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Roadmap: improve distance LOD visual quality #686

@MichaelFisher1997

Description

@MichaelFisher1997

Goal

Improve distance LOD visual quality while keeping the system engine-native, incremental, and safe to ship.

Scope

This roadmap covers the rendering, data, meshing, streaming, persistence, and quality-control work needed to make distant terrain look more stable, detailed, and configurable.

Phase Issues

Success Criteria

  • Distant terrain transitions are less visible during movement.
  • LOD boundaries avoid cracks, holes, and obvious tile borders.
  • Far terrain better represents water, cliffs, vegetation, caves, and overhang-prone terrain.
  • LOD startup and movement streaming remain stable under normal gameplay.
  • Cached LOD source data avoids needless regeneration across sessions.
  • Quality can be tuned without code changes.

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