Technical Requirements for C++ Game Developer
- Modern C++ (C++11/14/17/20) with OOP patterns
- Template metaprogramming
- Memory pools and custom allocators
- Cache-friendly data structures
- Bit manipulation and optimization
- Unreal Engine (blueprints, C++ API)
- Unity (C# with native plugin development)
- Custom engine architecture
- Entity-Component-System (ECS) design
- Scene graph and rendering pipeline
- DirectX 11/12 (Windows)
- Vulkan (cross-platform)
- OpenGL (legacy support)
- Shader programming (HLSL, GLSL, SPIR-V)
- GPU profiling and optimization
- Linear algebra and 3D mathematics
- Physics engines (PhysX, Havok, Bullet)
- Collision detection algorithms
- Animation systems and skeletal animation
- Pathfinding (A*, navmesh)
- Visual Studio with game development workload
- Profiling tools (Intel VTune, NVIDIA Nsight)
- Asset pipeline tools
- Version control for large binary files
- CI/CD for automated builds
- Windows SDK
- PlayStation/Xbox SDK (console development)
- Nintendo SDK
- Mobile platforms (iOS/Android NDK)
- WebAssembly (emscripten)
- Client-server architecture
- Prediction and reconciliation
- UDP-based game networking
- Matchmaking and lobby systems
- Anti-cheat mechanisms
- Game design patterns (singleton, observer, state machine)
- Asset management and streaming
- Audio middleware (FMOD, Wwise)
- UI/UX implementation
- Performance budgeting and profiling