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README.md

Game Development

Technical Requirements for C++ Game Developer

Core Skills

C++ Programming

  • Modern C++ (C++11/14/17/20) with OOP patterns
  • Template metaprogramming
  • Memory pools and custom allocators
  • Cache-friendly data structures
  • Bit manipulation and optimization

Game Engines

  • Unreal Engine (blueprints, C++ API)
  • Unity (C# with native plugin development)
  • Custom engine architecture
  • Entity-Component-System (ECS) design
  • Scene graph and rendering pipeline

Graphics Programming

  • DirectX 11/12 (Windows)
  • Vulkan (cross-platform)
  • OpenGL (legacy support)
  • Shader programming (HLSL, GLSL, SPIR-V)
  • GPU profiling and optimization

Physics & Math

  • Linear algebra and 3D mathematics
  • Physics engines (PhysX, Havok, Bullet)
  • Collision detection algorithms
  • Animation systems and skeletal animation
  • Pathfinding (A*, navmesh)

Tools & Technologies

Development Tools

  • Visual Studio with game development workload
  • Profiling tools (Intel VTune, NVIDIA Nsight)
  • Asset pipeline tools
  • Version control for large binary files
  • CI/CD for automated builds

Platform SDKs

  • Windows SDK
  • PlayStation/Xbox SDK (console development)
  • Nintendo SDK
  • Mobile platforms (iOS/Android NDK)
  • WebAssembly (emscripten)

Networking

  • Client-server architecture
  • Prediction and reconciliation
  • UDP-based game networking
  • Matchmaking and lobby systems
  • Anti-cheat mechanisms

Domain Knowledge

  • Game design patterns (singleton, observer, state machine)
  • Asset management and streaming
  • Audio middleware (FMOD, Wwise)
  • UI/UX implementation
  • Performance budgeting and profiling