How to detect a player misjump? #718
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I can tell when there will be a scripted misjump (-- I can do so via - |
Replies: 5 comments
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There is no way of knowing if the player will have non-scripted misjump, apart from checking whether the player is pitching up/down during the |
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Thanks, phkb. Might I request that there become a way of knowing? For, I have a worldscript that does work, on |
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Given the variety of ways that a misjump can happen, would it not make more sense to use the |
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Especially as, sometimes, mission scripts might want to override the default interstellarSpaceWillPopulate event, which would then include your tweaks by default. |
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I think you are right. Thank you very much. It's going to involve a fairly large refactoring of my script, but my script will be better for it! |
Given the variety of ways that a misjump can happen, would it not make more sense to use the
interstellarSpaceWillPopulatepopulator event to do any work in interstellar space?