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Epic: Refresh Overworld Block and Biome Roadmap #616

@MichaelFisher1997

Description

@MichaelFisher1997

Summary

Supersedes #138 and #139 with an implementation-focused roadmap for blocks, render shapes, biome definitions, and biome decoration.

Current State

  • Block registry and data-driven block definitions exist under modules/world-core.
  • Cross/billboard vegetation rendering is implemented via RenderShape.cross and the cross mesher.
  • Current block IDs use u8 with MAX_BLOCK_TYPES = 256.
  • Current overworld biome registry has 21 biome definitions.
  • Existing biome generation supports terrain, surface/filler blocks, colors, vegetation densities, and tree profiles.

Goals

  • Keep roadmap tracking aligned with the current codebase.
  • Prioritize overworld gameplay and visual variety before Nether, End, and cave biomes.
  • Split work into small issues with clear dependencies.
  • Decide block ID capacity before expanding toward the old 322-block roadmap.

Non-Goals For First Phase

  • Nether biomes.
  • End biomes.
  • Full decorative/building block parity.
  • Mobs and structures.

Sub-Issues

Phase 0: Foundation Decisions

These can run in parallel.

Phase 1: Shared Foundations

These can run in parallel with Phase 0, but should land before dependent Phase 2/3 work.

Phase 2: Block, Aquatic, and Render Packs

These can run in parallel once their listed dependencies are ready.

Phase 3: Biome Expansion

These are intended as parallel biome implementation tracks after the relevant block, render-shape, aquatic, and decoration foundations exist.

Dependency Notes

Notes From Superseded Issues

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