Skip to content

Effect of players entering and leaving water should be completely silent below some threshold, most likely tied to whether the player is walking or not #1952

@AdamTadeusz

Description

@AdamTadeusz

#1938
Does not consider the player's walking state, probably should. As pointed out by niar, in the original other players do not generate any wading noises when walking silently in water, so this extra effect unique to nt;re also shouldn't play when walking silently

Metadata

Metadata

Assignees

No one assigned

    Labels

    GameplayStuff that isn't gamemode or weapon specific, such as spectating, audio, configs.SoundIssues related to audio or sound in some way

    Type

    No type

    Projects

    No projects

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions