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[D3D12] Efficiency: collapse barriers #1

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@Ravbug

Currently, the D3D12 backend does not collapse ResourceBarrier commands. This is inefficient.
image
CommandBufferD3D12 handles all barrier usage automatically. We may want to consider an approach similar to what CommandBufferVk does in order to satisfy Vulkan's (more strict) barrier rules.

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    help wantedExtra attention is neededperformanceSomething is running slower than it should

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