + "回合结束时生成一张", + "随机留在手牌中的牌的{C:attention}复制品{}", + "摧毁留在手牌中的其他所有牌", + "{C:hearts,s:0.8}优先选择红桃K{}", }, }, j_cry_swarm = { - name = "蜂群", + name = "虫群", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {X:mult,C:white} X#1# {} 倍率", + "如果出牌时", + "手牌包含一个{C:attention}#2#", + "{X:mult,C:white} X#1# {}倍率", }, unlock = { - "赢下一次游戏,且", - "你的最后一手牌是", - "一个 {E:1,C:attention}同花五条", + "赢得一局游戏", + "且最终打出的牌型为", + "{E:1,C:attention}同花五条", }, }, j_cry_sync_catalyst = { name = "同步催化剂", text = { "平衡{C:chips}筹码{}和{C:mult}倍率{}", - "{C:inactive,s:0.8}嘿!我以前见过这个!", + "{C:inactive,s:0.8}嘿!我之前见过这个!(等离子牌组效果)", }, }, j_cry_tax_fraud = { name = "逃税", text = { - "在回合结束时", - "每有一张{C:attention}租赁小丑", - "获得 {C:attention}$#1#{}", + "回合结束后", + "每有一个{C:attention}租用小丑{}", + "获得{C:attention}$#1#{}", }, }, j_cry_tenebris = { - name = "暗影", + name = "暗黑", text = { - "{C:dark_edition}+#1#{C:attention} 小丑{}槽位", - "在回合结束时赚取 {C:money}$#2#{}", + "{C:dark_edition}+#1#{C:attention}小丑{}槽", + "在回合结束时获得{C:money}$#2#{}", }, }, j_cry_translucent = { name = "半透明小丑", text = { - "出售此牌以创造", - "一张带有{C:attention}香蕉{}与{C:attention}易腐{}贴纸的", - "随机{C:attention}小丑{}副本", - "{s:0.8,C:inactive}(副本无视易腐限制)", + "售出这张小丑牌时生成", + "一张随机小丑牌的{C:attention}香蕉易腐{}复制品", + "{s:0.8,C:inactive}(不会复制对应小丑的腐烂进度){}", }, }, j_cry_treacherous = { - name = "诡诈小丑", + name = "诡谲小丑", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {C:chips}+#1#{} 筹码", + "如果打出的牌包含", + "一个{C:attention}#2#", + "{C:chips}+#1#{} 筹码", }, }, j_cry_nebulous = { name = "朦胧小丑", text = { - "如果打出的手牌", - "是 {C:attention}#2#", - "获得 {C:chips}+#1#{} 筹码", + "如果打出的牌是{C:attention}#2#{}", + "获得{C:chips}+#1#{}筹码", }, }, j_cry_words_cant_even = { - name = "言语无法形容的小丑", + name = "言语甚至无法描述的小丑", text = { - "如果打出的手牌包含", - "{C:attention}#2#", - "获得 {X:mult,C:white}X#1#{} 倍率", + "如果打出的牌包含", + "一个{C:attention}#2#{}", + "获得{X:mult,C:white}X#1#{}倍率", }, }, j_cry_many_lost_minds = { name = "无数人因试图理解他而发狂的小丑", text = { - "如果打出的手牌包含", - "{C:attention}#2#", - "获得 {C:chips}+#1#{} 筹码", + "如果打出的牌包含", + "一个{C:attention}#2#{}", + "获得{C:chips}+#1#{}筹码", }, }, j_cry_annihalation = { name = "彻底摧毁 Balatro 神圣的终极小丑", text = { - "如果打出的手牌包含", - "{C:attention}#2#", - "获得 {X:dark_edition,C:white}^#1#{} 倍率", + "如果打出的牌包含", + "一个{C:attention}#2#{}", + "获得{X:talisman_emult,C:white}^#1#{}倍率", }, unlock = { - "赢下一次游戏,且", - "你的最后一手牌是", + "赢得一局游戏", + "且最终打出的牌型为", "{E:1,C:attention}#1#", }, }, j_cry_trick_or_treat = { name = "不给糖就捣蛋", text = { - "被{C:attention}出售{}时:", - "{C:green}#1# / #2#{} 几率创造 {C:attention}#3#{} 个 {C:cry_candy}糖果", - "否则创造一个{X:cry_cursed,C:white}诅咒{}小丑", - "{C:inactive}(数量可以超出上限)", + " {C:attention}出售时{}:", + "{C:green}#1#/#2#{}几率创建{C:attention}#3#{}个{C:cry_candy}糖果{}", + "否则创建一个{X:cry_cursed,C:white}诅咒小丑{} ", + "{C:inactive}(可以溢出)", }, }, j_cry_tricksy = { - name = "狡黠小丑", + name = "诡诈小丑", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {C:chips}+#1#{} 筹码", + "如果打出的牌中包含{C:attention}#2#", + "{C:chips}+#1#{} 筹码", }, }, j_cry_triplet_rhythm = { - name = "三连音节奏", + name = "三琴定音", text = { - "如果计分手牌中", - "{C:attention}恰好{}包含三张 {C:attention}3", - "获得 {X:mult,C:white} X#1# {} 倍率", + "计分牌中刚好有", + " {C:attention}3 张 3 {}时", + "提供{X:mult,C:white} X#1# {}倍率", }, }, j_cry_tropical_smoothie = { - name = "热带冰沙", + name = "热带风味冰沙", text = { - "出售此牌", - "将所有拥有小丑的数值", - "{C:attention}乘以{} {C:attention}X#1#{}", + "卖掉这张牌", + "使所拥有的小丑牌数值{C:attention}X#1#{}", }, }, j_cry_unity = { - name = "统一", + name = "团结", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {X:mult,C:white} X#1# {} 倍率", + "{X:mult,C:white} X#1# {}倍率如果出牌", + "手牌包含", + "一个{C:attention}#2#", }, unlock = { - "赢下一次游戏,且", - "你的最后一手牌是", - "一个 {E:1,C:attention}同花葫芦", + "赢得一局游戏", + "且最终打出的牌型为", + "{E:1,C:attention}同花葫芦", }, }, j_cry_universe = { name = "宇宙", text = { - "其他每张{C:dark_edition}星界{}卡牌", - "均提供 {X:dark_edition,C:white}^#1#{} 倍率", + "其他{C:dark_edition}星界{}版本的牌每张", + "提供{X:talisman_emult,C:white}^#1#{}倍率", }, }, j_cry_universum = { - name = "泛宇宙", + name = "寰宇", text = { - "当{C:attention}扑克牌型{}升级时", - "它将获得", - "{X:red,C:white} X#1# {} 倍率与 {X:blue,C:white} X#1# {} 筹码", + "{C:attention}牌型{}升级时获得", + "{X:red,C:white} X#1# {}倍率和{X:blue,C:white} X#1# {}筹码", }, }, j_cry_unjust_dagger = { name = "不公匕首", text = { - "选择{C:attention}盲注{}时,", - "摧毁左侧的小丑", + "当选择{C:attention}盲注{}时", + "摧毁左边的小丑", "并获得其售价的{C:attention}五分之一{}", - "作为 {X:mult,C:white} X倍率 {}", - "{C:inactive}(当前为 {X:mult,C:white} X#1# {C:inactive} 倍率)", + "作为{X:mult,C:white} X倍率 {}", + "{C:inactive}(当前{X:mult,C:white} X#1# {C:inactive} 倍率)", }, }, j_cry_verisimile = { - name = "逼真", + name = "虚实", text = { - "当任何几率事件", - "{C:green}成功{}触发时,", - "此小丑获得等同于其", - "标示{C:attention}几率{}的 {X:red,C:white}X倍率{}", - "{C:inactive}(当前为 {X:mult,C:white} X#1# {C:inactive} 倍率)", + "当任何概率", + "{C:green}成功{}触发时", + "这张小丑获得的{X:red,C:white}X倍率{}", + "等于其列出的{C:attention}概率", + "{C:inactive}(当前 {X:mult,C:white} X#1# {C:inactive} 倍率)", }, }, j_cry_virgo = { - name = "处女座", + name = "室女座", text = { - "如果{C:attention}扑克牌型{}包含一个 {C:attention}#2#{}", - "此小丑获得 {C:money}$#1#{} 的{C:attention}售价{}", - "出售此牌,每有 {C:money}$4{} 的{C:attention}售价{}", - "创造一张{C:dark_edition}多彩{}的{C:attention}开心小丑{} {C:inactive}(最少1张){}", + "如果出牌{C:attention}牌型{}包含一个{C:attention}#2#{}", + "该小丑增加{C:money}$#1#{}{C:attention}售价{}", + "售出此牌时每有{C:money}$4{}{C:attention}售价{}生成一张", + "{C:dark_edition}多彩{}{C:attention}开心小丑{}", + "{C:inactive}(至少1张){}", }, }, j_cry_wacky = { - name = "古怪小丑", + name = "搞怪小丑", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {C:red}+#1#{} 倍率", + "如果打出的牌中包含{C:attention}#2#", + "{C:red}+#1#{} 倍率", }, }, j_cry_waluigi = { name = "瓦路易吉", text = { "所有小丑提供", - "{X:mult,C:white} X#1# {} 倍率", + "{X:mult,C:white} X#1# {}倍率", }, }, j_cry_wario = { - name = "瓦力欧", + name = "瓦里奥", text = { - "所有小丑触发时", - "提供 {C:money}$#1#{}", + "触发任意小丑时", + "获得{C:money}$#1#{}", }, }, j_cry_wee_fib = { - name = "微波那契", + name = "微波那契数列", text = { - "每有一张打出的", - "{C:attention}A{}、{C:attention}2{}、{C:attention}3{}、{C:attention}5{} 或 {C:attention}8{}", - "计分时,此小丑获得 {C:mult}+#2#{} 倍率", - "{C:inactive}(当前为 {C:mult}+#1#{C:inactive} 倍率)", + "这个小丑获得", + "{C:mult}+#2#{}倍率,当打出的每张", + "{C:attention}A{}, {C:attention}2{}, {C:attention}3{}, {C:attention}5{}, 或 {C:attention}8{}", + "计分时", + "{C:inactive}(当前 {C:mult}+#1#{C:inactive} 倍率)", }, }, j_cry_weegaming = { name = "2D", text = { - "每张打出的 {C:attention}2{}", - "额外重新触发 {C:attention:}#1#{} 次", - "{C:inactive,s:0.8}我们在玩游戏吗?{}", + "每张打出的{C:attention}2{}", + "重新触发{C:attention}#1#{}次", + "{C:inactive,s:0.8}我们身处游戏中吗{}", }, }, j_cry_wheelhope = { name = "希望之轮", text = { - "当{C:attention}命运之轮{}判定失败时", - "此小丑获得", - "{X:mult,C:white} X#1# {} 倍率", - "{C:inactive}(当前为 {X:mult,C:white} X#2# {C:inactive} 倍率)", + "当{C:attention}命运之轮{}效果失败", + "这张牌获得{X:mult,C:white} X#1# {}倍率", + "{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive} 倍率)", }, }, j_cry_whip = { name = "长鞭", text = { - "如果{C:attention}打出的手牌{}包含一张", - "不同花色的 {C:attention}2{} 和 {C:attention}7{}", - "此小丑获得 {X:mult,C:white} X#1# {} 倍率", - "{C:inactive}(当前为 {X:mult,C:white} X#2# {C:inactive} 倍率)", + "这张小丑获得{X:mult,C:white} X#1# {}倍率", + "如果{C:attention}出牌手牌{}包含", + "不同花色的{C:attention}2{}和{C:attention}7{}", + "{C:inactive}(当前 {X:mult,C:white} X#2# {C:inactive} 倍率)", }, }, j_cry_wonka_bar = { - name = "旺卡巧克力", + name = "Wonka 巧克力", text = { - "出售此牌以", - "永久获得 {C:attention}+#1#{}", - "卡牌选择上限", + "出售此卡以永久获得", + "{C:attention}+#1#{}卡牌选择上限", }, }, j_cry_wrapped = { - name = "包装糖果", + name = "包裹糖果", text = { - "在 {C:attention}#1#{} 个回合后", - "创造一张随机{C:attention}食物小丑{}", - "{C:red,E:2}随后自毁{}", + "{C:attention}#1#{}回合后", + "创建一个随机的{C:attention}食物小丑{}", + "{C:red,E:2}自毁{}", }, }, j_cry_wtf = { - name = Cryptid_config.family_mode and "一坨" or "我操!?", + name = "我操!?", text = { - "如果打出的手牌包含", - "一个 {C:attention}#2#", - "获得 {X:mult,C:white} X#1# {} 倍率", + "如果打出的牌包含", + "一个{C:attention}#2#", + "{X:mult,C:white} X#1# {}倍率", }, unlock = { - "赢下一次游戏,且", - "你的最后一手牌是", - "一个 {E:1,C:attention}#1#", + "赢得一局游戏", + "且最终打出的牌型为", + "{E:1,C:attention}#1#", }, }, j_cry_zooble = { - name = "杂牌", + name = "祖波", text = { - "如果打出的手牌", - "{C:attention}不{}包含{C:attention}顺子{},", - "计分手牌中每有1个{C:attention}独特数字{}", - "此小丑获得 {C:mult}+#2#{} 倍率", - "{C:inactive}(当前为 {C:mult}+#1#{C:inactive} 倍率)", + "如果打出的牌型{C:attention}不{}包含{C:attention}顺子{}", + "计分牌中每有一个{C:attention}不同点数{}", + "这张小丑获得{C:mult}+#2#{}倍率", + "{C:inactive}(当前{C:mult}+#1#{C:inactive}倍率)", }, }, }, - Planet = { - c_cry_asteroidbelt = { - name = "小行星带", + Other = { + alt_wheel_of_fortune = { + name = "命运之轮", text = { - "{S:0.8}({S:0.8,V:1}等级 #1#{S:0.8}){} 升级", - "{C:attention}#2#", - "{C:mult}+#3#{} 倍率 和", - "{C:chips}+#4#{} 筹码", + "有{C:green}#1#/#2#{}几率", + "给一张随机{C:attention}小丑牌", + "添加{C:dark_edition}闪箔{}、{C:dark_edition}镭射{}", + "或{C:dark_edition}多彩{}版本", }, }, - c_cry_void = { - name = "虚空", + asc_misc = { + name = "已晋升牌型信息", text = { - "{S:0.8}({S:0.8,V:1}等级 #1#{S:0.8}){} 升级", - "{C:attention}#2#", - "{C:mult}+#3#{} 倍率 和", - "{C:chips}+#4#{} 筹码", + "{C:gold}#1#{}晋升强度", + "{X:gold,C:white}X#2#{}{C:chips}筹码{}与{C:mult}倍率", + "{C:inactive}({C:gold}#3#{C:inactive} ^ {C:gold}#1#{C:inactive})", }, }, - c_cry_marsmoons = { - name = "火卫一与火卫二", + asc_misc2 = { + name = "已晋升牌型信息", text = { - "{S:0.8}({S:0.8,V:1}等级 #1#{S:0.8}){} 升级", - "{C:attention}#2#", - "{C:mult}+#3#{} 倍率 和", - "{C:chips}+#4#{} 筹码", + "{C:gold}#1#{}晋升强度", + "{X:gold,C:white}X#2#{}{C:chips}筹码{}与{C:mult}倍率", + "{C:inactive}({C:gold}#3#{C:inactive} X {C:gold}#1#{C:inactive})", }, }, - c_cry_nibiru = { - name = "尼比鲁", + banana = { + name = "香蕉", text = { - "{S:0.8}({S:0.8,V:1}等级 #1#{S:0.8}){} 升级", - "{C:attention}#2#", - "{C:mult}+#3#{} 倍率 和", - "{C:chips}+#4#{} 筹码", + "{C:green}每回合#1#/#2#{}概率被", + "摧毁", }, }, - c_cry_universe = { - name = Cryptid_config.family_mode and "宇宙" or "TM的整个宇宙", + blurred_sdm0 = { + name = "a", text = { - "{S:0.8}({S:0.8,V:1}等级 #1#{S:0.8}){} 升级", - "{C:attention}#2#", - "{C:mult}+#3#{} 倍率 和", - "{C:chips}+#4#{} 筹码", + "{C:inactive,s:0.8}我讨厌这张牌- SDM_0, 2024{}", }, }, - c_cry_planetlua = { - name = "Planet.lua", + cry_absolute = { + name = "绝对", text = { - "有 {C:green}#1# / #2#{} 几率", - "将每种{C:legendary,E:1}扑克牌型{}", - "都升 {C:attention}1{} 级", + "不能出售", + "或被摧毁", + "{C:attention}不可移除{}", }, }, - c_cry_nstar = { - name = "中子星", + cry_banned_card = { + name = "已放逐", text = { - "本局游戏中每使用过", - "一张{C:attention}中子星{},", - "随机将一个扑克牌型", - "升 {C:attention}1{} 级", - "{C:inactive}(当前为{C:attention} #1#{C:inactive}){}", + "此牌已被", + "{C:red}放逐{}", }, }, - c_cry_sunplanet = { - name = "太阳", + cry_azure_seal = { + name = "蔚蓝蜡封", text = { - "{S:0.8}({S:0.8,V:1}等级 #1#{S:0.8}){}", - "使{C:attention}晋升{}牌型的指数", - "增加 {X:gold,C:white}#2#{}", - "{C:inactive}(目前指数为 {X:gold,C:white}X(#3#^晋升数){C:inactive}", - "{C:inactive}每 {C:attention}1{C:inactive} 晋升强度)", + "打出附带该蜡封的牌时", + "{C:red}摧毁{}这张牌", + "之后生成{C:attention}#1#{}张{C:dark_edition}负片{}{C:planet}对应牌型的星球牌{}", }, }, - c_cry_sunplanet2 = { - name = "太阳", + cry_banana_booster = { + name = "香蕉补充包", text = { - "{S:0.8}({S:0.8,V:1}等级 #1#{S:0.8}){}", - "使{C:attention}晋升{}牌型的指数", - "增加 {X:gold,C:white}#2#{}", - "{C:inactive}(目前每 {C:attention}1{C:inactive} 晋升强度", - "{C:inactive}提供 {X:gold,C:white}+#3#{C:inactive} {C:chips}筹码{}与{C:mult}倍率{C:inactive}乘数)", + "包中的所有卡牌", + "都带有{C:attention}香蕉{}贴纸", }, }, - c_cry_Timantii = { - name = "Ruutu", + cry_banana_consumeable = { + name = "香蕉消耗牌", text = { - "({V:1}等级 #4#{})({V:2}等级 #5#{})({V:3}等级 #6#{})", - "升级", - "{C:attention}#1#{},", - "{C:attention}#2#{},", - "以及 {C:attention}#3#{}", + "{C:green}#1# / #2#{}概率", + "使用时无效", }, }, - c_cry_Klubi = { - name = "Risti", + cry_banana_voucher = { + name = "香蕉优惠券", text = { - "({V:1}等级 #4#{})({V:2}等级 #5#{})({V:3}等级 #6#{})", - "升级", - "{C:attention}#1#{},", - "{C:attention}#2#{},", - "以及 {C:attention}#3#{}", + "每回合{C:green}#1# / #2#{}概率", + "失去此券", }, }, - c_cry_Sydan = { - name = "Hertta", + cry_eternal_booster = { + name = "永恒补充包", text = { - "({V:1}等级 #4#{})({V:2}等级 #5#{})({V:3}等级 #6#{})", - "升级", - "{C:attention}#1#{},", - "{C:attention}#2#{},", - "以及 {C:attention}#3#{}", + "包中的所有卡牌", + "都带有{C:attention}永恒{}贴纸", }, }, - c_cry_Lapio = { - name = "Pata", + cry_eternal_voucher = { + name = "永恒优惠券", text = { - "({V:1}等级 #4#{})({V:2}等级 #5#{})({V:3}等级 #6#{})", - "升级", - "{C:attention}#1#{},", - "{C:attention}#2#{},", - "以及 {C:attention}#3#{}", + "不能被摧毁", }, }, - c_cry_Kaikki = { - name = "Kaikki", + cry_flickering = { + name = "闪烁", text = { - "({V:1}等级 #4#{})({V:2}等级 #5#{})({V:3}等级 #6#{})", - "升级", - "{C:attention}#1#{},", - "{C:attention}#2#{},", - "以及 {C:attention}#3#{}", + "{C:attention}#1#{}次触发后摧毁", + "{C:inactive}(剩余{C:attention}#2#{C:inactive} 次)", }, }, - c_cry_perkele = { - name = "Perkele", + cry_flickering_desc = { + name = "闪烁", text = { - "({V:1}等级 #4#{})({V:2}等级 #5#{})({V:3}等级 #6#{})", - "升级", - "{C:attention}#1#{},", - "{C:attention}#2#{},", - "以及 {C:attention}#3#{}", - "{C:inactive}(目前每 {C:attention}1{C:inactive} 晋升强度", - "{C:inactive}提供 {X:gold,C:white}X#7#{C:inactive} {C:chips}筹码{}与{C:mult}倍率{C:inactive}乘数)", + "{C:attention}#1#{}次触发后摧毁", }, }, - c_cry_voxel = { - name = "Voxel", + cry_function_sticker = { + name = "函数://", text = { - "({V:1}等级 #4#{})({V:2}等级 #5#{})({V:3}等级 #6#{})", - "升级", - "{C:attention}#1#{},", - "{C:attention}#2#{},", - "以及 {C:attention}#3#{}", + "使用时创建{C:cry_code}#1#{}", }, }, - }, - Sleeve = { - sleeve_cry_beige_sleeve = { - name = "四重牌套", + cry_function_sticker_desc = { + name = "函数://", text = { - "{C:attention}普通{}小丑具有", - "{C:attention}四倍{}的数值", + "创建一张", + "带有{C:cry_code}函数://{}贴纸的消耗牌", + "{C:inactive}当前:#1#、#2#和#3#{}", }, }, - sleeve_cry_beige_sleeve_alt = { - name = "四重牌套", + cry_global_sticker = { + name = "全局", text = { - "{C:attention}罕见{}小丑具有", - "{C:attention}四倍{}的数值", + "尽可能在其他牌之前", + "{C:cry_code}抽到此卡{}", }, }, - sleeve_cry_beta_sleeve = { - name = "怀旧牌套", + cry_green_seal = { + name = "秩绿蜡封", text = { - "{C:attention}小丑槽{}和{C:attention}消耗牌槽{}", - "{C:attention}合并", - "{C:attention}怀旧{}盲注将取代", - "它们目前的盲注", + "仅当被打出且不计分时", + "生成一张{C:cry_code}代码{}卡牌", + "{C:inactive}(必须有空间)", }, }, - sleeve_cry_bountiful_sleeve = { - name = "丰饶牌套", + cry_hooked = { + name = "连锁", text = { - "每次{C:blue}出牌{}或{C:red}弃牌{}后,", - "始终抽 {C:attention}5{} 张牌", + "当这个小丑被{C:cry_code}触发{}时", + "触发{C:cry_code}#1#{}", + "{C:inactive}并非所有卡牌都能以此方式触发{}", + "{C:inactive}但所有小丑都能触发另一张{}", + "回合结束时移除", }, }, - sleeve_cry_ccd_sleeve = { - name = "CCD牌套", + o_nstar = { + name = "天文台效果", text = { - "每张牌也是一张", - "{C:attention}随机{}消耗牌", + "本局游戏中每使用过一张", + "{C:attention}中子星{}就获得{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive}倍率)", }, }, - sleeve_cry_conveyor_sleeve = { - name = "传送带牌套", + o_planetlua = { + name = "天文台效果", + text = { "" }, + }, + o_sunplanet = { + name = "天文台效果", text = { - "小丑牌{C:attention}不可{}被移动", - "回合开始时,", - "{C:attention}复制{}最右侧的小丑", - "并{C:attention}摧毁{}最左侧的小丑", + "留在手牌中的{C:attention}太阳{}与{C:attention}Perkele{}", + "会提高{C:attention}晋升强度{}", + "{C:inactive}(当前{X:gold,C:white}+#1#{C:inactive})", }, }, - sleeve_cry_critical_sleeve = { - name = "暴击牌套", + o_perkele = { + name = "天文台效果", text = { - "每打出一手牌后,", - "{C:green}1 / 4{} 几率获得 {X:dark_edition,C:white} ^2 {} 倍率", - "{C:green}1 / 8{} 几率获得 {X:dark_edition,C:white} ^0.5 {} 倍率", + "若打出的牌型为{C:attention}#4#{}则{X:talisman_emult,C:white}^#2#{}倍率", + "若打出的牌型为{C:attention}#3#{}则{X:mult,C:white}X#2#{}倍率", + "留在手牌中的{C:attention}太阳{}与{C:attention}Perkele{}", + "会提高{C:attention}晋升强度{}", + "{C:inactive}(当前{X:gold,C:white}+#1#{C:inactive})", }, }, - sleeve_cry_encoded_sleeve = { - name = "编码牌套", + cry_hooked_2 = { + name = "连锁", text = { - "以一张{C:cry_code,T:j_cry_CodeJoker}代码小丑{}", - "和一张{C:cry_code,T:j_cry_copypaste}复制/粘贴{}开局", - "商店中只会出现{C:cry_code}代码牌{}", + "当这个小丑被{C:cry_code}触发{}时", + "触发{C:cry_code}#1#{}", + "{C:inactive}并非所有卡牌都能以此方式触发{}", + "{C:inactive}但所有小丑都能触发另一张{}", }, }, - sleeve_cry_equilibrium_sleeve = { - name = "均衡牌套", + cry_https_disabled = { + name = "M", text = { - "所有卡牌在", - "商店中出现的{C:attention}几率相同{}", - "以{C:attention,T:v_overstock_plus}+2 商店栏位{}开局", + "{C:attention,s:0.7}更新{s:0.7} 默认情况下被禁用 ({C:attention,s:0.7}HTTPS模块{s:0.7})", }, }, - sleeve_cry_glowing_sleeve = { - name = "发光牌套", + cry_multiuse = { + name = "多次使用", text = { - "击败Boss盲注时", - "所有小丑的数值乘以{X:dark_edition,C:white} X1.25 {}", - "{X:cry_jolly,C:white,s:0.8} Jolly#1#Open#1#Winner#1#-#1#wawa#1#person", + "{C:inactive}可多次使用: ({C:inactive}剩余{C:cry_code}#1#{C:inactive}次)", }, }, - sleeve_cry_infinite_sleeve = { - name = "无限牌套", + cry_perishable_booster = { + name = "易腐", text = { - "你可以选择{C:attention}任意", - "数量的卡牌", + "包中的所有卡牌", + "都带有{C:attention}易腐{}贴纸", }, }, - sleeve_cry_misprint_sleeve = { - name = "错版牌套", + cry_perishable_consumeable = { + name = "易腐消耗牌", text = { - "卡牌的数值", - "会被{C:attention}随机化{}", + "回合结束时被削弱", }, }, - sleeve_cry_redeemed_sleeve = { - name = "赎回牌套", + cry_perishable_voucher = { + name = "易腐优惠券", text = { - "购买{C:attention}优惠券{}时,", - "获得其{C:attention}后续等级{}", + "{C:attention}#1#{}回合后被削弱", + "{C:inactive}({C:attention}#2#{C:inactive} 剩余)", }, }, - sleeve_cry_spooky_sleeve = { - name = "万圣节牌套", + cry_pinned_booster = { + name = "固定补充包", text = { - "以一张{C:eternal}永恒{}{C:attention,T:j_cry_chocolate_dice}巧克力骰{}开局", - "每个{C:attention}底注{}结束后,创建一个", - "{C:cry_candy}糖果{}或{X:cry_cursed,C:white}诅咒{}小丑", + "包中的所有卡牌", + "都带有{C:attention}固定{}贴纸", }, }, - sleeve_cry_very_fair_sleeve = { - name = "超平衡的牌套", + cry_pinned_consumeable = { + name = "固定消耗牌", text = { - "每回合{C:blue}-2{}次出牌,{C:red}-2{}次弃牌", - "{C:attention}优惠券{}不再", - "出现在商店中", + "不能使用其他", + "非{C:attention}固定{}消耗牌", }, }, - sleeve_cry_wormhole_sleeve = { - name = "虫洞牌套", + cry_pinned_voucher = { + name = "固定优惠券", text = { - "以一张{C:cry_exotic}域外{C:attention}小丑{}开局", - "小丑牌成为{C:dark_edition}负片{}的", - "概率是原本的{C:attention}20倍{}", - "{C:attention}-2{} 小丑槽", + "在商店中保留", + "直到被兑换", }, }, - sleeve_cry_legendary_sleeve = { - name = "传奇牌套", + cry_possessed = { + name = "作祟", text = { - "以一张{C:legendary}传奇{C:legendary}小丑{}开局", - "击败Boss盲注后", - "{C:green}1 / 5{} 几率创造另一张", - "{C:inactive}(必须有空间){}", + "{C:attention}禁用{}此牌效果", + "如果可能的话{C:attention}反转{}此牌的效果", + "随着{C:attention}幽灵{}的摧毁而摧毁", }, }, - sleeve_cry_antimatter_sleeve = { - name = "反物质牌套", + cry_rental_booster = { + name = "租赁补充包", text = { - "拥有所有牌套的", - "{C:attention}效果{}和", - "{C:attention}特殊效果{}", - "{C:red}开发中", + "包中的所有卡牌", + "都带有{C:attention}租赁{}贴纸", }, }, - sleeve_cry_antimatter_sleeve_balanced = { - name = "反物质牌套", + cry_rental_consumeable = { + name = "租赁消耗牌", text = { - "拥有{C:attention}所有{}在{C:gold}金注{}中获胜过的", - "牌套的{C:attention}效果{}", - "和{C:attention}特殊效果{}", + "回合结束时及使用时失去{C:money}$#1#{}", }, }, - }, - Spectral = { - c_cry_adversary = { - name = "敌手", + cry_rental_voucher = { + name = "租赁优惠券", text = { - "你拥有的{C:red}所有{}{C:attention}小丑牌{}均变为{C:dark_edition}负片{},", - "本局游戏中商店里{C:red}所有{}{C:attention}小丑牌{}", - "的价格{C:red}翻倍{}", + "在回合结束时失去{C:money}$#1#{}", }, }, - c_cry_analog = { - name = "模拟", + cry_rigged = { + name = "灌铅", text = { - "为一张随机的{C:attention}小丑{}", - "创造 {C:attention}#1#{} 个副本,摧毁", - "所有其他小丑,{C:attention}+#2#{} 底注", + "在此牌上", + "翻倍所有{C:cry_code}列出的{}概率", }, }, - c_cry_chambered = { - name = "腔室", + disabled = { + name = "Disabled", text = { - "为你拥有的", - "一张{C:attention}随机{}消耗牌", - "创造 {C:attention}#1#{} 张{C:dark_edition}负片{}副本", - "{C:inactive,s:0.8}无法复制腔室本身{}", + "不再在本局游戏中出现", }, }, - c_cry_conduit = { - name = "渠道", + disabled_card_dependency = { + name = "Disabled", text = { - "交换 {C:attention}2{} 张选定的扑克牌", - "或{C:attention}小丑牌{}的{C:attention}版本{}", + "需要{C:attention}#1#", }, }, - c_cry_gateway = { - name = "真理之门", + disabled_mod_dependency = { + name = "Disabled", text = { - "创造一张随机的", - "{C:cry_exotic,E:1}域外{C:attention}小丑牌{},摧毁", - "所有其他小丑牌", + "需要mod: {C:attention}#1#", }, }, - c_cry_hammerspace = { - name = "次元之袋", + disabled_mod_conflict = { + name = "Disabled", text = { - "将随机{C:attention}消耗牌{}", - "如同{C:dark_edition}增强{}一样", - "应用到手中的卡牌上", + "与以下mod冲突:", + "{C:attention}#1#", }, }, - c_cry_lock = { - name = "锁定", + ev_cry_choco0 = { + name = "", text = { - "从{C:red}所有{}小丑上", - "移除{C:red}所有{}贴纸,", - "然后将{C:purple,E:1}永恒{}贴纸", - "应用到一张随机{C:attention}小丑{}上", + "激活事件后", + "{C:cry_ascendant,E:1}事件{}的具体信息将会出现", }, }, - c_cry_pointer = { - name = "://指针", + ev_cry_choco1 = { + name = "1: 恶灵附身", text = { - "创造一张", - "{C:cry_code}由你指定{}的卡牌", - "{C:inactive,s:0.8}(域外小丑除外)", + "{C:attention}小丑牌{}和游戏牌有", + "{C:green}1 / 3{} 几率获得闪烁", + "生成一张{C:attention}幽灵", + "{C:inactive,s:0.7}你被幽灵附身了", + "{C:inactive,s:0.7}意识时而清醒,时而模糊", }, }, - c_cry_replica = { - name = "复录", + ev_cry_choco10 = { + name = "10: 珍贵古董", text = { - "将手中持有的", - "所有牌", - "转换为手中一张{C:attention}随机{}卡牌的复制", + "一张售价{C:money}$50{}的{C:legendary}传奇{}{C:attention}小丑{} ", + "出现在商店{C:attention}优惠券{}槽位", + "只有作为商店{C:attention}最后一件物品{}时才能购买", + "{C:inactive,s:0.7}你已经引起了遗物之灵的注意", + "{C:inactive,s:0.7}但想要平息它,可没那么简单", }, }, - c_cry_ritual = { - name = "仪典", + ev_cry_choco2 = { + name = "2: 鬼屋", text = { - "将 {C:dark_edition}负片{}、{C:dark_edition}马赛克{}", - "或 {C:dark_edition}星界{} 版本应用到你手中", - "{C:attention}#1#{} 张选定的卡牌上", + "不能跳过{C:attention}盲注{}", + "商店中只能{C:attention}重掷{}一次", + "{C:attention}优惠券{}售价翻倍", + "{C:inactive,s:0.7}幽灵们已经占领这里!", + "{C:inactive,s:0.7}千万别碰任何东西,快点逃出去!", }, }, - c_cry_source = { - name = "源码", + ev_cry_choco3 = { + name = "3: 女巫药剂", text = { - "为你手中", - "{C:attention}#1#{} 张选定的卡牌", - "添加一个{C:cry_code}绿色蜡封{}", + "生成3个{C:attention}魔药", + "在{C:attention}小盲注{}结束前使用其中之一", + "否则{C:attention}所有的{}减益效果都会在这个{C:attention}底注{}生效", + "{C:inactive,s:0.7}你被女巫绑架了!", + "{C:inactive,s:0.7}她盯着你,递上三瓶药剂", + "{C:inactive,s:0.7}选一个吧,不然她可要替你做决定了。", }, }, - c_cry_summoning = { - name = "召唤", + ev_cry_choco4 = { + name = "4: 月之深渊", text = { - "创造一张随机的", - "{V:1}#1#{} {C:joker}小丑牌{},摧毁", - "一张随机{C:joker}小丑牌{}", + "打出的牌有{C:green}1 / 4{} 几率", + "变为随机的{C:club}梅花{}人头牌", + "将{C:attention}倍率{}除以打出人头牌的数量", + "{C:inactive,s:0.7}即便是心地善良、", + "{C:inactive,s:0.7}夜晚虔诚祈祷之人……", }, }, - c_cry_trade = { - name = "交易", + ev_cry_choco5 = { + name = "5: 吸血鬼", text = { - "{C:attention}失去{}一张随机优惠券,", - "获得 {C:attention}2{} 张随机优惠券", + "移除所有打出的牌的{C:attention}增强{} ", + "并有{C:green}1 / 3{} 几率摧毁", + "{C:heart}红桃{}和{C:diamond}方块{}卡牌", + "{C:inactive,s:0.7}夜深人静时,你必须更加谨慎", + "{C:inactive,s:0.7,E:1}因为它们在阴影中{C:inactive,s:0.7}伺机满足自己的饥渴……", }, }, - c_cry_typhoon = { - name = "台风", + ev_cry_choco6 = { + name = "6: 选一个吧", text = { - "为你手中", - "{C:attention}#1#{} 张选定的卡牌", - "添加一个{C:cry_azure}蔚蓝蜡封{}", + "{C:attention}回合结束{}打开一个随机的{C:attention}补充包{} ", + "{C:inactive,s:0.7}在你漫步街道时", + "{C:inactive,s:0.7}突然发现一箱各式各样的补充包。不妨来一个吧!", }, }, - c_cry_meld = { - name = "融合", + ev_cry_choco7 = { + name = "7: 节日气氛", text = { - "选择一张{C:attention}小丑{}或", - "{C:attention}扑克牌{},使其变成", - "{C:dark_edition}双面{}状态", + "创建三个{C:attention}不给糖就捣蛋{}和一个{C:attention}糖果篮子", + "每回合商店有一个{C:attention}不给糖就捣蛋{}", + "获得{C:cry_candy}糖果{}时,得到{C:money}$3{}", + "{C:inactive,s:0.7}整个社区都为恐怖的盛会装饰一新,", + "{C:inactive,s:0.7}快来享受这节日气氛吧!", }, }, - c_cry_vacuum = { - name = "虚空", + ev_cry_choco8 = { + name = "8: 糖果雨", text = { - "移除手中{C:red}所有{}卡牌的", - "{C:red}所有{C:green}词条修改{}", - "每移除一个{C:green}修改{},赚取 {C:money}$#1#{}", - "{C:inactive,s:0.7}(例如增强、蜡封、版本等)", + "击败{C:attention}盲注{}后, 每剩余一次出牌获得 1 个{C:cry_candy}糖果{}", + "当获得一个{C:cry_candy}糖果{}后,获得一个{C:attention}食物小丑{}", + "{C:inactive,s:0.7}糖果从天而降!", + "{C:inactive,s:0.7,E:1}快点,抓住你能抓到的所有糖果!", }, }, - c_cry_white_hole = { - name = "白洞", + ev_cry_choco9 = { + name = "9: 鬼魅财富", text = { - "将你{C:legendary,E:1}打出次数最多{}的", - "扑克牌型升 {C:attention}4{} 级", - "{C:attention}清空{}所有其他牌型的等级", + "获得{C:money}$20", + "所有赚到的{C:money}钱{}都变为{C:attention}双倍", + "{C:inactive,s:0.7}你已故亲戚的幽灵在午夜时分来访!", + "{C:inactive,s:0.7}他们默默地将一袋钱放在你的手中", + "{C:inactive,s:0.7}温暖一笑,随即化为虚影消散在空气中~", }, }, - c_cry_white_hole2 = { - name = "白洞", + food_jokers = { + name = "食物小丑", text = { - "{C:attention}清空{}所有牌型的等级,", - "将你{C:legendary,E:1}打出次数最多{}的扑克牌型", - "升 {C:attention}3{} 级 (每清空一个等级)", + "{s:0.8}Gros Michel,鸡蛋,冰淇淋,卡文迪许", + "{s:0.8}乌龟豆,饮料可乐,爆米花,拉面", + "{s:0.8}苏打水,泡菜,辣椒,焦糖", + "{s:0.8}怀旧糖果,M当劳", + "{s:0.8}切奶酪,咖啡馆美食,樱桃", + "{s:0.8}全糖可乐,星果,火锅", + "{s:0.8}幸运饼干,瑞士小丑,塔利亚费罗", + "{s:0.8}皇家佳丽,优质葡萄酒,神秘苏打水", + "{s:0.8}爆米花袋,火鸡晚餐,咖啡", + "{s:0.8}蜡烛服务,燃烧的西瓜", + "{s:0.8}燃烧的樱桃,软玉米饼,脆玉米饼", + "{s:0.8}玉米片,幽灵可乐,汉堡,披萨", }, }, - }, - Stake = { - stake_cry_pink = { - name = "粉红注", - colour = "Pink", + p_cry_baneful_1 = { + name = "诅咒小丑包", text = { - "分数要求随每个{C:attention}底注{}", - "提升的速度变得更快", + "从最多{C:attention}#2#张{X:cry_cursed,C:white}诅咒{}小丑中", + "选择{C:attention}#1#张{}", + "{C:attention}跳过{}将{C:red}移除{}", + "最右侧拥有的小丑", }, }, - stake_cry_brown = { - name = "棕色注", - colour = "Brown", + p_cry_code_jumbo_1 = { + name = "巨型代码包", text = { - "所有的{C:attention}贴纸{}相互之间", - "均能够兼容", + "选择{C:attention}#1#{}张最多", + "{C:attention}#2#{C:cry_code}代码{}卡牌", }, }, - stake_cry_yellow = { - name = "灿黄注", - colour = "Yellow", + p_cry_code_mega_1 = { + name = "超级代码包", text = { - "{C:attention}贴纸{}可以出现在", - "所有可购买的物品上", + "选择{C:attention}#1#{}张最多", + "{C:attention}#2#{C:cry_code}代码{}卡牌", }, }, - stake_cry_jade = { - name = "碧玉注", - colour = "Jade", + p_cry_code_normal_1 = { + name = "代码补充包", text = { - "抽到的卡牌有可能是{C:attention}面朝下{}的", + "选择{C:attention}#1#{}张最多", + "{C:attention}#2#{C:cry_code}代码{}卡牌", }, }, - stake_cry_cyan = { - name = "靛青注", - colour = "Cyan", + p_cry_code_normal_2 = { + name = "代码补充包", text = { - "{C:green}罕见{}和{C:red}稀有{}小丑", - "出现的概率降低", + "选择{C:attention}#1#{}张最多", + "{C:attention}#2#{C:cry_code}代码{}卡牌", }, }, - stake_cry_gray = { - name = "灰色注", - colour = "Gray", + p_cry_empowered = { + name = "究极幻灵包", text = { - "每次重掷商店花费增加 {C:attention}$2{}", + "选择{C:attention}#1#{}张,最多", + "{C:attention}#2#{C:spectral}幻灵{}牌", + "{s:0.8,C:inactive}(由强化标签生成)", }, }, - stake_cry_crimson = { - name = "猩红注", - colour = "Crimson", + p_cry_meme_1 = { + name = "玩梗包1", text = { - "优惠券只在{C:attention}偶数{}底注时进货", + "选择{C:attention}#1#{}张,最多", + "可达{C:attention}#2#张玩梗的小丑{}", }, }, - stake_cry_diamond = { - name = "钻石注", - colour = "Diamond", + p_cry_meme_three = { + name = "玩梗包3", text = { - "必须击败底注 {C:attention}10{} 才能获胜", + "选择{C:attention}#1#{}张,最多", + "可达{C:attention}#2#张玩梗的小丑{}", }, }, - stake_cry_amber = { - name = "琥珀注", - colour = "Amber", + p_cry_meme_two = { + name = "玩梗包2", text = { - "{C:attention}-1{} 补充包槽位", + "选择{C:attention}#1#{}张,最多", + "可达{C:attention}#2#张玩梗的小丑{}", }, }, - stake_cry_bronze = { - name = "青铜注", - colour = "Bronze", + undiscovered_code = { + name = "未发现", text = { - "优惠券的价格提高 {C:attention}50%{}", + "在未设定的", + "游戏中购买或使用", + "此卡以了解其作用", }, }, - stake_cry_quartz = { - name = "石英注", - colour = "Quartz", + undiscovered_unique = { + name = "未发现", text = { - "小丑可能会带有{C:attention}固定{}贴纸", - "{s:0.8,C:inactive}(固定在最左侧的位置){}", + "在未设定的", + "游戏中购买或使用", + "此卡以了解其作用", }, }, - stake_cry_ruby = { - name = "红宝石注", - colour = "Ruby", + }, + Planet = { + c_cry_Kaikki = { + name = "Kaikki", text = { - "{C:attention}大{}盲注有可能", - "变成{C:attention}Boss{}盲注", + "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", + "升级", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "以及 {C:attention}#3#{}", + "(芬兰语万物)", }, }, - stake_cry_glass = { - name = "玻璃注", - colour = "Glass", + c_cry_Klubi = { + name = "Klubi", text = { - "卡牌计分后可能会{C:attention}破碎{}", + "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", + "升级", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "以及 {C:attention}#3#{}", + "(芬兰语Club)", }, }, - stake_cry_sapphire = { - name = "蓝宝石注", - colour = "Sapphire", + c_cry_Lapio = { + name = "Lapio", text = { - "在底注结束时,失去当前金钱的 {C:attention}25%{}", - "{s:0.8,C:inactive}(最高扣除 $10){}", + "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", + "升级", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "以及 {C:attention}#3#{}", + "(芬兰语Spade)", }, }, - stake_cry_emerald = { - name = "翡翠注", - colour = "Emerald", + c_cry_Sydan = { + name = "Sydan", text = { - "卡牌、卡包和优惠券", - "可能以{C:attention}面朝下{}的形式出现", - "{s:0.8,C:inactive}(购买前无法查看详情){}", + "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", + "升级", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "以及 {C:attention}#3#{}", + "(芬兰语Heart)", }, }, - stake_cry_platinum = { - name = "铂金注", - colour = "Platinum", + c_cry_Timantii = { + name = "Timantii", text = { - "小盲注被{C:attention}移除{}", + "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", + "升级", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "以及 {C:attention}#3#{}", + "(芬兰语Diamond)", }, }, - stake_cry_twilight = { - name = "暮光注", - colour = "Twilight", + c_cry_asteroidbelt = { + name = "小行星带", text = { - "卡牌可能会带有{C:attention}香蕉{}贴纸", - "{s:0.8,C:inactive}(每回合有十分之一的几率被摧毁){}", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){} 升级", + "{C:attention}#2#", + "{C:mult}+#3#{} 倍率和", + "{C:chips}+#4#{} 筹码", }, }, - stake_cry_verdant = { - name = "翠绿注", - colour = "Verdant", + c_cry_marsmoons = { + name = "火卫一和土卫二", text = { - "分数要求随每个{C:attention}底注{}", - "提升的速度进一步加快", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){} 升级", + "{C:attention}#2#", + "{C:mult}+#3#{} 倍率和", + "{C:chips}+#4#{} 筹码", }, }, - stake_cry_ember = { - name = "余烬注", - colour = "Ember", + c_cry_nstar = { + name = "中子星", text = { - "所有物品售出时不提供任何金钱", + "本局游戏中", + "每使用过一张中子星", + "升级一次随机扑克牌型", + "{C:inactive}(当前{C:attention} #1#{C:inactive}){}", }, }, - stake_cry_dawn = { - name = "黎明注", - colour = "Dawn", + c_cry_sunplanet2 = { + name = "太阳", text = { - "塔罗牌和幻灵牌的作用目标", - "减少 {C:attention}1{} 个", - "{s:0.8,C:inactive}(最少为 1){}", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}", + "使{C:attention}已晋升{}牌型的晋升因数", + "增加{X:gold,C:white}#2#{}", + "{C:inactive}(当前每{C:attention}1{C:inactive}点晋升强度", + "{X:gold,C:white}+#3#{C:inactive}{C:chips}筹码{}与{C:mult}倍率{C:inactive}乘数)", }, }, - stake_cry_horizon = { - name = "地平线注", - colour = "Horizon", + c_cry_perkele = { + name = "Perkele", text = { - "选择盲注时,添加一张", - "{C:attention}随机卡牌{}到你的牌组中", + "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", + "升级", + "{C:attention}#1#{}", + "{C:attention}#2#{}", + "以及{C:attention}#3#{}", + "{C:inactive}(当前每{C:attention}1{C:inactive}点晋升强度", + "{X:gold,C:white}X#7#{C:inactive}{C:chips}筹码{}与{C:mult}倍率{C:inactive}乘数)", }, }, - stake_cry_blossom = { - name = "花开注", - colour = "Blossom", + c_cry_nibiru = { + name = "尼比鲁", text = { - "{C:attention}最终{}Boss盲注可能", - "出现在{C:attention}任何{}底注中", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){} 升级", + "{C:attention}#2#", + "{C:mult}+#3#{} 倍率和", + "{C:chips}+#4#{} 筹码", }, }, - stake_cry_azure = { - name = "蔚蓝注", - colour = "Azure", + c_cry_planetlua = { + name = "星球.lua", text = { - "小丑上的所有数值减少", - "{C:attention}20%{}", + "{C:green}#1# / #2#{} 的几率", + "升级所有种类", + "{C:legendary,E:1}扑克牌型{} {C:attention}1{} 级", }, }, - stake_cry_ascendant = { - name = "飞升注", - colour = "Ascendant", + c_cry_universe = { + name = "TM的整个宇宙!", text = { - "{C:attention}-1{} 商店栏位", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){} 升级", + "{C:attention}#2#", + "{C:mult}+#3#{} 倍率和", + "{C:chips}+#4#{} 筹码", }, }, - }, - Tag = { - tag_cry_astral = { - name = "星界标签", + c_cry_void = { + name = "虚空", text = { - "商店中下一个基础版小丑", - "免费并成为{C:dark_edition}星界{}版本", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){} 升级", + "{C:attention}#2#", + "{C:mult}+#3#{} 倍率和", + "{C:chips}+#4#{} 筹码", }, }, - tag_cry_banana = { - name = "香蕉标签", + c_cry_voxel = { + name = "Voxel", text = { - "创造 {C:attention}#1#", - "{C:inactive}(必须有空间){}", + "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", + "升级", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "以及{C:attention}#3#{}", + "{C:inactive,S:0.8}(译者注:升级的为{C:cry_code}://声明{}创建的牌型)", }, }, - tag_cry_bettertop_up = { - name = "进阶充值标签", + c_cry_sunplanet = { + name = "太阳", text = { - "创造最多 {C:attention}#1#{} 张", - "{C:green}罕见{}小丑牌#1#", - "{C:inactive}(必须有空间){}", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}", + "使{C:attention}已晋升{}牌型的晋升因数", + "增加{X:gold,C:white}#2#{}", + "{C:inactive}(当前每{C:attention}1{C:inactive}点晋升强度", + "提供{X:gold,C:white}X#3#{C:inactive}{C:chips}筹码{}与{C:mult}倍率{C:inactive}乘数)", }, }, - tag_cry_better_voucher = { - name = "黄金优惠券标签", + }, + Sleeve = { + sleeve_cry_beige_sleeve = { + name = "四重牌套", text = { - "在下一次商店中添加一张", - "等级 {C:attention}#1#{} 的优惠券", + "{C:attention}普通{}小丑具有", + "{C:attention}四倍{}的效果", }, }, - tag_cry_blur = { - name = "模糊标签", + sleeve_cry_beige_sleeve_alt = { + name = "四重牌套", text = { - "商店中下一个基础版小丑", - "免费并成为{C:dark_edition}模糊{}版本", + "{C:attention}罕见{}小丑具有", + "{C:attention}四倍{}的效果", }, }, - tag_cry_booster = { - name = "补充包标签", + sleeve_cry_beta_sleeve = { + name = "怀旧牌套", text = { - "下一个{C:cry_code}补充包{}含有", - "{C:attention}双倍{}卡牌数量与", - "{C:attention}双倍{}选择次数", + "{C:attention}小丑牌槽{}和{C:attention}消耗牌槽{}", + "{C:attention}合并", + "{C:attention}怀旧{}盲注会替换", + "对应的新版盲注", }, }, - tag_cry_bundle = { - name = "组合包标签", + sleeve_cry_bountiful_sleeve = { + name = "丰饶牌套", text = { - "创造一个{C:attention}标准标签{}、{C:tarot}护身符标签{}、", - "{C:attention}小丑标签{}和{C:planet}流星标签", + "每次{C:attention}出牌{}或{C:attention}弃牌{}后", + "固定抽五张牌", }, }, - tag_cry_cat = { - name = "猫咪标签", - text = { "喵。", "{C:inactive}等级 {C:dark_edition}#1#" }, - }, - tag_cry_console = { - name = "控制台标签", + sleeve_cry_ccd_sleeve = { + name = "CCD 牌套", text = { - "获得一个免费的", - "{C:cry_code}程序包", + "每张卡牌也是", + "一张{C:attention}随机{}消耗牌", }, }, - tag_cry_double_m = { - name = "双 M 标签", + sleeve_cry_conveyor_sleeve = { + name = "传送带牌套", text = { - "商店包含一张", - "{C:dark_edition}欢愉 {C:legendary}M 小丑{}", + "{C:attention}不能{}移动小丑卡", + "回合开始时", + "{C:attention}复制{}最右边的小丑卡", + "并且{C:attention}销毁{}最左边的小丑卡", }, }, - tag_cry_empowered = { - name = "强化标签", + sleeve_cry_critical_sleeve = { + name = "暴击牌套", text = { - "获得一个免费的{C:spectral}幻灵包", - "内含{C:legendary,E:1}灵魂{}和{C:cry_exotic,E:1}真理之门{}", + "每打出一手牌后", + "{C:green}1/4{}几率获得{X:talisman_emult,C:white} ^2 {}倍率", + "{C:green}1/8{}几率获得{X:talisman_emult,C:white} ^0.5 {}倍率", }, }, - tag_cry_epic = { - name = "史诗标签", + sleeve_cry_encoded_sleeve = { + name = "编码牌套", text = { - "商店含有一张半价的", - "{C:cry_epic}史诗小丑", + "开始时获得一张{C:cry_code,T:j_cry_curse_sob}代码小丑卡{}", + "和一张{C:cry_code,T:j_cry_copypaste}复制/粘贴{}", + "商店中只出现{C:cry_code}代码牌{}", }, }, - tag_cry_gambler = { - name = "赌徒标签", + sleeve_cry_equilibrium_sleeve = { + name = "均衡牌套", text = { - "有 {C:green}#1# / #2#{} 几率创造", - "一个{C:cry_exotic,E:1}强化标签", + "所有卡牌在", + "商店中的 {C:attention}出现几率相同{}", + "开始时拥有", + "{C:attention,T:v_overstock_plus}+2 商店栏位", }, }, - tag_cry_glass = { - name = "灰质琉璃标签", - text = { - "商店中下一个基础版小丑", - "免费并成为{C:dark_edition}灰质琉璃{}版本", - }, - }, - tag_cry_glitched = { - name = "故障标签", + sleeve_cry_glowing_sleeve = { + name = "发光牌组", text = { - "商店中下一个基础版小丑", - "免费并成为{C:dark_edition}故障{}版本", + "在击败Boss盲注时", + "所有小丑牌的数值乘以{X:dark_edition,C:white}X1.25{}", + "{X:cry_jolly,C:white,s:0.8} Jolly#1#Open#1#Winner#1#-#1#wawa#1#person", }, }, - tag_cry_gold = { - name = "鎏金标签", + + sleeve_cry_infinite_sleeve = { + name = "无限牌套", text = { - "商店中下一个基础版小丑", - "免费并成为{C:dark_edition}鎏金{}版本", + "你可以选择{C:attention}任意数量", + "的卡牌", }, }, - tag_cry_gourmand = { - name = "老饕标签", + sleeve_cry_legendary_sleeve = { + name = "传奇牌套", text = { - "商店包含一张免费的", - "{C:attention}食物小丑", + "以一张{C:legendary}传奇{C:legendary}小丑牌开始", + "击败Boss盲注后", + "{C:green}1 / 5{} 几率创建另外一张", + "{C:inactive}(必须有空间){}", }, }, - tag_cry_loss = { - name = "Loss", + sleeve_cry_misprint_sleeve = { + name = "错印牌套", text = { - "获得一个免费的", - "{C:cry_ascendant}玩梗包", + "卡牌的数值", + "是{C:attention}随机{}的", }, }, - tag_cry_m = { - name = "欢愉标签", + sleeve_cry_redeemed_sleeve = { + name = "赎回牌套", text = { - "商店中下一个基础版小丑", - "免费并成为{C:dark_edition}欢愉{}版本", + "当购买{C:attention}优惠券{}时", + "会获得对应{C:attention}高级{}版", }, }, - tag_cry_memory = { - name = "记忆标签", + sleeve_cry_spooky_sleeve = { + name = "万圣节牌套", text = { - "创造 {C:attention}#1#{} 个本次游戏中", - "你上一次使用的", - "{C:attention}标签{}的副本", - "{s:0.8,C:inactive}复制类标签除外", - "{s:0.8,C:inactive}当前为: {s:0.8,C:attention}#2#", + "以一张{C:eternal}永恒{}{C:attention,T:j_cry_chocolate_dice}巧克力骰{}开始", + "每个{C:attention}底注{}结束后,", + "创建一个{C:cry_candy}糖果{}或{X:cry_cursed,C:white}诅咒{}小丑牌", }, }, - tag_cry_mosaic = { - name = "马赛克标签", + sleeve_cry_very_fair_sleeve = { + name = "超平衡的牌组", text = { - "商店中下一个基础版小丑", - "免费并成为{C:dark_edition}马赛克{}版本", + "每回合{C:blue}-2{}手牌,{C:red}-2{}弃牌", + "{C:attention}优惠券{}不再出现在商店中", }, }, - tag_cry_oversat = { - name = "过曝标签", + sleeve_cry_wormhole_sleeve = { + name = "虫洞牌套", text = { - "商店中下一个基础版小丑", - "免费并成为{C:dark_edition}过曝{}版本", + "开始时获得一张{C:cry_exotic}域外{C:attention}小丑卡", + "小丑牌{C:attention}20倍{}更有可能成为{C:dark_edition}负片{}", + "{C:attention}-2{}小丑牌槽位", }, }, - tag_cry_quadruple = { - name = "四重标签", + sleeve_cry_antimatter_sleeve = { + name = "反物质牌套", text = { - "获得下一个选定{C:attention}标签", - "的 {C:attention}#1#{} 个副本", - "{s:0.8,C:inactive}复制类标签除外", + "拥有{C:attention}所有{}牌套的", + "{C:attention}增益{}和{C:attention}特殊增益{}效果", + "{C:red}WIP", }, }, - tag_cry_quintuple = { - name = "五重标签", + sleeve_cry_antimatter_sleeve_balanced = { + name = "反物质牌套", text = { - "获得下一个选定{C:attention}标签", - "的 {C:attention}#1#{} 个副本", - "{s:0.8,C:inactive}复制类标签除外", + "应用所有曾以{C:gold}金注{}获胜的", + "牌套的{C:attention}效果{}", + "与{C:attention}特殊效果{}", }, }, - tag_cry_rework = { - name = "重制标签", + }, + Spectral = { + c_cry_adversary = { + name = "敌手", text = { - "商店包含一张", - "{C:dark_edition}#1# {C:cry_code}#2#", + "拥有的{C:red}所有{}{C:attention}小丑牌{}变为{C:dark_edition}负片{}", + "商店中的{C:attention}小丑牌{}在本赛局中价格{C:red}翻倍{}", }, }, - tag_cry_schematic = { - name = "草图标签", + c_cry_analog = { + name = "模拟", text = { - "商店包含一张", - "{C:attention}头脑风暴", + "为一个随机{C:attention}小丑{}生成{C:attention}#1#{}张复制", + "摧毁所有其他小丑,{C:attention}+#2#{}底注", }, }, - tag_cry_scope = { - name = "机缘标签", + c_cry_chambered = { + name = "腔室", text = { - "下一回合获得", - "{C:attention}+#1# {C:blue}次出牌#1#{} 与 {C:red}次弃牌#1#{}", + "生成你持有的随机{C:attention}消耗牌{}的", + "{C:attention}#1#{}张{C:dark_edition}负片{}复制品", + "{C:inactive,s:0.8}不会复制腔室{}", }, }, - tag_cry_triple = { - name = "三重标签", + c_cry_conduit = { + name = "渠道", text = { - "获得下一个选定{C:attention}标签", - "的 {C:attention}#1#{} 个副本", - "{s:0.8,C:inactive}复制类标签除外", + "交换两张所选择的小丑或手牌的{C:attention}版本{}", }, }, - tag_cry_clone = { - name = "克隆标签", + c_cry_gateway = { + name = "真理之门", text = { - "商店物品价格变为原来的 {C:attention}X#1#{}", - "在购买下一张卡牌时获得", - "它的一张{C:attention}副本{}", + "生成一张随机的", + "{C:cry_exotic,E:1}域外{C:attention}小丑{}", + "摧毁所有其他小丑", }, }, - tag_cry_lens = { - name = "透镜标签", + c_cry_hammerspace = { + name = "次元之袋", text = { - "将{C:dark_edition}负片{}版本", - "应用到 {C:attention}#1#{} 张随机", - "消耗牌上", + "将随机{C:attention}消耗牌{}的{C:dark_edition}增强效果{}", + "应用到留在手中的牌", + "这些牌可以像消耗牌一样使用", }, }, - tag_cry_palette_cleanser = { - name = "清洗标签", + c_cry_lock = { + name = "锁定", text = { - "从一张{C:attention}随机{}小丑或", - "扑克牌上,移除一个", - "{C:attention}随机{}贴纸", + "从{C:red}所有{}小丑中", + "移除{C:red}所有{}贴纸", + "然后随机给一张小丑牌增加{C:purple,E:1}永恒{}贴纸", }, }, - }, - Tarot = { - c_cry_automaton = { - name = "机械人", + c_cry_pointer = { + name = "://指针", text = { - "创造最多 {C:attention}#1#{} 张", - "随机的{C:cry_code}代码{}牌", - "{C:inactive}(必须有空间)", + "生成一张", + "{C:cry_code,E:1}你选择的{}卡牌", + "{C:inactive,s:0.8}(不包括域外小丑)", + "(输入对应名字)", }, }, - c_cry_eclipse = { - name = "日食", + c_cry_replica = { + name = "复录", text = { - "将 {C:attention}#1#{} 张选定的卡牌", - "增强为{C:attention}回响牌", + "所有留在手牌中的牌", + "都转换为另一张随机的牌", }, }, - c_cry_instability = { - name = "不稳定性", + c_cry_ritual = { + name = "仪典", text = { - "将 {C:attention}#1#{} 张选定的卡牌", - "增强为{C:attention}抽象牌", + "为{C:attention}#1#{}张选定的牌", + "添加{C:dark_edition}负片{}, {C:dark_edition}马赛克{}", + "或{C:dark_edition}星界{}版本", }, }, - c_cry_theblessing = { - name = "祝福", + c_cry_source = { + name = "源码", text = { - "创造 {C:attention}1{} 张", - "随机的{C:attention}消耗牌{}", - "{C:inactive}(必须有空间){}", + "向你手中的{C:attention}#1#{}张选定的牌", + "添加{C:cry_code}绿色蜡封{}", }, }, - c_cry_seraph = { - name = "炽天使", + c_cry_summoning = { + name = "召唤", text = { - "将 {C:attention}#1#{} 张选定的卡牌", - "增强为{C:attention}明亮牌", + "生成一张随机的{V:1}#1#{}{C:joker}小丑{}", + "再摧毁一张随机{C:joker}小丑{}", }, }, - }, - Voucher = { - v_cry_copies = { - name = "多重复制", + c_cry_trade = { + name = "交易", text = { - "双倍标签变为", - "{C:attention}三重标签{}且", - "出现率是原先的 {C:attention}2倍{}", + "{C:attention}失去{}1张随机优惠券", + "获得{C:attention}2{}张随机优惠券", }, }, - v_cry_tag_printer = { - name = "标签打印机", + c_cry_typhoon = { + name = "台风", text = { - "双倍标签变为", - "{C:attention}四重标签{}且", - "出现率是原先的 {C:attention}3倍{}", + "向你手中的{C:attention}#1#{}张选定的牌", + "添加{C:cry_azure}蔚蓝蜡封{}", }, }, - v_cry_pairing = { - name = "配对", + c_cry_meld = { + name = "融合", text = { - "如果打出的手牌是{C:attention}对子", - "{C:attention}重新触发{}所有的 M 小丑", + "选择一张{C:attention}小丑{}或", + "{C:attention}游戏牌{}将其变成", + "{C:dark_edition}双面{}", }, }, - v_cry_repair_man = { - name = "修理工", + c_cry_vacuum = { + name = "虚空", text = { - "如果打出的手牌包含{C:attention}对子", - "{C:attention}重新触发{}所有的 M 小丑", + "从{C:red}所有{}手中的牌", + "移除{C:red}所有{C:green}修改{}", + "每移除一个{C:green}修改{},获得{C:money}$#1#{}", + "{C:inactive,s:0.7}(例如: 增强效果、蜡封、版本)", }, }, - v_cry_double_vision = { - name = "重影", + c_cry_white_hole = { + name = "白洞", text = { - "{C:dark_edition}双面{}卡牌的出现率", - "变为原先的 {C:attention}4倍{}", + "升级{C:legendary,E:1}最常用{}扑克牌型{C:attention}4{}级", + "{C:attention}移除{}所有其他手牌等级", }, }, - v_cry_double_slit = { - name = "双缝实验", + c_cry_white_hole2 = { + name = "白洞", text = { - "{C:attention}融合{}卡牌能够", - "在{C:spectral}幻灵{}包中出现", + "{C:attention}移除{}所有手牌等级", + "升级{C:legendary,E:1}最常用{}扑克牌型", + "每移除1级,最常用牌型升{C:attention}3{}级", }, }, - v_cry_stickyhand = { - name = "粘粘手", + }, + Stake = { + stake_cry_amber = { + colour = "琥珀", + name = "琥珀注", text = { - "{C:attention}+#1#{} 选牌上限", + "商店的{C:attention}补充包-1{}", + "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - v_cry_grapplinghook = { - name = "抓钩", + stake_cry_ascendant = { + colour = "飞升", + name = "飞升注", text = { - "{C:attention}+#1#{} 选牌上限", - "{C:inactive,s:0.7}你可以用它做到比想象中更多的事。{}", + "商店栏位{C:attention}-1{}", + "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - v_cry_command_prompt = { - name = "命令提示符", + stake_cry_azure = { + colour = "蔚蓝", + name = "蔚蓝注", text = { - "{C:cry_code}代码{}牌", - "可以出现在", - "{C:attention}商店{}中", + "所有小丑牌的数值降低", + "{C:attention}20%{}", + "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - v_cry_satellite_uplink = { - name = "卫星连结", + stake_cry_blossom = { + colour = "花锦", + name = "花锦注", text = { - "{C:cry_code}代码{}牌可以", - "出现在所有的", - "{C:attention}天体包{}中", + "{C:attention}最终{}Boss版盲注可以出现在", + "{C:attention}任何{}底注中", + "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - v_cry_overstock_multi = { - name = "多重库存", + stake_cry_bronze = { + colour = "青铜", + name = "青铜注", text = { - "商店中提供", - "{C:attention}+#1#{} 卡牌槽位,", - "{C:attention}+#1#{} 补充包槽位,", - "以及 {C:attention}+#1#{} 优惠券槽位", - }, - unlock = { - "在单次游戏中", - "在商店里消费", - "{C:attention}1000${}", + "优惠券价格增加{C:attention}50%{}", + "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - v_cry_massproduct = { - name = "批量生产", + stake_cry_brown = { + colour = "棕色", + name = "棕色注", text = { - "商店中的所有卡牌与卡包", - "价格都降为 {C:attention}$1{}", - }, - unlock = { - "在单次游戏中", - "兑换 {C:attention}25", - "{C:attention}张优惠券", + "所有的{C:attention}贴纸(如永恒,易腐,租赁){}互相兼容", + "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - v_cry_curate = { - name = "精选", + stake_cry_crimson = { + colour = "猩红", + name = "猩红注", text = { - "出现的所有卡牌", - "都自带一个", - "{C:dark_edition}版本{}", - }, - unlock = { - "发现", - "所有的{C:attention}版本", + "优惠券只会在{C:attention}双数{}底注时刷新", + "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - v_cry_rerollexchange = { - name = "重掷交易", + stake_cry_cyan = { + colour = "靛青", + name = "靛青注", text = { - "所有的重掷", - "都只需花费 {C:attention}$2{}", - }, - unlock = { - "在单次游戏中", - "{C:attention}重掷{}商店", - "累计达到 {C:attention}250次{}", + "{C:green}罕见{}和{C:red}稀有{}小丑牌出现", + "概率降低", + "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - v_cry_dexterity = { - name = "灵巧", + stake_cry_dawn = { + colour = "黎明", + name = "黎明注", text = { - "永久", - "每回合获得 {C:blue}+#1#{} 次出牌", - }, - unlock = { - "累计打出", - "{C:attention}5000{}", - "张{C:attention}扑克牌{}", + "塔罗牌和幻灵牌的选择目标{C:attention}减 1{}", + "{s:0.8,C:inactive}(最少 1 张){}", + "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - v_cry_threers = { - name = "三思而行", + stake_cry_diamond = { + colour = "钻石", + name = "钻石注", text = { - "永久", - "每回合获得 {C:red}+#1#{} 次弃牌", - }, - unlock = { - "累计弃掉", - "{C:attention}5000{}", - "张{C:attention}扑克牌{}", + "获胜的底注变成{C:attention}10{}", + "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - v_cry_tacclimator = { - name = "塔罗适应器", + stake_cry_ember = { + colour = "余烬", + name = "余烬注", text = { - "{C:tarot}塔罗{}牌在商店中的", - "出现率变为 {C:attention}X#1#{}", - "允许你直接控制商店的", - "{C:tarot}塔罗牌出现率{}", - "{C:inactive}(请查看{C:attention}游戏信息{C:inactive})", - }, - unlock = { - "在商店中", - "累计购买 {C:attention}100{} 张", - "{C:tarot}塔罗牌", + "所有卡牌出售时不再产生金钱", + "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - v_cry_pacclimator = { - name = "星球适应器", + stake_cry_emerald = { + colour = "翡翠", + name = "翡翠注", text = { - "{C:planet}星球{}牌在商店中的", - "出现率变为 {C:attention}X#1#{}", - "允许你直接控制商店的", - "{C:planet}星球牌出现率{}", - "{C:inactive}(请查看{C:attention}游戏信息{C:inactive})", - }, - unlock = { - "在商店中", - "累计购买 {C:attention}100{} 张", - "{C:planet}星球牌", + "卡牌、包和优惠券可以是{C:attention}面朝下{}的", + "{s:0.8,C:inactive}(购买前无法查看)", + "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - v_cry_moneybean = { - name = "摇钱豆蔓", + stake_cry_glass = { + colour = "玻璃", + name = "玻璃注", text = { - "将每回合赚取", - "利息的上限提高", - "至 {C:money}$#1#{}", - }, - unlock = { - "在{C:attention}整局游戏{}", - "期间始终拉满", - "{C:attention}利息收益{}", + "每张牌计分时有{C:green}#1#/#2#{}几率{C:attention}破碎{}", + "{}{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - v_cry_fabric = { - name = "宇宙结构", + stake_cry_gray = { + colour = "灰色", + name = "灰色注", text = { - "{C:dark_edition}+#1#{} 小丑槽位", - }, - unlock = { - "兑换{C:dark_edition}反物质{}", - "优惠券达 {C:attention}10{} 次", + "重新投掷的费用每次增加{C:attention}$2{}", + "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - v_cry_asteroglyph = { - name = "星形象形文字", + stake_cry_horizon = { + colour = "地平线", + name = "地平线注", text = { - "将底注设定为 {C:attention}#1#{}", - }, - unlock = { - "到达底注 {C:attention}36", + "选择盲注时,增加一张", + "{C:attention}随机卡牌{}到牌堆", + " {s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - v_cry_blankcanvas = { - name = "空白画布", + stake_cry_jade = { + colour = "碧玉", + name = "碧玉注", text = { - "{C:attention}+#1#{} 手牌上限", - }, - unlock = { - "将你的{C:attention}手牌上限", - "降低至 {C:attention}0", + "每张牌抽取时有{C:green}#1#/#2#{}几率{C:attention}背面朝上{}", + "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - v_cry_clone_machine = { - name = "克隆机器", + stake_cry_pink = { + colour = "粉红", + name = "粉红注", text = { - "双倍标签变为", - "{C:attention}五重标签{}且", - "出现率是原先的 {C:attention}4倍{}", + "{C:attention}底注{}提升时,过关需求分数再次增速", + "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - v_cry_pairamount_plus = { - name = "至高无上", + stake_cry_platinum = { + colour = "铂金", + name = "铂金注", text = { - "打出的手牌中每{C:attention}包含{}一个对子", - "就将所有 M 小丑", - "{C:attention}重新触发{}一次", + "小盲注{C:attention}不会出现{}", + "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - v_cry_double_down = { - name = "加倍下注", + stake_cry_quartz = { + colour = "石英", + name = "石英注", text = { - "每回合结束后,将", - "{C:dark_edition}双面{}卡牌背面的", - "所有数值 {X:dark_edition,C:white} X1.5 {}", + "商店有可能出现{C:attention}固定{}小丑牌", + "{s:0.8,C:inactive}(固定在最左侧的位置){}", + "{s:0.8,C:inactive}之前所有赌注也都起效", }, }, - v_cry_hyperspacetether = { - name = "超时空系索", + stake_cry_ruby = { + colour = "红玉", + name = "红玉注", text = { - "{C:attention}+#1#{} 选牌上限", - "所有选定的卡牌都会", - "为{C:attention}晋升牌型{}贡献强度", + "{C:attention}大{}盲注有可能变为", + "{C:attention}Boss{}盲注", + "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - v_cry_quantum_computing = { - name = "量子计算", + stake_cry_sapphire = { + colour = "蓝晶", + name = "蓝晶注", text = { - "未来生成的所有{C:cry_code}代码{}牌", - "均附带 {C:cry_code}+#1#{} 可使用次数", + "在底注结束时,失去当前总资金的{C:attention}25%{}", + "{s:0.8,C:inactive}(最高失去至$10)", + "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - }, - Other = { - alt_wheel_of_fortune = { - name = "命运之轮", + stake_cry_twilight = { + colour = "暮光", + name = "暮光注", text = { - "有 {C:green}#1# / #2#{} 几率为一张", - "随机{C:attention}小丑{}添加{C:dark_edition}闪箔{}、", - "{C:dark_edition}镭射{}或{C:dark_edition}多彩{}版本", + "商店有可能出现{C:attention}香蕉{}小丑牌", + "{s:0.8,C:inactive}(每回合有 1/10 的几率销毁){}", + "{s:0.8,C:inactive}之前所有赌注也都起效", }, }, - asc_misc = { - name = "晋升牌型信息", + stake_cry_verdant = { + colour = "翠绿", + name = "翠绿注", text = { - "{C:gold}#1#{} 晋升强度", - "{X:gold,C:white}X#2#{C:chips} 筹码{}与{C:mult}倍率", - "{C:inactive}({C:gold}#3#{C:inactive} ^ {C:gold}#1#{C:inactive})", + "所需分数会随每个{C:attention}底注加速增加", + "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - asc_misc2 = { - name = "晋升牌型信息", + stake_cry_yellow = { + colour = "灿黄", + name = "灿黄注", text = { - "{C:gold}#1#{} 晋升强度", - "{X:gold,C:white}X#2#{C:chips} 筹码{}与{C:mult}倍率", - "{C:inactive}({C:gold}#3#{C:inactive} X {C:gold}#1#{C:inactive})", + "{C:attention}永恒,易腐,租赁等贴纸{}", + "有可能出现在所有可以购买的物品上", + "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, - disabled = { - name = "已禁用", + }, + Tag = { + tag_cry_astral = { + name = "星界标签", text = { - "在此次游戏中", - "不再出现", + "商店中下一张基础版本的小丑牌", + "免费并变为{C:dark_edition}星界{}", }, }, - disabled_card_dependency = { - name = "已禁用", + tag_cry_banana = { + name = "香蕉标签", text = { - "依赖于:{C:attention}#1#", + "生成{C:attention}#1#", + "{C:inactive}(必须有空间){}", }, }, - disabled_mod_dependency = { - name = "已禁用", + tag_cry_better_voucher = { + name = "黄金优惠券标签", text = { - "需要模组:", - "{C:attention}#1#", + "下个商店增加一张 T{C:attention}#1#{} 等级优惠券", }, }, - disabled_mod_conflict = { - name = "已禁用", + tag_cry_bettertop_up = { + name = "进阶充值标签", text = { - "与以下模组冲突:", - "{C:attention}#1#", + "至多生成{C:attention}#1#张{C:green}罕见{}小丑牌", + "{C:inactive}(必须有空间){}", }, }, - banana = { - name = "香蕉", + tag_cry_blur = { + name = "模糊标签", text = { - "每回合有 {C:green}#1# / #2#{} 几率", - "被摧毁", + "商店中下一张基础版本的小丑牌", + "免费并变为{C:dark_edition}模糊{}", }, }, - cry_absolute = { - name = "绝对", + tag_cry_booster = { + name = "增强包标签", text = { - "不能被出售", - "或被摧毁", - "{C:attention}不可被移除{}", + "下一个{C:cry_code}补充包{}有", + "{C:attention}双倍{}卡牌数量", + "{C:attention}双倍{}选择次数", }, }, - cry_rigged = { - name = "灌铅", + tag_cry_bundle = { + name = "组合标签", text = { - "将此卡上{C:cry_code}标示{}的", - "所有概率加倍", + "生成一个{C:attention}标准标签{},{C:tarot}吊饰标签{}", + "{C:attention}小丑标签{},和{C:planet}流星标签", }, }, - cry_hooked = { - name = "钩住", + tag_cry_cat = { + name = "猫猫标签", text = { - "当此小丑被{C:cry_code}触发{}时,", - "触发 {C:cry_code}#1#", - "{C:inactive}并非所有卡牌都能以此方式触发,{}", - "{C:inactive}但所有小丑都可以互相触发{}", - "在回合结束时移除", + "喵。", + "{C:inactive}等级 {C:dark_edition}#1#", }, }, - cry_hooked_2 = { - name = "钩住", + tag_cry_console = { + name = "控制台标签", text = { - "当此小丑被{C:cry_code}触发{}时,", - "触发 {C:cry_code}#1#", - "{C:inactive}并非所有卡牌都能以此方式触发,{}", - "{C:inactive}但所有小丑都可以互相触发{}", + "给予一个免费", + "{C:cry_code}代码包", }, }, - cry_global_sticker = { - name = "全局", + tag_cry_clone = { + name = "克隆标签", text = { - "{C:cry_code}先于其他牌{}", - "抽到此卡(如果可能的话)", + "商店物品价格为原来的{C:attention}X#1#{}倍", + "获得下一张购买卡牌的{C:attention}复制{}", }, }, - cry_flickering = { - name = "闪烁", + tag_cry_double_m = { + name = "双M标签", text = { - "触发 {C:attention}#1#{} 次后被摧毁", - "{C:inactive}(剩余 {C:attention}#2#{C:inactive} 次)", + "商店中出现一张{C:dark_edition}欢愉{}{C:legendary}M小丑{}", }, }, - cry_flickering_desc = { - name = "闪烁", + tag_cry_empowered = { + name = "强化标签", text = { - "触发 {C:attention}#1#{} 次后被摧毁", + "给予一个免费的{C:spectral}究极幻灵{}包", + "包括{C:legendary,E:1}灵魂{}和{C:cry_exotic,E:1}真理之门{}", }, }, - cry_function_sticker = { - name = "函数://", + tag_cry_epic = { + name = "史诗标签", text = { - "使用后按顺序创造", - "{C:cry_code}#1#{}", + "下个商店有一张半价的", + "{C:cry_epic}史诗小丑", }, }, - cry_function_sticker_desc = { - name = "函数://", + tag_cry_gambler = { + name = "赌徒标签", text = { - "创造下一张带有", - "{C:cry_code}函数://{} 贴纸的消耗牌", - "{C:inactive}目前顺序:#1#,#2# 与 #3#{}", + "{C:green}#1# / #2#{} 的几率", + "生成一个{C:cry_exotic,E:1}强化{}标签", }, }, - cry_possessed = { - name = "作祟", + tag_cry_glass = { + name = "琉璃标签", text = { - "{C:attention}禁用{}并尽可能", - "{C:attention}反转{}其效果", - "随着{C:attention}幽灵{}一起被摧毁", + "商店中下一张基础版本的小丑牌", + "免费并变为{C:dark_edition}灰质琉璃{}", }, }, - food_jokers = { - name = "食物小丑", + tag_cry_glitched = { + name = "故障标签", text = { - "{s:0.8}大米歇尔、鸡蛋、冰淇淋、卡文迪许、", - "{s:0.8}乌龟豆、无糖可乐、爆米花、拉面、", - "{s:0.8}苏打水、酸黄瓜、红辣椒、焦糖、", - "{s:0.8}怀旧糖果、快餐 M 等等。", + "商店中下一张基础版本的小丑牌", + "免费并变为{C:dark_edition}故障{}", }, }, - ev_cry_choco0 = { - name = "可能的事件", + tag_cry_gold = { + name = "鎏金标签", text = { - "{T:ev_cry_choco1}1{} {T:ev_cry_choco2}2{} {T:ev_cry_choco3}3{} {T:ev_cry_choco4}4{} {T:ev_cry_choco5}5{}", - "{T:ev_cry_choco6}6{} {T:ev_cry_choco7}7{} {T:ev_cry_choco8}8{} {T:ev_cry_choco9}9{} {T:ev_cry_choco10}10{}", - "{C:inactive}(悬停以查看详情)", + "商店中下一张基础版本的小丑牌", + "免费并变为{C:dark_edition}鎏金{}", }, }, - ev_cry_choco1 = { - name = "1:恶灵附身", + tag_cry_gourmand = { + name = "美餐标签", text = { - "{C:attention}小丑{}和扑克牌有", - "{C:green}1 / 3{} 几率获得闪烁状态", - "创造一张{C:attention}幽灵{}", - "{C:inactive,s:0.7}你被幽灵附身了,", - "{C:inactive,s:0.7}你的意识开始忽隐忽现。", + "商店里增加一张", + "免费的{C:attention}食物小丑{}", }, }, - ev_cry_choco2 = { - name = "2:鬼屋探险", + tag_cry_loss = { + name = "loss", text = { - "禁止跳过{C:attention}盲注{}", - "每进一次商店只能{C:attention}重掷{}一次", - "{C:attention}优惠券{}价格翻倍", - "{C:inactive,s:0.7}阴森的幽灵占领了这里!", - "{C:inactive,s:0.7}什么都别碰,赶快离开这里!", + "给予一个免费", + "的{C:cry_ascendant}玩梗{}包", }, }, - ev_cry_choco3 = { - name = "3:女巫魔药", + tag_cry_lens = { + name = "透镜标签", text = { - "创造 3 个{C:attention}魔药{}", - "在{C:attention}小盲注{}结束前使用其中一个,", - "否则在当前的{C:attention}底注{}期间,{C:attention}所有{}负面效果都会被施加", - "{C:inactive,s:0.7}你被一个女巫绑架了!", - "{C:inactive,s:0.7}她递给你三瓶魔药,并死死地盯着你。", - "{C:inactive,s:0.7}赶紧选一个,免得她替你做决定。", + "将{C:dark_edition}负片{}效果", + "添加至{C:attention}#1#{}个随机消耗牌上", }, }, - ev_cry_choco4 = { - name = "4:月之深渊", + tag_cry_m = { + name = "欢愉~标签", text = { - "打出的卡牌有 {C:green}1 / 4{} 几率", - "变成随机的{C:club}梅花{}人头牌", - "{C:attention}倍率{}除以打出人头牌的数量", - "{C:inactive,s:0.7}即便他心地纯洁,", - "{C:inactive,s:0.7}并在夜间虔诚祈祷...", + "商店中下一张基础版本的小丑牌", + "免费并变为{C:dark_edition}欢愉{}", }, }, - ev_cry_choco5 = { - name = "5:吸血魔影", + tag_cry_memory = { + name = "记忆标签", text = { - "移除所有打出卡牌的{C:attention}增强{}效果", - "有 {C:green}1 / 3{} 几率摧毁", - "{C:heart}红桃{}和{C:diamond}方块{}牌", - "{C:inactive,s:0.7}在夜深人静时务必小心,", - "{C:inactive,s:0.7,E:1}藏在暗处的它们{C:inactive,s:0.7}正伺机解渴...", + "生成{C:attention}#1#{}份", + "本局游戏上一次使用的{C:attention}标签{}", + "{s:0.8,C:inactive}复制类标签除外", + "{s:0.8,C:inactive}当前: {s:0.8,C:attention}#2#", }, }, - ev_cry_choco6 = { - name = "6:请拿一个", + tag_cry_mosaic = { + name = "马赛克标签", text = { - "在{C:attention}回合结束{}时,打开一个", - "随机的{C:attention}补充包{}", - "{C:inactive,s:0.7}当你漫步在街道上时,你看到一个", - "{C:inactive,s:0.7}装满各种补充包的箱子。顺手拿一个吧!", + "商店中下一张基础版本的小丑牌", + "免费并变为{C:dark_edition}马赛克{}", }, }, - ev_cry_choco7 = { - name = "7:节日气氛", + tag_cry_oversat = { + name = "过曝标签", text = { - "创造 3 个{C:attention}不给糖就捣蛋{}与 1 个{C:attention}糖果篮{}", - "每回合商店都会出现一个{C:attention}不给糖就捣蛋{}", - "获得 {C:cry_candy}糖果{} 时提供 {C:money}$3{}", - "{C:inactive,s:0.7}整个街区都在为这毛骨悚然的盛会装饰,", - "{C:inactive,s:0.7}快来沉浸在节日的氛围中吧!", + "商店中下一张基础版本的小丑牌", + "免费并变为{C:dark_edition}过曝{}", }, }, - ev_cry_choco8 = { - name = "8:糖果雨落", + tag_cry_palette_cleanser = { + name = "清洁标签", text = { - "当{C:attention}盲注{}被击败时,每剩余一次出牌次数", - "就获得 1 个 {C:cry_candy}糖果{};当生成一个 {C:cry_candy}糖果{} 时", - "获得一个{C:attention}食物小丑{}", - "{C:inactive,s:0.7}天上掉糖果了!快,", - "{C:inactive,s:0.7,E:1}能抓多少抓多少!", + "从{C:attention}随机{}一个小丑或游戏牌上", + "移除一个{C:attention}随机{}贴纸", }, }, - ev_cry_choco9 = { - name = "9:鬼魅财富", + tag_cry_quadruple = { + name = "四方标签", text = { - "获得 {C:money}$20{}", - "赚取的所有{C:money}金钱{}翻{C:attention}倍{}", - "{C:inactive,s:0.7}你逝去已久的亲戚化作幽灵,", - "{C:inactive,s:0.7}在半夜拜访了你!", - "{C:inactive,s:0.7}他们一言不发,将一袋钱塞进你手里,", - "{C:inactive,s:0.7}露出温暖的笑容,随后挥手消散在空气中。", + "给予{C:attention}#1#{}份", + "下一个选择的{C:attention}标签", + "{s:0.8,C:inactive}复制类标签除外", }, }, - ev_cry_choco10 = { - name = "10:尊贵古董", + tag_cry_quintuple = { + name = "五重标签", text = { - "一张{C:legendary}传奇{}{C:attention}小丑{}", - "将以 {C:money}$50{} 的价格出现在{C:attention}优惠券{}槽位", - "并且只能作为商店的{C:attention}最后一件{}物品购买", - "{C:inactive,s:0.7}你引起了一位遗物之灵的注意,", - "{C:inactive,s:0.7}但要平息它可没那么容易。", + "给予{C:attention}#1#{}份", + "下一个选择的{C:attention}标签", + "{s:0.8,C:inactive}复制类标签除外", }, }, - cry_https_disabled = { - name = "M", + tag_cry_rework = { + name = "重制标签", text = { - "{C:attention,s:0.7}更新{s:0.7} 默认处于禁用状态 ({C:attention,s:0.7}HTTPS 模块{s:0.7})", + "商店有一张#3#", + "{C:dark_edition}#1#{C:cry_code}#2#", }, }, - cry_eternal_booster = { - name = "永恒", + tag_cry_schematic = { + name = "原理图标签", text = { - "包内的所有卡牌", - "均为{C:attention}永恒{}状态", + "下个商店有一张", + "{C:attention}头脑风暴{}", }, }, - cry_perishable_booster = { - name = "易腐", + tag_cry_scope = { + name = "机遇标签", text = { - "包内的所有卡牌", - "均为{C:attention}易腐{}状态", + "下回合出牌次数和弃牌次数{C:blue}+#1#{}", }, }, - cry_rental_booster = { - name = "租赁", + tag_cry_triple = { + name = "三连标签", text = { - "包内的所有卡牌", - "均为{C:attention}租赁{}状态", + "给予{C:attention}#1#{}份", + "下一个选择的{C:attention}标签", + "{s:0.8,C:inactive}复制类标签除外", }, }, - cry_pinned_booster = { - name = "固定", + }, + Tarot = { + c_cry_automaton = { + name = "机械人", text = { - "包内的所有卡牌", - "均为{C:attention}固定{}状态", + "至多生成{C:attention}#1#张", + "随机{C:cry_code}代码{}牌", + "{C:inactive}(必须有空间)", }, }, - cry_banana_booster = { - name = "香蕉", + c_cry_eclipse = { + name = "日食", text = { - "包内的所有卡牌", - "均为{C:attention}香蕉{}状态", + "增强{C:attention}#1#{}张选定的卡牌", + "为{C:attention}回响卡", }, }, - cry_eternal_voucher = { - name = "永恒", + c_cry_instability = { + name = "不稳定性", text = { - "不可被交易", + "将{C:attention}#1#{}张选定卡牌", + "增强为{C:attention}抽象牌", }, }, - cry_perishable_voucher = { - name = "易腐", + c_cry_theblessing = { + name = "祝福", text = { - "{C:attention}#1#{} 回合后被削弱", - "{C:inactive}(剩余 {C:attention}#2#{C:inactive} 回合)", + "生成{C:attention}1{}", + "随机{C:attention}消耗牌{}", + "{C:inactive}(必须有空间){}", }, }, - cry_rental_voucher = { - name = "租赁", + c_cry_seraph = { + name = "六翼天使", text = { - "回合结束时失去 {C:money}$#1#{}", + "增强{C:attention}#1#{}张选定的手牌", + "为{C:attention}明亮牌", }, }, - cry_pinned_voucher = { - name = "固定", + }, + Unique = { + c_cry_potion = { + name = "魔药", text = { - "在被兑换前始终", - "保留在商店中", + "使用后获取一种未知的", + "{C:attention}魔力{}", + "{C:inactive,s:0.7}从巧克力骰子中获取", }, }, - cry_banana_voucher = { - name = "香蕉", + }, + Voucher = { + v_cry_asteroglyph = { + name = "星象文字", text = { - "每回合有 {C:green}#1# / #2#{} 几率被", - "取消兑换", + "设置底注为{C:attention}#1#{}", + }, + unlock = { + "到达底注", + "{C:attention}36", }, }, - cry_perishable_consumeable = { - name = "易腐", + v_cry_blankcanvas = { + name = "空白画布", text = { - "在回合结束时", - "被削弱", + "手牌上限{C:attention}+#1#{}", + }, + unlock = { + "将你的{C:attention}手牌上限", + "降至{C:attention}0", }, }, - cry_rental_consumeable = { - name = "租赁", + v_cry_clone_machine = { + name = "克隆机器", text = { - "在回合结束与", - "使用时失去 {C:money}$#1#{}", + "双倍标签变成", + "{C:attention}五重标签{}", + "出现频率{C:attention}4X{}", }, }, - cry_pinned_consumeable = { - name = "固定", + v_cry_command_prompt = { + name = "命令提示符", text = { - "{C:inactive}目前似乎毫无作用...", + "{C:cry_code}代码{}牌可以", + "出现在{C:attention}商店{}", }, }, - cry_banana_consumeable = { - name = "香蕉", + v_cry_copies = { + name = "多重复制", text = { - "使用时有 {C:green}#1# / #2#{} 几率", - "不发生任何事", + "双倍标签变成", + "{C:attention}三连标签{}", + "出现频率{C:attention}2X{}", }, }, - o_nstar = { - name = "天文台效果", + v_cry_curate = { + name = "策展", text = { - "本局游戏中每使用过", - "一张{C:attention}中子星{},", - "提供 {X:mult,C:white}X#1#{} 倍率", - "{C:inactive}(当前为 {X:mult,C:white}X#2#{C:inactive} 倍率)", + "所有牌出现时均", + "带有{C:dark_edition}版本{}", + }, + unlock = { + "发现所有", + "{C:attention}版本", }, }, - o_planetlua = { - name = "天文台效果", - text = { "" }, - }, - o_sunplanet = { - name = "天文台效果", + v_cry_dexterity = { + name = "灵巧", text = { - "手中持有的{C:attention}太阳{}与{C:attention}Perkele{}牌", - "将增加{C:attention}晋升强度{}", - "{C:inactive}(当前为 {X:gold,C:white}+#1#{C:inactive})", + "每回合出牌次数", + "永久{C:blue}+#1#{}", + }, + unlock = { + "累计打出", + "{C:attention}5000张{}", + "{C:attention}扑克牌{}", }, }, - o_perkele = { - name = "天文台效果", + v_cry_double_down = { + name = "双倍下注", text = { - "如果打出牌型是 {C:attention}#4#{},提供 {X:dark_edition,C:white}^#2#{} 倍率", - "如果打出牌型是 {C:attention}#3#{},提供 {X:mult,C:white}X#2#{} 倍率", - "手中持有的{C:attention}太阳{}与{C:attention}Perkele{}牌", - "将增加{C:attention}晋升强度{}", - "{C:inactive}(当前为 {X:gold,C:white}+#1#{C:inactive})", + "每回合结束后", + "{C:dark_edition}双面{}牌背面的所有数值", + "{X:dark_edition,C:white}X1.5{}", }, }, - p_cry_code_normal_1 = { - name = "程序补充包", + v_cry_double_slit = { + name = "成对裂隙", text = { - "从最多 {C:attention}#2#{} 张{C:cry_code}代码{}卡牌中", - "选择 {C:attention}#1#{} 张", + "{C:attention}融合{}可以", + "出现在商店和", + "秘术包中", }, }, - p_cry_code_normal_2 = { - name = "程序补充包", + v_cry_double_vision = { + name = "重影", text = { - "从最多 {C:attention}#2#{} 张{C:cry_code}代码{}卡牌中", - "选择 {C:attention}#1#{} 张", + "{C:dark_edition}双面{}牌", + "出现频率{C:attention}4X{}", }, }, - p_cry_code_jumbo_1 = { - name = "巨型程序包", + v_cry_fabric = { + name = "宇宙结构", text = { - "从最多 {C:attention}#2#{} 张{C:cry_code}代码{}卡牌中", - "选择 {C:attention}#1#{} 张", + "小丑牌槽位{C:dark_edition}+#1#{}", + }, + unlock = { + "累计兑换{C:dark_edition}反物质{}优惠券", + "{C:attention}10次{}", }, }, - p_cry_code_mega_1 = { - name = "大号程序包", + v_cry_grapplinghook = { + name = "抓钩", text = { - "从最多 {C:attention}#2#{} 张{C:cry_code}代码{}卡牌中", - "选择 {C:attention}#1#{} 张", + "卡牌选择上限{C:attention}+#1#{}", + "{C:inactive,s:0.7}你可以用它做很多事情,比你想象的要多得多。{}", }, }, - p_cry_empowered = { - name = "强化幻灵包", + v_cry_hyperspacetether = { + name = "超时空钩锁", text = { - "从最多 {C:attention}#2#{} 张{C:spectral}幻灵{}牌中", - "选择 {C:attention}#1#{} 张", - "{s:0.8,C:inactive}(由强化标签生成)", + "卡牌选择上限{C:attention}+#1#{}", + "所有选定的牌都会为", + "{C:attention}已晋升牌型{}贡献强度", }, }, - p_cry_meme_1 = { - name = "玩梗包", + v_cry_massproduct = { + name = "规模量产", text = { - "从最多 {C:attention}#2#{} 张梗小丑中", - "选择 {C:attention}#1#{} 张", + "商店内的所有牌和包", + "费用为 {C:attention}$1{}", + }, + unlock = { + "在一局中", + "兑换{C:attention}25个{}", + "{C:attention}优惠券", }, }, - p_cry_meme_two = { - name = "玩梗包", + v_cry_moneybean = { + name = "金钱魔豆", text = { - "从最多 {C:attention}#2#{} 张梗小丑中", - "选择 {C:attention}#1#{} 张", + "提高每轮获得的", + "利息上限至{C:money}$#1#{}", + }, + unlock = { + "在整场赛局中", + "达到{C:attention}利息收益{}上限", }, }, - p_cry_meme_three = { - name = "玩梗包", + v_cry_overstock_multi = { + name = "多重库存", text = { - "从最多 {C:attention}#2#{} 张梗小丑中", - "选择 {C:attention}#1#{} 张", + "商店內", + "卡牌槽位{C:attention}+#1#{}", + "补充包槽位{C:attention}+#1#{}", + "优惠券槽位{C:attention}+#1#{}", + }, + unlock = { + "在一局中", + "在商店花费{C:attention}1000$", }, }, - p_cry_baneful_1 = { - name = "诅咒小丑包", + v_cry_pacclimator = { + name = "星球适应器", text = { - "从最多 {C:attention}#2#{} 张{X:cry_cursed,C:white}诅咒{}小丑中", - "选择 {C:attention}#1#{} 张", - "{C:attention}跳过{}将会{C:red}放逐{}", - "你最右侧拥有的小丑", + "商店中的{C:planet}星球牌{}", + "出现频率{C:attention}X#1#{}", + "允许控制商店的", + "{C:planet}星球牌出现率{}", + "{C:inactive}(查看{C:attention}赛局信息{C:inactive})", + }, + unlock = { + "在商店中", + "累计购买{C:attention}100张{}", + "{C:planet}星球{}牌", }, }, - undiscovered_code = { - name = "未发现", + v_cry_pairamount_plus = { + name = "至高山巅", text = { - "在未设定种子的对局中", - "购买或使用此卡", - "以了解其作用", + "打出的牌中每包含一个对子", + "{C:attention}重新触发{}所有 M 小丑一次", }, }, - undiscovered_unique = { - name = "未发现", + v_cry_pairing = { + name = "配对", text = { - "在未设定种子的对局中", - "购买或使用此卡", - "以了解其作用", + "如果出牌是{C:attention}对子", + "{C:attention}重新触发{}所有 M 小丑", }, }, - cry_green_seal = { - name = "绿色蜡封", + v_cry_quantum_computing = { + name = "量子计算", text = { - "被打出且不参与计分时", - "创造一张{C:cry_code}代码{}牌", - "{C:inactive}(必须有空间)", + "未来的每张{C:cry_code}代码{}牌", + "都能多使用{C:cry_code}#1#{}次", }, }, - cry_azure_seal = { - name = "蔚蓝蜡封", + v_cry_repair_man = { + name = "修理工", text = { - "打出该牌所在{C:attention}扑克牌型{}时,创造 {C:attention}#1#{} 张", - "{C:dark_edition}负片{}的对应{C:planet}星球{}牌,", - "随后{C:red}摧毁{}这张牌", + "如果出牌包含{C:attention}对子", + "{C:attention}重新触发{}所有 M 小丑", }, }, - blurred_sdm0 = { - name = "a", + v_cry_rerollexchange = { + name = "重掷交换", text = { - '{C:inactive,s:0.8}"我好讨厌这张牌" - SDM_0, 2024{}', + "所有重掷", + "费用为{C:attention}$2{}", + }, + unlock = { + "在一局中", + "{C:attention}重掷{}商店", + "共计{C:attention}250次{}", }, }, - cry_multiuse = { - name = "m", + v_cry_satellite_uplink = { + name = "卫星串联", text = { - "{C:inactive}可使用次数: ({C:inactive}剩余 {C:cry_code}#1#{C:inactive} 次)", + "{C:cry_code}代码{}牌可能", + "出现在任何", + "{C:attention}天体包{}中", }, }, - }, - Unique = { - c_cry_potion = { - name = "魔药", + v_cry_scope = { + name = "银河望远镜", text = { - "使用后施加一种", - "未知的{C:attention}减益效果{}", - "{C:inactive,s:0.7}从巧克力骰子中获得", + "为出牌{C:attention}牌型{}", + "生成对应{C:planet}星球牌{}", + "{C:inactive}(必须有空间){}", }, }, - }, - }, - misc = { - tutorial = { - cry_intro_1 = { - "你好,我是{C:attention}约瑟夫·J·小丑{}!", - "欢迎来到{C:cry_exotic,E:1}Cryptid{}!", + v_cry_stickyhand = { + name = "粘粘手", + text = { + "卡牌选择上限{C:attention}+#1#{}", + }, }, - cry_intro_2 = { - "看起来你在这个存档中", - "还没玩过{C:cry_exotic,E:1}Cryptid{}。", - "让我来为你展示一下它的玩法!", + v_cry_tacclimator = { + name = "塔罗适应器", + text = { + "商店中的{C:tarot}塔罗牌{}", + "出现频率{C:attention}X#1#{}", + "允许控制商店的", + "{C:tarot}塔罗牌出现率{}", + "{C:inactive}(查看{C:attention}赛局信息{C:inactive})", + }, + unlock = { + "在商店中", + "累计购买{C:attention}100张{}", + "{C:tarot}塔罗{}牌", + }, }, - cry_intro_3 = { - "*长出双手*", - }, - cry_intro_4 = { - "用几句话来总结这个 Mod 很难,", - "但我能告诉你的是,你即将经历一段{C:cry_exotic,E:1}疯狂{}的旅程!", - "这可不再是你熟悉的那个{C:attention}小丑牌{}了...", - }, - cry_intro_5 = { - "从这些{C:cry_ascendant}游戏设置集{}中你大概能看出来,我很喜欢 {C:attention}M{} 这个字母。", - "选择一个游戏设置集,让我为你解释一下...", - "{s:0.8}注意:游戏集的平衡性目前仍在大量测试调整中。", - "{s:0.8}请做好内容频繁改动的准备!", - }, - cry_modest_1 = { - "想要寻找接近原版的游戏体验?", - "那么{C:cry_ascendant}Modest(适度){}设置集绝对是你的不二之选!", - }, - cry_modest_2 = { - "即便如此,你依然要小心隐藏在 Cryptid", - "各个角落的诡计与机关!你永远不知道", - "下一个回合会遇到什么...", - }, - cry_mainline_1 = { - "想要{E:1,C:attention}打破{}游戏平衡?好消息是,", - "你可以不用把游戏彻底搞崩就能做到!", - }, - cry_mainline_2 = { - "这里的内容依旧疯狂,但你将有机会", - "体验完整的{C:cry_ascendant}进程系统{}。", - "只不过,别觉得一切会很轻松...", - }, - cry_mainline_3 = { - "虽然你的确会变得更强,但我可是精心设计了一些", - "{E:1,C:dark_edition}Boss{},它们可能会让你后悔", - "选择了这个{C:cry_ascendant}设置集{}...", - }, - cry_madness_1 = { - "你想把你的硬盘给彻底{C:red,E:1}摧毁{}吗?", - "哦,那可太有趣了!{C:cry_ascendant}Madness(疯狂){}设置集的名言就是", - "“平衡?{E:1,C:red}那是什么鬼东西!?{}”", - }, - cry_madness_2 = { - "我靠着{C:green}激浪饮料{}撑过了无数个不眠之夜,", - "花费数周时间,只为你确保这个游戏集", - "达到了{C:cry_ascendant}绝对完美的平衡{}!", + v_cry_tag_printer = { + name = "标签打印机", + text = { + "双倍标签变成", + "{C:attention}四方标签{}", + "并且出现频率{C:attention}3X{}", + }, }, - cry_madness_3 = { - "你将以解锁所有物品的状态开局,", - "因此你可以直接释放 Cryptid 的{C:red,E:1}全部力量{}!", - "只是千万要小心,别让游戏{C:attention,E:1}崩溃{}了,", - "因为那极有可能在你输掉对局之前就发生...", + v_cry_threers = { + name = "读,写,算", + text = { + "每回合", + "弃牌次数", + "永久{C:red}+#1#{}", + }, + unlock = { + "累计弃掉", + "{C:attention}5000张{}", + "{C:attention}游戏牌{}", + }, }, }, - poker_hands = { - ["cry_Bulwark"] = "碉堡", - ["cry_Clusterfuck"] = Cryptid_config.family_mode and "一坨" or "彻底搞砸", - ["cry_UltPair"] = "至尊对子", - ["cry_WholeDeck"] = Cryptid_config.family_mode and "整副牌" or "TM的一整副牌", - ["cry-Cluster Bulwark"] = "碉堡坨坨", - ["cry_None"] = "无", - }, - poker_hand_descriptions = { - ["cry_Bulwark"] = { - "5 张没有点数、没有花色的牌", - }, - ["cry_Clusterfuck"] = { - "至少 8 张无法构成", - "对子、同花或顺子的牌", - }, - ["cry_UltPair"] = { - "两组“两对”,要求", - "每组“两对”必须是单一花色,", - "且这四对牌总共只由两种花色组成", - }, - ["cry_WholeDeck"] = { - "一手包含了标准 52 张扑克牌", - "中每一张牌的牌型。", - "你疯了吗?", - }, - ["cry_None"] = { "一手不包含任何牌的牌型" }, - - ["cry_Declare0"] = { "始终被算作顺子" }, - ["cry_Declare1"] = { "始终被算作同花" }, - ["cry_Declare2"] = { "始终被算作葫芦" }, - - ["cry_Declare0_suitless"] = { "始终被算作顺子", "手牌不需要特定花色" }, - ["cry_Declare1_suitless"] = { "始终被算作同花", "手牌不需要特定花色" }, - ["cry_Declare2_suitless"] = { "始终被算作葫芦", "手牌不需要特定花色" }, + }, + misc = { + achievement_descriptions = { + ach_cry_ace_in_crash = "check_for_unlock({type = ace_in_crash})", + ach_cry_blurred_blurred_joker = "获得模糊的模糊小丑", + ach_cry_break_infinity = "在单次出牌中获得1.79e308筹码", + ach_cry_bullet_hell = "拥有15个AP小丑", + ach_cry_cryptid_the_cryptid = "用神秘生物复制神秘生物", + ach_cry_exodia = "拥有5个域外小丑", + ach_cry_freak_house = "打出由6和9的红心组成的同花顺,同时拥有Nice", + ach_cry_googol_play_pass = "灌铅一张Googol Play卡", + ach_cry_haxxor = "使用作弊代码", + ach_cry_home_realtor = "在底注 8之前激活快乐之家(不使用均衡牌组或反物质牌组)", + ach_cry_jokes_on_you = "在底注 1上触发笑料boss的效果并赢得比赛", + ach_cry_niw_uoy = "达到底注 -8", + ach_cry_now_the_fun_begins = "获得画布", + ach_cry_patience_virtue = "在打出第一手牌之前等待薰衣草环2分钟并击败盲注", + ach_cry_perfectly_balanced = "使用超平衡牌组击败飞升注", + ach_cry_pull_request = "让 ://提交 生成它摧毁的相同小丑", + ach_cry_traffic_jam = "击败所有高峰时段挑战", + ach_cry_ult_full_skip = "在1回合内获胜", + ach_cry_used_crash = "使用://崩溃", + ach_cry_what_have_you_done = "删除或献祭一张域外小丑牌", + ach_cry_pin = "在别针盲注中输掉一局", + ach_cry_technically_positive = "获得一张负片负片小丑牌", + ach_cry_youre_fucking_kidding = "弃掉整副牌", + ach_cry_stoned = "将一整副牌升到5252级", + ach_cry_fucked = "将一坨升到69级", }, achievement_names = { - ach_cry_ace_in_crash = "口袋 ACE", + ach_cry_ace_in_crash = "口袋ACE", ach_cry_blurred_blurred_joker = "法律盲点", - ach_cry_bullet_hell = "弹幕地狱", ach_cry_break_infinity = "突破无限", - ach_cry_cryptid_the_cryptid = "神秘的神秘生物", + ach_cry_bullet_hell = "子弹地狱", + ach_cry_cryptid_the_cryptid = "神秘神秘生物", ach_cry_exodia = "艾克佐迪亚", ach_cry_freak_house = "怪物之家", ach_cry_googol_play_pass = "Googol Play Pass", - ach_cry_haxxor = "黑客帝国", + ach_cry_haxxor = "H4xx0r", -- 这个成就还未实装 ach_cry_home_realtor = "房产经纪人", ach_cry_jokes_on_you = "现在谁是笑料?", ach_cry_niw_uoy = "!了赢你", - ach_cry_now_the_fun_begins = "乐趣才刚刚开始", - ach_cry_patience_virtue = "耐心是美德", + ach_cry_now_the_fun_begins = "好戏才刚刚开始", + ach_cry_patience_virtue = "忍耐是种美德", ach_cry_perfectly_balanced = "完美平衡", ach_cry_pull_request = "拉取请求", ach_cry_traffic_jam = "交通堵塞", ach_cry_ult_full_skip = "终极全跳过", - ach_cry_used_crash = "早告诉过你别用", + ach_cry_used_crash = "早告诉过你", ach_cry_what_have_you_done = "你到底做了什么?!", - ach_cry_pin = "耻辱之别针", + ach_cry_pin = "耻辱的针", ach_cry_technically_positive = "负负得正", - ach_cry_youre_fucking_kidding = Cryptid_config.family_mode and "你在开玩笑吧" or "你TM在逗我吗", - ach_cry_stoned = "磐石之固", - ach_cry_fucked = Cryptid_config.family_mode and "乱成一团" or "彻底搞砸", - ach_cry_despaired = "陷入绝望", - ach_cry_decked = "尽收囊中", - }, - achievement_descriptions = { - ach_cry_ace_in_crash = 'check_for_unlock({type = "ace_in_crash"})', - ach_cry_blurred_blurred_joker = "获得一张模糊的模糊小丑", - ach_cry_bullet_hell = "拥有 15 张穿甲小丑", - ach_cry_break_infinity = "在单次出牌中获得 1.79e308 的分数", - ach_cry_cryptid_the_cryptid = "在神秘生物上使用神秘生物", - ach_cry_exodia = "拥有 5 张域外小丑", - ach_cry_freak_house = "在拥有 Nice 小丑的情况下,打出由红桃 6 和红桃 9 组成的同花葫芦", - ach_cry_googol_play_pass = "为一张 Googol 游戏牌添加灌铅效果", - ach_cry_haxxor = "使用作弊代码", - ach_cry_home_realtor = "在底注 8 之前激活快乐之家(不使用均衡牌组/反物质牌组)", - ach_cry_jokes_on_you = "在底注 1 触发“笑料”Boss盲注的效果并赢得对局", - ach_cry_niw_uoy = "到达底注 -8", - ach_cry_now_the_fun_begins = "获得画布", - ach_cry_patience_virtue = "在打出第一手牌前等待薰衣草环 2 分钟,并击败该盲注", - ach_cry_perfectly_balanced = "在飞升注的难度下使用超平衡牌组获胜", - ach_cry_pull_request = "让 ://提交 创造出一张与它摧毁的小丑完全相同的牌", - ach_cry_traffic_jam = "完成所有的“高峰时段”挑战", - ach_cry_ult_full_skip = "在 1 个回合内赢得对局", - ach_cry_used_crash = "使用 ://崩溃", - ach_cry_what_have_you_done = "删除或献祭一张域外小丑", - ach_cry_pin = "在“别针”盲注中输掉游戏", - ach_cry_technically_positive = "获得一张负片的负片小丑", - ach_cry_youre_fucking_kidding = "弃掉一次 " .. localize("cry_WholeDeck", "poker_hands"), - ach_cry_stoned = "将 " .. localize("cry_Bulwark", "poker_hands") .. " 升至 420 级", - ach_cry_fucked = "将 " .. localize("cry_Clusterfuck", "poker_hands") .. " 升至 69 级", - ach_cry_despaired = "将 " .. localize("cry_UltPair", "poker_hands") .. " 升至 2222 级", - ach_cry_decked = "将 " .. localize("cry_WholeDeck", "poker_hands") .. " 升至 5252 级", - -- 译者注:原版英文文件中出现了键值覆盖(ach_cry_stoned 写了三次),此处已根据逻辑修复为正确的键值 + ach_cry_youre_fucking_kidding = Cryptid_config.family_mode and "你不是认真的吧" or "你他妈在逗我", + ach_cry_stoned = "石化", + ach_cry_fucked = Cryptid_config.family_mode and "乱成一锅粥" or "彻底摆烂", + ach_cry_despaired = "绝望", + ach_cry_decked = "满编", }, challenge_names = { c_cry_ballin = "炫酷风采", - c_cry_boss_rush = "挺进地牢 (Boss Rush)", - c_cry_dagger_war = "匕首之战", + c_cry_boss_rush = "进入地牢", + c_cry_dagger_war = "匕首战争", c_cry_joker_poker = "小丑扑克", c_cry_onlycard = "单卡挑战", - c_cry_rng = "随机数之神 (RNG)", + c_cry_rng = "随机挑战", c_cry_rush_hour = "高峰时段 I", c_cry_rush_hour_ii = "高峰时段 II", c_cry_rush_hour_iii = "高峰时段 III", - c_cry_sticker_sheet = "贴纸图鉴", - c_cry_sticker_sheet_plus = "贴纸图鉴+", + c_cry_sticker_sheet = "贴纸纸张", + c_cry_sticker_sheet_plus = "贴纸纸张+", }, dictionary = { - --设置菜单 - cry_set_features = "功能", - cry_set_music = "音乐", - cry_set_enable_features = "使用此选项卡来启用或禁用整个主题集合。", + b_blind = "盲注", + b_content_sets = "主题集合", + b_planet_rate = "星球牌出现率", + b_playing_cards = "游戏牌", + b_store = "储存", + b_tag = "标签", + b_tarot_rate = "塔罗牌出现率", + b_update_membership_cards = "更新会员卡小丑牌", + b_code_cards = "代码牌", + b_flip = "翻转", + b_merge = "融合", + b_pull = "拉取", + b_reset_gameset_modest = "重设游戏集设置(克制)", + b_reset_gameset_mainline = "重设游戏集设置(标准)", + b_reset_gameset_madness = "重设游戏集设置(疯狂)", + b_unique_cards = "独特牌", + cry_balanced_q = "平衡……?", + cry_baneful_warning = "跳过后将放逐最右侧的小丑牌", + cry_blind_baneful_pack = "回合结束后打开一个灾祸小丑包", + cry_code_suitless = "牌型不需要特定花色", + cry_demicolon = "强制触发!", + cry_destroyed_ex = "已摧毁!", + cry_divorced = "离婚了!", + cry_experimental = "实验模式", + cry_family = "家庭友好模式", + cry_force_tooltips = "强制显示工具提示", + cry_gameset_Custom = "自定义", + cry_gameset_custom = "已修改", + cry_gameset_madness = "疯狂(Madness)", + cry_gameset_mainline = "标准(Mainline)", + cry_gameset_modest = "克制(Modest)", + cry_highfive_ex = "击掌!", + cry_joke_placeholder = "(8的倍数)", + cry_mus_alt_bg = "背景音乐(MathIsFun_)", + cry_plus_card = "+1张牌", + cry_plus_code = "+1代码牌", + cry_sapling_a = "一张", + cry_sapling_an = "一张", + cry_tax_placeholder = "(X0.4盲注分数要求)", + k_content_set = "主题集合", + k_cry_baneful_pack = "灾祸小丑包", + k_cry_shiny = "闪亮", + k_downgraded_ex = "已降级!", + k_planet_nibiru = "无", + run_select_cry_antimatter = "反物质牌组", + run_select_cry_edeck_ed = "选择版本", + run_select_cry_edeck_ed_random = "随机版本", + run_select_cry_edeck_enh = "选择增强效果", + run_select_cry_edeck_enh_random = "随机增强效果", + run_select_cry_edeck_sk = "选择贴纸", + run_select_cry_edeck_sk_random = "随机贴纸", + run_select_cry_edeck_sl = "选择蜡封", + run_select_cry_edeck_sl_random = "随机蜡封", + run_select_cry_edeck_st = "选择花色", + run_select_cry_edeck_st_random = "随机花色", + rush_hour_reminder = "启用时钟和薰衣草环后才能游玩高峰时段", + cry_active = "激活", + cry_again_q = "再来?", + cry_circus_generic = "{V:#1#}#2#{}每个小丑给予{X:mult,C:white} X#3# {}倍率", + cry_code_apply = "应用", + cry_code_apply_previous = "应用之前的", + cry_code_cancel = "取消", + cry_code_create = "创建", + cry_code_create_previous = "创建之前的", + cry_code_enh = "输入增强", + cry_code_enter_card = "输入一张牌", + cry_code_enter_hand = "输入扑克牌型", + cry_code_empty = "[声明手牌]", + cry_code_execute = "执行", + cry_code_exit = "离开", + cry_code_exploit = "利用", + cry_code_exploit_previous = "利用之前的", + cry_code_hand = "输入扑克手牌", + cry_code_rank = "输入等级", + cry_critical_hit_ex = "致命一击!", + cry_critical_miss_ex = "致命失误!", + cry_curse = "诅咒", + cry_curse_ex = "诅咒!", + cry_debuff_obsidian_orb = "拥有所有已击败 Boss 的能力", + cry_debuff_oldarm = "必须打4张或更少的牌", + cry_debuff_oldflint = "同花不计分", + cry_debuff_oldhouse = "葫芦不计分", + cry_debuff_oldmark = "包含对子的牌型不计分", + cry_debuff_oldpillar = "顺子不计分", + cry_epic = "史诗", + cry_exotic = "域外", cry_feat_achievements = "成就", ["cry_feat_antimatter deck"] = "反物质牌组", cry_feat_blinds = "盲注", cry_feat_challenges = "挑战", ["cry_feat_code cards"] = "代码牌", - ["cry_feat_misc. decks"] = "杂项牌组", - ["cry_feat_https module"] = "HTTPS 模块", - ["cry_feat_timer mechanics"] = "计时机制", ["cry_feat_enhanced decks"] = "增强牌组", ["cry_feat_epic jokers"] = "史诗小丑", ["cry_feat_exotic jokers"] = "域外小丑", + ["cry_feat_https module"] = "HTTPS 模块", + cry_feat_jokerdisplay = "展示小丑 (没有意义)", ["cry_feat_m jokers"] = "M 小丑", cry_feat_menu = "自定义主菜单", ["cry_feat_misc."] = "杂项", + ["cry_feat_misc. decks"] = "杂项牌组", ["cry_feat_misc. jokers"] = "杂项小丑", - cry_feat_planets = "星球牌", - cry_feat_jokerdisplay = "JokerDisplay 兼容 (没啥用)", - cry_feat_tags = "标签", + ["cry_feat_more stakes"] = "注", + cry_feat_planets = "星球", cry_feat_sleeves = "牌套", - cry_feat_spectrals = "幻灵牌", + cry_feat_spectrals = "幻灵", cry_feat_spooky = "万圣节更新", - ["cry_feat_more stakes"] = "底注难度", + cry_feat_tags = "标签", + ["cry_feat_timer mechanics"] = "计时器机制", cry_feat_vouchers = "优惠券", - cry_mus_jimball = "小丑球 (Funkytown by Lipps Inc. - 受版权保护)", - cry_mus_code = "代码牌 (://LETS_BREAK_THE_GAME by HexaCryonic)", - cry_mus_exotic = "域外小丑 (Joker in Latin by AlexZGreat)", - cry_mus_high_score = "高分记录 (Final Boss [For Your Computer] by AlexZGreat)", - cry_mus_alt_bg = "背景音乐 (by MathIsFun_)", - cry_force_tooltips = "强制显示提示框", - cry_family = "家庭友好模式", - cry_experimental = "实验性模式", - - k_cry_program_pack = "程序补充包", - k_cry_meme_pack = "玩梗补充包", - k_cry_baneful_pack = "诅咒小丑包", - cry_baneful_warning = "跳过将会放逐最右侧的小丑", - - cry_critical_hit_ex = "暴击!", - cry_critical_miss_ex = "致命失误!", - - cry_potion1 = "-1 所有牌型等级", - cry_potion2 = "X1.15 盲注要求", - cry_potion3 = "-1 出牌和弃牌次数", - - cry_debuff_oldhouse = "无法打出葫芦", - cry_debuff_oldarm = "必须打出 4 张或更少的牌", - cry_debuff_oldpillar = "无法打出顺子", - cry_debuff_oldflint = "无法打出同花", - cry_debuff_oldmark = "包含对子的手牌不计分", - cry_debuff_obsidian_orb = "拥有所有已击败Boss的能力", - cry_blind_baneful_pack = "回合结束后,打开一个诅咒小丑包", - - cry_tax_placeholder = "(X0.4 盲注要求)", - cry_joke_placeholder = "(8 的倍数)", - - k_code = "代码", - k_chips = "筹码", - k_content_set = "主题集合", - b_content_sets = "主题集合", - --为什么原版里没有这些? - b_tag = "标签", - b_blind = "盲注", - rush_hour_reminder = "请启用“时钟”与“薰衣草环”机制来游玩高峰时段挑战", - - b_tarot_rate = "塔罗牌出现率", - b_planet_rate = "星球牌出现率", - - k_unique = "独特", - b_code_cards = "代码牌", - b_unique_cards = "独特卡牌", - b_pull = "拉取", - b_playing_cards = "扑克牌", - cry_hooked_ex = "被钩住了!", - k_end_blind = "结束盲注", - k_cry_shiny = "闪耀", - - cry_code_rank = "输入点数", - cry_code_enh = "输入增强效果", - cry_code_hand = "输入扑克牌型", - cry_code_enter_card = "输入一张卡牌", - cry_code_apply = "应用", - cry_code_apply_previous = "应用之前的", - cry_code_exploit = "利用", - cry_code_exploit_previous = "利用之前的", - cry_code_create = "创造", - cry_code_create_previous = "创造之前的", - cry_code_execute = "执行", - cry_code_cancel = "取消", - cry_code_enter_hand = "输入扑克牌型名称", - cry_code_with_suits = "包含花色", - cry_code_without_suits = "忽略花色", - cry_code_suitless = "手牌不需要特定花色", - cry_code_empty = "[声明手牌]", - cry_code_exit = "退出", - cry_code_antevoucher = "接下来的Boss盲注与优惠券", - cry_code_nextjokers = "接下来的商店小丑", - cry_code_nextcards = "接下来的抽牌", - - b_flip = "翻转", - b_merge = "融合", - b_store = "储存", - + cry_gameset_explanation = { + "选择游戏集配置选项以应用于此卡。", + }, + cry_gameset_disabled = "已禁用", + cry_gameset_exp = "实验性内容", + cry_gameset_exp_modest = "实验性内容(Modest)", + cry_gameset_exp_mainline = "实验性内容(Mainline)", + cry_gameset_exp_madness = "实验性内容(Madness)", + cry_gaming = "游戏中", + cry_gaming_ex = "开赌!", + cry_good_luck_ex = "祝你好运!", cry_hand_bulwark = "碉堡", cry_hand_clusterfuck = "一坨", cry_hand_ultpair = "至尊对子", - cry_asc_hands = "晋升牌型", - cry_p_star = "星型", - - cry_again_q = "再来一次?", - cry_balanced_q = "这平衡吗...?", - cry_curse = "诅咒", - cry_curse_ex = "诅咒!", - cry_demicolon = "半分号触发!", - cry_sobbing = "救救我...", - cry_gaming = "游戏中", - cry_gaming_ex = "开玩!", - cry_good_luck_ex = "祝你好运!", - cry_sus_ex = "内鬼!", - cry_jolly_ex = "欢愉起来!", - cry_highfive_ex = "击掌!", - cry_m_minus = "m", + cry_p_star = "星星", + cry_hooked_ex = "被勾住!", + cry_inactive = "Inactive", + cry_jolly_ex = "红红火火恍恍惚惚红红火火恍恍惚惚!", cry_m = "M", - cry_m_ex = "M!", + cry_m_ex = "M!", + cry_m_minus = "m", cry_minus_round = "-1 回合", + cry_mus_code = "代码牌 (://LETS_BREAK_THE_GAME)", + cry_mus_exotic = "域外小丑 (by AlexZGreat)", + cry_mus_high_score = "高分 (最终 Boss [For Your Computer] by AlexZGreat)", + cry_mus_jimball = "小丑球 (Funkytown by Lipps Inc.)", + cry_no_triggers = "无触发次数!", + cry_notif_jimball_1 = "小丑球", + cry_notif_jimball_2 = "版权提示", + cry_notif_jimball_d1 = "小丑球播放的音乐 Funkytown,", + cry_notif_jimball_d2 = "是受到版权保护的", + cry_notif_jimball_d3 = "不能用于流媒体和视频。", cry_plus_cryptid = "+1 神秘生物", - cry_plus_card = "+1 卡牌", - cry_plus_code = "+1 代码", - cry_no_triggers = "没有触发次数了!", - cry_unredeemed = "未被兑换...", - cry_active = "激活", - cry_inactive = "未激活", - cry_divorced = "已离婚!", - cry_destroyed_ex = "已摧毁!", - - k_disable_music = "禁用音乐", - - k_cry_epic = "史诗", - k_cry_exotic = "域外", + cry_potion1 = "-1 所有牌型等级", + cry_potion2 = "X1.15 盲注要求", + cry_potion3 = "-1 出牌和弃牌", + cry_set_enable_features = "选择要启用的功能(游戏重新启动后生效):", + cry_set_features = "功能", + cry_set_music = "音乐", + cry_sobbing = "救救我...", + cry_sus_ex = "骗子!", + cry_unredeemed = "Unredeemed...", + cry_view_set_contents = "查看集合中的项目", + cry_code_antevoucher = "接下来的Boss盲注和优惠券", + cry_code_nextjokers = "下一个商店的小丑", + cry_code_nextcards = "接下来抽到的牌", + cry_code_with_suits = "包括花色", + cry_code_without_suits = "忽略花色", + k_code = "代码", + k_chips = "筹码", k_cry_candy = "糖果", k_cry_cursed = "诅咒", - - k_downgraded_ex = "已降级!", - + k_cry_epic = "史诗", + k_cry_exotic = "域外", + k_cry_meme_pack = "玩梗包", + k_cry_program_pack = "代码包", + k_disable_music = "禁用音乐", + k_end_blind = "结束盲注", + k_hooked_ex = "钩住了!", k_planet_disc = "星周盘", k_planet_satellite = "天然卫星", - k_planet_universe = Cryptid_config.family_mode and "宇宙" or "TM的整个宇宙", - k_planet_nibiru = "无物", - - cry_notif_jimball_1 = "小丑球", - cry_notif_jimball_2 = "版权通知", - cry_notif_jimball_d1 = '小丑球播放的歌曲 "Funkytown",', - cry_notif_jimball_d2 = "受版权保护,不得用于", - cry_notif_jimball_d3 = "直播和视频中。", - - cry_gameset_explanation = { - "选择一个游戏设置集", - "以应用到此卡上。", - }, - cry_gameset_disabled = "已禁用", - cry_gameset_modest = "适度 (Modest)", - cry_gameset_mainline = "主线 (Mainline)", - cry_gameset_madness = "疯狂 (Madness)", - cry_gameset_custom = "已修改", - cry_gameset_Custom = "自定义", - cry_gameset_exp = "实验性", - cry_gameset_exp_modest = "实验性 (适度)", - cry_gameset_exp_mainline = "实验性 (主线)", - cry_gameset_exp_madness = "实验性 (疯狂)", - - cry_view_set_contents = "查看集合内项目", - - cry_sapling_an = "一张", - cry_sapling_a = "一张", - - b_reset_gameset_modest = "重置游戏设置集 (适度)", - b_reset_gameset_mainline = "重置游戏设置集 (主线)", - b_reset_gameset_madness = "重置游戏设置集 (疯狂)", - - cry_circus_generic = "{V:#1#}#2#{} 小丑每张提供 {X:mult,C:white} X#3# {} 倍率", + k_planet_universe = "整个TMD宇宙", + k_unique = "独特", }, labels = { - food_jokers = "食物小丑", banana = "香蕉", + code = "代码", pinned = "固定", cry_absolute = "绝对", - code = "代码", - unique = "独特", - cry_rigged = "灌铅", - cry_hooked = "钩住", cry_global_sticker = "全局", - cry_flickering = "闪烁", - cry_possessed = "作祟", - - cry_green_seal = "绿色蜡封", - cry_azure_seal = "蔚蓝蜡封", - + cry_function_sticker = "函数", cry_astral = "星界", + cry_azure_seal = "蔚蓝蜡封", cry_blur = "模糊", cry_double_sided = "双面", - cry_glass = "灰质琉璃", + cry_epic = "史诗", + cry_exotic = "域外", + cry_flickering = "闪烁", + cry_glass = "易碎", cry_glitched = "故障", cry_gold = "鎏金", + cry_green_seal = "秩绿蜡封", + cry_hooked = "钩住", cry_m = "欢愉", cry_mosaic = "马赛克", cry_noisy = "噪声", cry_oversat = "过曝", - - k_cry_epic = "史诗", - k_cry_exotic = "域外", + cry_possessed = "作祟", + cry_rigged = "灌铅", + food_jokers = "食物小丑", k_cry_candy = "糖果", k_cry_cursed = "诅咒", + k_cry_epic = "史诗", + k_cry_exotic = "域外", + unique = "独特", }, - rnj_loc_txts = { - stats = { - plus_mult = { "{C:red}+#2#{} 倍率" }, - plus_chips = { "{C:blue}+#2#{} 筹码" }, - x_mult = { "{X:red,C:white} X#2#{} 倍率" }, - x_chips = { "{X:blue,C:white} X#2#{} 筹码" }, - h_size = { "{C:attention}+#2#{} 手牌上限" }, - money = { "结算时获得 {C:money}$#2#{}" }, + tutorial = { + cry_intro_1 = { + "你好,我是{C:attention}约瑟夫·J·小丑{}!", + "欢迎来到{C:cry_exotic,E:1}Cryptid{}!", }, - stats_inactive = { - plus_mult = { "{C:inactive}(当前为 {C:red}+#1#{C:inactive} 倍率)" }, - plus_chips = { "{C:inactive}(当前为 {C:blue}+#1#{C:inactive} 筹码)" }, - x_mult = { "{C:inactive}(当前为 {X:red,C:white} X#1# {C:inactive} 倍率)" }, - x_chips = { "{C:inactive}(当前为 {X:blue,C:white} X#1# {C:inactive} 筹码)" }, - h_size = { "{C:inactive}(当前为 {C:attention}+#1#{C:inactive} 手牌上限)" }, - money = { "{C:inactive}(当前为 {C:money}$#1#{C:inactive})" }, + cry_intro_2 = { + "看起来你从未在这个存档中", + "玩过{C:cry_exotic,E:1}Cryptid{}。", + "让我来告诉你怎么玩!", + }, + cry_intro_3 = { + "*长出双手*", + }, + cry_intro_4 = { + "用几句话总结这个模组很难,", + "但我能说的是,你即将经历一段{C:cry_exotic,E:1}疯狂{}的旅程!", + "这可不是你熟悉的{C:attention}小丑扑克{}...", + }, + cry_intro_5 = { + "你可能从这些{C:cry_ascendant}游戏集{}中看出来了,我喜欢字母{C:attention}M{}。", + "选择一个游戏集,我来为你解释...", + "{s:0.8}注意:游戏集平衡仍在大力开发中。", + "{s:0.8}预计会频繁更新!", + }, + cry_modest_1 = { + "想体验接近原版的玩法?", + "那么{C:cry_ascendant}Modest{}游戏集适合你!", + }, + cry_modest_2 = { + "不过,还是要小心隐藏在", + "Cryptid中的各种机制!你永远不知道", + "下一轮会遇到什么...", + }, + cry_mainline_1 = { + "想{E:1,C:attention}打破{}游戏?好消息,", + "不用太离谱就能做到!", + }, + cry_mainline_2 = { + "这里的内容仍然很疯狂,但你能有机会", + "体验{C:cry_ascendant}成长{}系统。", + "只是别太放松...", + }, + cry_mainline_3 = { + "因为你会变得更强,但我也设计了一些", + "{E:1,C:dark_edition}Boss{},可能会让你后悔选择这个{C:cry_ascendant}游戏集{}...", + }, + cry_madness_1 = { + "想彻底{C:red,E:1}毁灭{}你的硬盘?", + "太有趣了!{C:cry_ascendant}Madness{}游戏集的口号是:", + "'平衡?{E:1,C:red}那是什么鬼东西!{}'", + }, + cry_madness_2 = { + "我花了数周无眠的、喝着{C:green}Mountain Dew{}的夜晚,", + "确保这个游戏集{C:cry_ascendant}绝对平衡{},只为你!", + }, + cry_madness_3 = { + "你会解锁所有内容,这样就能释放", + "Cryptid的{C:red,E:1}全部力量{}!", + "只是小心别让游戏{C:attention,E:1}崩溃{},", + "因为这可能在你失败前就发生...", }, + }, + poker_hand_descriptions = { + ["cry_Bulwark"] = { + "5张无等级,无花色的牌", + }, + ["cry_Clusterfuck"] = { + "至少8张不包含", + "对子、同花或顺子的牌", + }, + ["cry_UltPair"] = { + "两个两对,共两种花色", + "每对两对是一种花色", + "他们之间共有两种花色", + }, + ["cry_WholeDeck"] = { + "在一次出牌中,包含", + "52张牌的牌组中的每一张牌", + "你疯了?", + }, + ["cry_None"] = { "出牌包含0张牌" }, + + ["cry_Declare0"] = { "始终算作顺子" }, + ["cry_Declare1"] = { "始终算作同花" }, + ["cry_Declare2"] = { "始终算作葫芦" }, + ["cry_Declare0_suitless"] = { "始终算作顺子", "手牌不需要特定花色" }, + ["cry_Declare1_suitless"] = { "始终算作同花", "手牌不需要特定花色" }, + ["cry_Declare2_suitless"] = { "始终算作葫芦", "手牌不需要特定花色" }, + }, + poker_hands = { + cry_Bulwark = "碉堡", + cry_Clusterfuck = "一坨", + cry_UltPair = "至尊对子", + cry_WholeDeck = "一整副牌", + ["cry-Cluster Bulwark"] = "一团碉堡", + cry_None = "空气", + }, + rnj_loc_txts = { actions = { - make_joker = { "创造 {C:attention}#2#{} 张小丑" }, - make_tarot = { "创造 {C:attention}#2#{} 张{C:tarot}塔罗{}牌" }, - make_planet = { "创造 {C:attention}#2#{} 张{C:planet}星球{}牌" }, - make_spectral = { "创造 {C:attention}#2#{} 张{C:spectral}幻灵{}牌" }, - add_dollars = { "获得 {C:money}$#2#{}" }, + add_dollars = { + "获得{C:money}$#2#{}", + }, + make_joker = { + "生成{C:attention}#2#小丑{}牌", + }, + make_planet = { + "生成{C:attention}#2#{C:planet}星球{}牌", + }, + make_spectral = { + "生成{C:attention}#2#{C:spectral}幻灵{}牌", + }, + make_tarot = { + "生成{C:attention}#2#{C:tarot}塔罗{}牌", + }, + }, + conds = { + big = { + "如果{C:attention}盲注{}是{C:attention}大{C:attention}盲注{}", + }, + boss = { + "如果{C:attention}盲注{}是{C:attention}Boss{C:attention}盲注{}", + }, + buy_common = { + "如果是{C:blue}普通{}{C:attention}小丑{}", + }, + buy_uncommon = { + "如果是{C:green}罕见{}{C:attention}小丑{}", + }, + common = { + "如果是{C:blue}普通{}{C:attention}小丑{}", + }, + discards_left = { + "如果回合结束时剩余{C:red}#3#{}次弃牌", + }, + face = { + "如果卡牌是{C:attention}人头牌{}", + }, + first = { + "如果是{C:attention}第一次出牌{}", + }, + first_discard = { + "如果是{C:attention}第一次{C:attention}弃牌{}", + }, + hands_left = { + "如果回合结束时剩余{C:blue}#3#{}次出牌", + }, + joker = { + "如果卡牌是{C:attention}小丑{}", + }, + last = { + "如果是{C:attention}最后一次{}出牌", + }, + last_discard = { + "如果是{C:attention}最后一次{C:attention}弃牌{}", + }, + non_boss = { + "如果{C:attention}盲注{}是{C:attention}非Boss{C:attention}盲注{}", + }, + odds = { + "以{C:green}#4#/#3#{}的几率", + }, + or_less = { + "如果手牌最多包含{C:attention}#3#{}张牌", + }, + or_more = { + "如果手牌至少包含{C:attention}#3#{}张牌", + }, + planet = { + "如果卡牌是{C:planet}星球牌{}", + }, + poker_hand = { + "如果手牌是{C:attention}#3#{}", + }, + rank = { + "如果卡牌的点数是{C:attention}#3#{}", + }, + rare = { + "如果是{C:red}稀有{}{C:attention}小丑{}", + }, + small = { + "如果{C:attention}盲注{}是{C:attention}小{C:attention}盲注{}", + }, + spectral = { + "如果卡牌是{C:spectral}幻灵牌{}", + }, + suit = { + "如果卡牌是{V:1}#3#{}", + }, + tarot = { + "如果卡牌是{C:tarot}塔罗牌{}", + }, + uncommon = { + "如果是{C:green}罕见{}{C:attention}小丑{}", + }, }, contexts = { - open_booster = { "当一个{C:attention}补充包{}被打开时" }, - buying_card = { "当购买一张牌时" }, - selling_self = { "当这张牌被出售时" }, - selling_card = { "当任意牌被出售时" }, - reroll_shop = { "每次重掷时" }, - ending_shop = { "在{C:attention}商店{}结束时" }, - skip_blind = { "当一个{C:attention}盲注{}被跳过时" }, - skipping_booster = { "当任何{C:attention}补充包{}被跳过时" }, - playing_card_added = { "每当一张{C:attention}扑克牌{}被加入牌组时" }, - first_hand_drawn = { "当回合开始时" }, - setting_blind = { "当选择{C:attention}盲注{}时" }, - remove_playing_cards = { "当一张牌被摧毁时" }, - using_consumeable = { "当一张{C:attention}消耗牌{}被使用时" }, - debuffed_hand = { "如果打出的{C:attention}手牌{}是不被允许的" }, - pre_discard = { "在每次弃牌之前" }, - discard = { "每弃掉一张牌" }, - end_of_round = { "在{C:attention}回合{}结束时" }, - individual_play = { "每有一张卡牌计分时" }, - individual_hand_score = { "在计分期间,每有一张卡牌留在手中时" }, - individual_hand_end = { "在{C:attention}回合{}结束时,每有一张卡牌留在手中时" }, - repetition_play = { "重新触发已打出的卡牌" }, - repetition_hand = { "重新触发留在手中的卡牌" }, - other_joker = { "每一个{C:attention}小丑{}" }, - before = { "在每次打出{C:attention}手牌{}之前" }, - after = { "在每次打出{C:attention}手牌{}之后" }, + after = { + "每次{C:attention}出牌{}后", + }, + before = { + "每次{C:attention}出牌{}前", + }, + buying_card = { + "购买卡牌时", + }, + debuffed_hand = { + "如果已打出{C:attention}牌{}被削弱", + }, + discard = { + "为每张丢弃的牌", + }, + end_of_round = { + "回合结束时", + }, + ending_shop = { + "离开{C:attention}商店{}时", + }, + first_hand_drawn = { + "回合开始时", + }, + individual_hand_end = { + "回合结束时留在手中的每张牌", + }, + individual_hand_score = { + "结算期间留在手中的每张牌", + }, + individual_play = { + "为每张计分的牌", + }, joker_main = {}, + open_booster = { + "当{C:attention}补充包{}被打开时", + }, + other_joker = { + "每个{C:attention}小丑{}", + }, + playing_card_added = { + "每次将{C:attention}手牌{}添加到牌组时", + }, + pre_discard = { + "每次弃牌前", + }, + remove_playing_cards = { + "卡牌被摧毁时", + }, + repetition_hand = { + "重新触发留在手中的牌", + }, + repetition_play = { + "重新触发已打出的牌", + }, + reroll_shop = { + "重掷商店", + }, + selling_card = { + "售出卡牌时", + }, + selling_self = { + "售出此卡时", + }, + setting_blind = { + "选择{C:attention}盲注{}时", + }, + skip_blind = { + "跳过{C:attention}盲注{}时", + }, + skipping_booster = { + "跳过任何{C:attention}补充包{}时", + }, + using_consumeable = { + "使用{C:attention}消耗牌{}时", + }, }, - conds = { - buy_common = { "如果它是一张{C:blue}普通{}的{C:attention}小丑{}" }, - buy_uncommon = { "如果它是一张{C:green}罕见{}的{C:attention}小丑{}" }, - tarot = { "如果该牌是一张{C:tarot}塔罗{}牌" }, - planet = { "如果该牌是一张{C:planet}星球{}牌" }, - spectral = { "如果该牌是一张{C:spectral}幻灵{}牌" }, - joker = { "如果该牌是一张{C:attention}小丑{}" }, - suit = { "如果该牌的花色是 {V:1}#3#{}" }, - rank = { "如果该牌的点数是 {C:attention}#3#{}" }, - face = { "如果该牌是一张{C:attention}人头牌{}" }, - boss = { "如果{C:attention}盲注{}是{C:attention}Boss盲注{}" }, - non_boss = { "如果{C:attention}盲注{}是{C:attention}非Boss盲注{}" }, - small = { "如果{C:attention}盲注{}是{C:attention}小盲注{}" }, - big = { "如果{C:attention}盲注{}是{C:attention}大盲注{}" }, - first = { "如果是{C:attention}第一手牌{}" }, - last = { "如果是{C:attention}最后一手牌{}" }, - common = { "如果它是一张{C:blue}普通{}的{C:attention}小丑{}" }, - uncommon = { "如果它是一张{C:green}罕见{}的{C:attention}小丑{}" }, - rare = { "如果它是一张{C:red}稀有{}的{C:attention}小丑{}" }, - poker_hand = { "如果打出的牌型是 {C:attention}#3#{}" }, - or_more = { "如果打出的手牌包含 {C:attention}#3#{} 张或更多的牌" }, - or_less = { "如果打出的手牌包含 {C:attention}#3#{} 张或更少的牌" }, - hands_left = { "如果回合结束时还剩余 #3# 次 {C:blue}出牌{}" }, - discards_left = { "如果回合结束时还剩余 #3# 次 {C:red}弃牌{}" }, - first_discard = { "如果是{C:attention}第一次弃牌{}" }, - last_discard = { "如果是{C:attention}最后一次弃牌{}" }, - odds = { "有 {C:green}#4# / #3#{} 的几率" }, + stats = { + h_size = { + "{C:attention}+#2#{}手牌上限", + }, + money = { + "{C:money}+$#2#{}资金", + }, + plus_chips = { + "{C:blue}+#2#{}筹码", + }, + plus_mult = { + "{C:red}+#2#{}倍率", + }, + x_chips = { + "{X:blue,C:white}X#2#{}筹码", + }, + x_mult = { + "{X:red,C:white}X#2#{}倍率", + }, + }, + stats_inactive = { + h_size = { + "{C:inactive}(当前 {C:attention}+#1#{C:inactive} 手牌数目)", + }, + money = { + "{C:inactive}(当前 {C:money}+$#1#{C:inactive})", + }, + plus_chips = { + "{C:inactive}(当前 {C:blue}+#1#{C:inactive} 筹码)", + }, + plus_mult = { + "{C:inactive}(当前 {C:red}+#1#{C:inactive} 倍率)", + }, + x_chips = { + "{C:inactive}(当前 {X:blue,C:white} X#1# {C:inactive} 筹码)", + }, + x_mult = { + "{C:inactive}(当前 {X:red,C:white} X#1# {C:inactive} 倍率)", + }, }, }, v_dictionary = { - a_xchips = "X#1# 筹码", - a_powmult = "^#1# 倍率", - a_powchips = "^#1# 筹码", - a_powmultchips = "^#1# 倍率+筹码", - a_round = "+#1# 回合", + cry_trade_add = "#1#已通过交易兑换", + cry_trade_remove = "#1#已通过交易撤销兑换", + tax_hand = "最多为所需筹码的#1%", a_candy = "+#1# 糖果", - a_xchips_minus = "-X#1# 筹码", - a_powmult_minus = "-^#1# 倍率", + a_powchips = "^#1# 筹码", a_powchips_minus = "-^#1# 筹码", + a_powmult = "^#1# 倍率", + a_powmult_minus = "-^#1# 倍率", + a_powmultchips = "^#1# 倍率+筹码", a_powmultchips_minus = "-^#1# 倍率+筹码", + a_round = "+#1# 回合", a_round_minus = "-#1# 回合", a_tag_minus = "-#1# 标签", a_tags_minus = "-#1# 标签", - a_tag = "+#1# 标签", - a_tags = "+#1# 标签", - - cry_sticker_name = "#1#贴纸", + a_tag = "#1# 标签", + a_tags = "#1# 标签", + a_xchips = "X#1# 筹码", + a_xchips_minus = "-X#1# 筹码", + cry_art = "美术:#1#", + cry_code = "程序:#1#", + cry_idea = "想法:#1#", cry_sticker_desc = { - "曾在#2##1#", - "#2#注#3#难度下", - "使用此小丑赢得游戏", - }, - tax_hand = "最高为需求筹码的 #1#%", - cry_art = "美术设计: #1#", - cry_code = "程序代码: #1#", - cry_idea = "创意提供: #1#", - cry_trade_add = "#1# 已通过交易兑换", - cry_trade_remove = "#1# 已通过交易退回", + "使用这张小丑", + "在#2##1##2#注#3#", + "难度下获胜", + }, + cry_sticker_name = "#1# 贴纸", }, v_text = { - ch_c_cry_all_perishable = { "所有小丑均为{C:eternal}易腐{}状态" }, - ch_c_cry_all_rental = { "所有小丑均为{C:eternal}租赁{}状态" }, - ch_c_cry_all_pinned = { "所有小丑均为{C:eternal}固定{}状态" }, - ch_c_cry_all_banana = { "所有小丑均为{C:eternal}香蕉{}状态" }, - ch_c_all_rnj = { "所有小丑均为{C:attention}随机小丑{}" }, - ch_c_cry_sticker_sheet_plus = { "所有可购买物品都附带所有可能的贴纸" }, - ch_c_cry_rush_hour = { "所有Boss盲注均为{C:attention}时钟{}或{C:attention}薰衣草环{}" }, - ch_c_cry_rush_hour_ii = { "所有盲注均为{C:attention}Boss盲注{}" }, + ch_c_all_rnj = { + "所有小丑都是{C:attention}随机小丑{}", + }, + ch_c_cry_all_banana = { + "所有小丑都是{C:eternal}香蕉{}", + }, + ch_c_cry_all_perishable = { + "所有小丑都是{C:eternal}易腐{}", + }, + ch_c_cry_all_pinned = { + "所有小丑都是{C:eternal}固定{}", + }, + ch_c_cry_all_rental = { + "所有小丑都是{C:eternal}租赁{}", + }, + ch_c_cry_no_boosters = { + "{C:attention}补充包{}不再出现在商店中", + }, + ch_c_cry_no_consumables = { + "不再出现{C:attention}消耗牌{} ", + }, + ch_c_cry_no_rerolls = { + "禁止{C:attention}重掷{}", + }, + ch_c_cry_no_tags = { + "跳过功能已{C:attention}禁用{}", + }, + ch_c_cry_no_vouchers = { + "{C:attention}优惠券{}不再出现在商店中", + }, + ch_c_cry_rush_hour = { + "所有Boss 盲注都是{C:attention}时钟{}或{C:attention}薰衣草循环", + }, + ch_c_cry_rush_hour_ii = { + "所有盲注都是{C:attention}Boss 盲注{}", + }, ch_c_cry_rush_hour_iii = { - "{C:attention}时钟{}与{C:attention}薰衣草环{}的倍率增长速度变为{C:attention}两倍{}", + "{C:attention}时钟{}和{C:attention}薰衣草循环{}的规模是{C:attention}两倍{}快", + }, + ch_c_cry_sticker_sheet_plus = { + "所有可购买的物品都有所有贴纸", }, - ch_c_cry_no_tags = { "跳过盲注已被{C:attention}禁用{}" }, - ch_c_cry_no_vouchers = { "{C:attention}优惠券{}将不再出现于商店中" }, - ch_c_cry_no_boosters = { "{C:attention}补充包{}将不再出现于商店中" }, - ch_c_cry_no_rerolls = { "重掷功能已被{C:attention}禁用{}" }, - ch_c_cry_no_consumables = { "{C:attention}消耗牌{}将不再出现" }, }, - -- 这里包含了非常公平牌组在不出优惠券时的疯狂嘲讽语录 + -- 感谢众多社区成员为这些俏皮话(quips)做出的贡献! + -- 贡献者太多,无法一一列出,请查看此处:https://discord.com/channels/1116389027176787968/1209506360987877408/1237971471146553406 + -- 以及此处:https://discord.com/channels/1116389027176787968/1219749193204371456/1240468252325318667 very_fair_quips = { - { "寄", "没有优惠券", "给你" }, - { "蠢货", "你真以为我会", "给你发优惠券?" }, - { "想得美!", "这里根本没有优惠券!", "(拉胯版特供)" }, - { "纯属技术问题", "想象一下只要够强", "就能拿到优惠券" }, - { "管理层的", "小丑吉姆波", "忘了进货了" }, - { "哎呀!", "没有优惠券", "" }, - { "你这个小丑,", "干嘛盯着", "这边看?哈哈" }, - { "你要的优惠券", "被藏在", "另一个城堡里了" }, - { "$0", "空白优惠券", "(懂我意思吗?)" }, - { "错误", "无法对NIL值进行运算", "(tier4vouchers.lua 崩了)" }, - { "100% 免费", "全场优惠券", "(只要你不嫌弃早被人买光了)" }, - { "请稍后再试", "提示:反正你也没", "足够的钱买" }, - { "哈?", "“优惠券”?", "那是个什么东西..." }, - { "按住 “R” 键", "来立刻重新进货", "所有优惠券" }, - { "你知道吗?", "按下 ALT+F4", "就能拿到免费的优惠券!" }, - { "抱歉,", "因为资金短缺", "我们砍掉了优惠券" }, - { "请拨打 1-600-JIMBO", "来给您的", "优惠券体验打个分" }, - { "击败", "底注 39 的 Boss盲注", "即可补充库存" }, - { "魔术表演:", "我把这张优惠券", "变不见了!" }, - { "为什么", "优惠券长得像", "写字台?" }, - { "我们已撤回", "您的优惠券,它们被拿去", "用到别人的对局里了" }, - { "为什么要叫优惠券", "难道是因为", "多重倍率辣得吃不下筹码" }, - { "抱歉", "由于技术故障,优惠券正在经历", "薛定谔的打折" }, - { "很遗憾", "关于优惠券系统的重写更新", "已经被取消了" }, - { "击败", "Boss盲注", "除了浪费时间什么也不会发生" }, - { "鸟儿在歌唱,", "花儿在绽放,", "像你这样的孩子..." }, - { "我们很抱歉地通知您", "所有优惠券均已被召回,", "因为它们沾染了沙门氏菌" }, - { "优惠券未能送达", "因为规划的商店占地面积", "严重超出了200%的预算" }, - { "你很喜欢", "买优惠券,对吧?", "你这个优惠券狂鬼" }, - { "优惠券池", "!异常!", "查无此券" }, - { "这里", "根本", "没有优惠券" }, - { "世上没有圣诞老人,", "而且,", "也没有优惠券!" }, - { "", "优惠券't", "" }, - { "你", "刚刚输掉了", "这场游戏" }, - { "在如此艰难的时期", "要不要我给你", "来个好蛋?" }, - { "出门摸摸草吧", "别在这", "死磕这个牌组了" }, - { "你其实现在", "本可以去玩蓝色牌组的", "对吧" }, - { "免费域外小丑!", "快来拿,在它", "卖完之前 (已售罄)" }, - { "证明他们是错的", "花 $10 去买一张", "隐形优惠券吧!" }, - { "", "没券咯?", "" }, { - "看到这条广告了吗?", - "只要你看到了,它就奏效了", - "你本可以拥有它的", - }, - { "你现在错过了", "至少 5 张优惠券", "噔 噔 噔 噔 噔~" }, - { "10", "20 没有优惠券 XD", "30 返回 10" }, - { "优惠券", "是一项高级功能", "需支付 $199.99 小丑币解锁" }, - { "真正的无券纯享版!", "仅限飞升注", "超平衡牌组特供" }, - { "喜欢您的", "优惠券体验吗?请在大众点评上", "给我们一个五星好评吧" }, + "寄", + "没有优惠券", + "给你", + }, + { + "蠢货", + "你真以为我会", + "给你优惠券?", + }, + { + "不行!", + "这里没有优惠券!", + "(崩溃版)", + }, + { + "操作水平问题", + "想象一下能", + "获得优惠券的水平", + }, + { + "金宝", + "管理层", + "忘记补货了", + }, + { + "哎呀!", + "没有优惠券", + "", + }, + { + "你这个小丑,", + "你还在这", + "看什么看呢?哈哈", + }, + { + "优惠券", + "在", + "另一个城堡", + }, -- 致敬《超级马里奥》系列经典的“公主在另一座城堡”台词 + { + "$0", + "空白优惠券", + "(明白了吗?)", + }, + { + "错误", + "无法对 NIL 值进行算术运算", + "(T4优惠券.lua)", + }, + { + "100% OFF", + "所有优惠券", + "(有人已经买了)", + }, + { + "稍后再试", + "提示:你没有", + "足够的钱", + }, + { + "啊?", + "优惠券 ", + "那甚至不是一个词...", + }, + { + "按住 R", + "补货", + "所有优惠券", + }, -- 某些游戏中按住 R 键可以刷新重开 + { + "你知道吗?", + "按 ALT+F4", + "会得到免费优惠券!", + }, + { + "对不起", + "由于预算削减", + "没有优惠券", + }, + { + "拨打 1-600-JIMBO", + "来评价你的", + "优惠券体验", + }, -- 仿照美国免费电话广告的常见格式 + { + "击败", + "底注39的BOSS盲注", + "以补货", + }, + { + "来个魔术", + "我把这张优惠券", + "变消失了~", + }, + { + "为什么优惠券像", + "写字台一样?", + }, -- 致敬《爱丽丝梦游仙境》中疯帽子的著名谜语“为什么乌鸦像写字台?” + { + "我们已经撤回了", + "你的优惠券,它们", + "在其他局中会更好用", + }, + { + "为什么叫优惠券", + "既不优惠", + "又没有券", + }, -- 已经尽量贴近原文的幽默感,致敬了一个网络梗 + { + "对不起", + "优惠券正在经历", + "VOUCHIFIA ABORTUS", + }, + { + "不幸的是", + "优惠券重写更新", + "已被取消", + }, + { + "击败", + "BOSS 盲注", + "以改变……啥都不变", + }, + { + "鸟儿在歌唱", + "花儿在绽放", + "像你这样的孩子...", + }, -- 出自游戏《传说之下》(Undertale)中经典角色Sans的著名台词 + { + "我们很抱歉", + "由于沙门氏菌污染", + "所有优惠券都已被召回", + }, + { + "优惠券未能到达", + "由于商店布局超出", + "200% 预算", + }, + { + "你喜欢", + "买优惠券,对吧", + "你是优惠券买家", + }, + { + "优惠券", + "!E", + "优惠券池", + }, + { + "没有", + "优惠券", + }, + { + "没有圣诞老人", + "也没有优惠券", + }, + { + "", + "优惠券't", + "", + }, + { + "你", + "刚刚输掉了", + "游戏", + }, + { + "我可以给你", + "一个漂亮的鸡蛋", + "在这些困难时期?", + }, -- 源自美国经典爆笑喜剧《费城永远阳光灿烂》(It's Always Sunny in Philadelphia) + { + "出门摸摸草", + "而不是玩", + "这个牌组", + }, -- 网络流行语 “touch grass”,用来调侃沉迷网络的人 + { + "你现在可以", + "玩蓝色牌组", + "对吧", + }, + { + "免费域外小丑!", + "快来拿,在它还没", + "卖完之前(已售罄)", + }, -- 疑似灵感来自《命运2》 + { + "证明他们错了", + "购买一张隐形", + "优惠券,仅需 $10", + }, + { + "", + "没有优惠券?", + "", + }, + { + "看到这个广告了吗?", + "如果你看到了,那就说明它有效", + "你也可以拥有它", + }, + { + "你现在错过了", + "至少 5 张优惠券", + "噔噔等噔~", + }, + { + "10", + "20 没有优惠券 XD", + "30 GOTO 10", + }, -- 模仿老式 BASIC 编程语言,效果为无限循环输出“没有优惠券” + { + "优惠券", + "是一项高级功能", + "$199.99 JOLLARS 解锁", + }, + { + "真正的无优惠券! ! ", + "仅限飞升注", + "超平衡的牌组", + }, + { + "享受你的", + "优惠券体验吗?在 JESTELP 上", + "给我们一个五星评价", + }, { "免费优惠券", - "火辣的优惠券就在你附近", - "仅需一招即可快速获取优惠券", + "火辣的单身优惠券就在你附近", + "使用这个技巧快速获得优惠券", + }, + { + "隆重介绍", + "第一张 T0 优惠券!", + "(即将来到 Cryptid 1.0)", }, - { "隆重介绍", "史上第一张 0 阶优惠券!", "(即将随 Cryptid 1.0 上线)" }, { "一张优惠券!", - "只不过它仅存在于你的想象中", - "我是说,我们猜你肯定想要", + "但它只是想象中的", + "我还以为你想要呢", + }, + { + "关闭广告拦截器", + "没有广告,我们就不能", + "向你出售优惠券", + }, + { + "如果你有", + "关于这个的问题", + "请通过 NORESPONSE@JMAIL.COM 发送电子邮件给我们", + }, + { + "没有足够的钱", + "来购买这张优惠券", + "所以我们为什么要把它放在这里?", + }, + { + "想要优惠券吗?", + "那就闭嘴", + "你不能得到任何优惠券 笑死", }, - { "请关闭广告拦截器", "如果没有广告,我们", "怎么把优惠券卖给你" }, { - "如果您对本服务", - "有任何不满,", - "请发送邮件至 NORESPONSE@JMAIL.COM", - }, - { "反正你的钱也不够", "买不起这张优惠券", "那我们干嘛把它放出来?" }, - { "想要优惠券?", "给我闭嘴吧", "你这辈子都别想拿到 哈哈" }, - { "^$%& 不给", "优惠券 ^%&% %&$^% 去", "$%&%%$ %&$&*%$^ 你的" }, - { "一张优惠券 (信任我)", "|\\/|", "|/\\|" }, + "^$%& 不", + "优惠券 ^%&% %&$^% 给你", + "$%&%%$ %&$&*%$^", + }, + { + "一张优惠券 (相信)", + "|/|", + "|/|", + }, { "... --- ...", ".--. .-.. .- -.-- . .-. -.. . -.-. --- -.. . -.. -- --- .-. ... .", "-.-. --- -.. . - --- ..-. .. -. -.. .- ...- --- ..- -.-. .... . .-.", + }, -- 摩斯密码的游戏彩蛋。解码内容如下:“SOS”、“PLAYER DECODED MORSE”、“CODE TO FIND A VOUCHER” + { + "开始游戏 > 新一局", + "盯着屏幕什么也不做", + "一个小时或两个小时", }, - { "新游戏 > 开始", "然后盯着空荡荡的商店", "傻看一两个小时" }, - { "我们非常抱歉", "上一位客人因为恐慌", "买空了所有的优惠券" }, - { "没买到优惠券的", "感觉", "怎么样?" }, - { "吉姆波投了个大失败", "然后把所有的", "优惠券扔进了沟里" }, - { "尝试索引", "字段 '优惠券'", "(这是一个 NIL 空值)" }, { - "哦,你真以为读完这些废话就能把优惠券变回来?", - "很抱歉告诉你,这副牌组里压根就没有你在找的优惠券。", - "这段长得离谱的文本就是专门设计出来浪费你阅读的时间和精力的。", + "我们非常抱歉", + "上一个人紧急购买了", + "所有优惠券", }, - { "请访问", "https://youtu.be/dQw4w9WgXcQ", "获取免费优惠券" }, + { + "没有优惠券", + "可买的感觉如何", + }, + { + "金宝投掷出 1", + "把所有优惠券", + "扔进了一个沟里", + }, -- 没找到出处,但我猜想应该会有 + { + "尝试索引", + "字段 '优惠券'", + "(一个 NIL 值)", + }, -- Lua 编程错误提示,指向开发过程中的 nil 值引用 + { + "哦,你真的以为阅读所有这些行会让你的优惠券回来?", + "很抱歉告诉你,这副牌中没有你所寻求的优惠券。", + "这个异常长的文本是为了浪费你的时间和精力而设计的。", + }, + { + "访问", + "https://youtu.be/dQw4w9WgXcQ", + "获取免费优惠券", + }, -- 访问这个网站获得同等效果:https://www.youtube.com/watch?v=dQw4w9WgXcQ }, }, }