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Copy pathlua_obj.c
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258 lines (194 loc) · 5.7 KB
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#include "lua_obj.h"
#include "lua_script.h"
#include "lua_udata.h"
#include "obj.h"
#define OBJ_FIELDS(X) \
X(type), \
X(fuse), \
X(x), X(y), X(z), \
X(radius), \
X(momx), X(momy), X(momz), \
X(groundz), \
X(onground), \
X(scale), \
X(gravity), \
X(angle), \
X(angleoffset), \
X(sprite), X(frame), X(color), \
X(overlaysprite), X(overlayframe), X(overlaycolor), \
X(dropshadow), \
X(interactive), \
X(kartdata), \
X(valid), \
UDATA_DECL(obj_t, OBJ_FIELDS);
static int luaobj_get(lua_State *L)
{
obj_t *o = UDATA_GET(L, 1, obj_t);
int field = udata_getfield(L, UDATA_FIELDS_REF(obj_t));
if (!(o && o->valid))
{
if (field == UDATA_FIELD_NUM(valid))
{
lua_pushboolean(gL, false);
return 1;
}
else
return luaL_error(L, "accessed " UDATA_TYPENAME(obj_t) " does not exist anymore, please check .valid field first");
}
#define INTFIELD_GET(name) \
case UDATA_FIELD_NUM(name): \
lua_pushinteger(L, o->name); \
break;
#define FLOATFIELD_GET(name) \
case UDATA_FIELD_NUM(name): \
lua_pushnumber(L, o->name); \
break;
#define BOOLFIELD_GET(name) \
case UDATA_FIELD_NUM(name): \
lua_pushboolean(L, o->name); \
break;
switch (field)
{
INTFIELD_GET(type);
INTFIELD_GET(fuse);
FLOATFIELD_GET(x);
FLOATFIELD_GET(y);
FLOATFIELD_GET(z);
FLOATFIELD_GET(radius);
FLOATFIELD_GET(momx);
FLOATFIELD_GET(momy);
FLOATFIELD_GET(momz);
FLOATFIELD_GET(groundz);
BOOLFIELD_GET(onground);
FLOATFIELD_GET(scale);
FLOATFIELD_GET(gravity);
FLOATFIELD_GET(angle);
FLOATFIELD_GET(angleoffset);
INTFIELD_GET(sprite);
INTFIELD_GET(frame);
INTFIELD_GET(color);
INTFIELD_GET(overlaysprite);
INTFIELD_GET(overlayframe);
INTFIELD_GET(overlaycolor);
BOOLFIELD_GET(dropshadow);
BOOLFIELD_GET(interactive);
case UDATA_FIELD_NUM(kartdata):
if (o->type == OBJ_KART)
udata_push(L, o->extradata, UDATA_TYPENAME(kartdata_t), false);
else
lua_pushnil(L);
break;
BOOLFIELD_GET(valid);
default:
udata_custom_get(L);
break;
}
return 1;
}
static int luaobj_set(lua_State *L)
{
obj_t *o = UDATA_GET(L, 1, obj_t);
int field = udata_getfield(L, UDATA_FIELDS_REF(obj_t));
if (!(o && o->valid))
{
return luaL_error(L, "accessed " UDATA_TYPENAME(obj_t) " does not exist anymore, please check .valid field first");
}
#define READONLY(name) \
case UDATA_FIELD_NUM(name): \
return luaL_error(L, "Field " #name " is read only"); \
break;
#define INTFIELD_SET(name) \
case UDATA_FIELD_NUM(name): \
o->name = luaL_checkinteger(L, 3); \
break;
#define INTFIELD_SET_RANGE(name, rangemin, rangemax) \
case UDATA_FIELD_NUM(name): \
{ \
int val = luaL_checkinteger(L, 3); \
if (val < rangemin || val >= rangemax) \
return luaL_error(L, "Field " #name " value is out of range [%d, %d)", rangemin, rangemax); \
o->name = val; \
} \
break;
#define FLOATFIELD_SET(name) \
case UDATA_FIELD_NUM(name): \
o->name = luaL_checknumber(L, 3); \
break;
#define BOOLFIELD_SET(name) \
case UDATA_FIELD_NUM(name): \
o->name = lua_toboolean(L, 3); \
break;
switch (field)
{
READONLY(type);
INTFIELD_SET(fuse);
FLOATFIELD_SET(x);
FLOATFIELD_SET(y);
FLOATFIELD_SET(z);
FLOATFIELD_SET(radius);
FLOATFIELD_SET(momx);
FLOATFIELD_SET(momy);
FLOATFIELD_SET(momz);
READONLY(groundz);
READONLY(onground);
FLOATFIELD_SET(scale);
FLOATFIELD_SET(gravity);
FLOATFIELD_SET(angle);
FLOATFIELD_SET(angleoffset);
INTFIELD_SET_RANGE(sprite, 0, NUMSPRITES);
INTFIELD_SET(frame);
INTFIELD_SET_RANGE(color, 0, NUMSKINCOLORS);
INTFIELD_SET_RANGE(overlaysprite, 0, NUMSPRITES);
INTFIELD_SET(overlayframe);
INTFIELD_SET_RANGE(overlaycolor, 0, NUMSKINCOLORS);
BOOLFIELD_SET(dropshadow);
BOOLFIELD_SET(interactive);
READONLY(valid);
default:
udata_custom_set(L);
break;
}
return 0;
}
static int luaobj_create(lua_State *L)
{
float x = luaL_checknumber(L, 1);
float y = luaL_checknumber(L, 2);
objtype_t type = luaL_checkinteger(L, 3);
if (type < 0 || type >= NUMOBJTYPES)
return luaL_error(L, "object type is out of range [0, %d]", NUMOBJTYPES);
obj_t *o = obj_create(x, y, type);
udata_push(L, o, UDATA_TYPENAME(obj_t), true);
return 1;
}
static int luaobj_remove(lua_State *L)
{
obj_t *o = UDATA_GET(L, 1, obj_t);
/* Passing nil or invalid objects is safe */
if (!(o && o->valid))
return 0;
o->valid = false;
return 0;
}
static const luaL_Reg obj_lib[] = {
{"create", luaobj_create},
{"remove", luaobj_remove},
{NULL, NULL},
};
void luaobj_init(void)
{
UDATA_REGISTER(gL, obj_t);
lua_pushcfunction(gL, luaobj_get);
lua_setfield(gL, -2, "__index");
lua_pushcfunction(gL, luaobj_set);
lua_setfield(gL, -2, "__newindex");
lua_pop(gL, 1);
lua_newtable(gL);
luaL_setfuncs(gL, obj_lib, 0);
lua_setglobal(gL, "obj");
/* TODO - adding new object types, for now just adding constants for existing ones */
#define ADDCONST(name) lua_pushinteger(gL, name); lua_setglobal(gL, #name);
ADDCONST(OBJ_KART);
ADDCONST(OBJ_PARTICLE);
ADDCONST(OBJ_EXPLOSION);
}