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Copy paththreadedBST.cpp
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353 lines (313 loc) · 9.3 KB
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Copy paththreadedBST.cpp
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353 lines (313 loc) · 9.3 KB
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#include "threadedBST.h"
#include <algorithm>
#include <cmath>
#include <iostream>
#include <vector>
using namespace std;
Node::Node()
: value(-1), leftPtr(nullptr), rightPtr(nullptr), isThread(false) {}
Node::Node(int val)
: value(val), leftPtr(nullptr), rightPtr(nullptr), isThread(false) {}
Node::Node(int val, Node* left, Node* right, bool thread)
: value(val), leftPtr(left), rightPtr(right), isThread(thread) {}
//constructor
ThreadedBST::ThreadedBST() : headPtr(nullptr), totalNodes(0) {}
// constructor
// n equals the total number of nodes in the tree
ThreadedBST::ThreadedBST(int n) : totalNodes(n) {
// vector for adding inputs
vector<int> nums;
for (int i = 1; i <= n; i++) {
nums.push_back(i);
}
// assign headptr and start recursive call to build tree, then thread it
headPtr = buildSubTree(nums, 0, nums.size() - 1);
threadTree(headPtr);
}
// copy constructor
ThreadedBST::ThreadedBST(const ThreadedBST& tbst)
: headPtr(CopyTree(tbst)), totalNodes(tbst.totalNodes) {
cout << totalNodes << " | " << tbst.totalNodes;
}
// destructor
ThreadedBST::~ThreadedBST() {
clear(headPtr);
}
// Assignment operator for copying
ThreadedBST& ThreadedBST::operator=(const ThreadedBST& bst) {
headPtr = CopyTree(bst);
totalNodes = bst.totalNodes;
return *this;
}
// Copy constructor helper
Node* ThreadedBST::CopyTree(ThreadedBST const& tbst) {
vector<int> inorder = tbst.inorderTraversal();
Node* temp = buildSubTree(inorder, 0, inorder.size() - 1);
threadTree(temp);
return temp;
}
// Add val to tree
void ThreadedBST::add(int value) {
insert(value);
rebalance();
}
// Helper for add()
void ThreadedBST::insert(int value) {
if (headPtr == nullptr) {
headPtr = new Node(value);
totalNodes = 1;
return;
}
Node* current = headPtr;
Node* parent = nullptr;
while (current != nullptr) {
parent = current;
if (value < current->value) {
if (current->leftPtr == nullptr) {
current->leftPtr = new Node(value);
current->leftPtr->rightPtr = current;
current->leftPtr->isThread = true;
totalNodes++;
return;
}
current = current->leftPtr;
} else if (value > current->value) {
if (!current->isThread) {
current = current->rightPtr;
} else {
Node* newNode = new Node(value);
newNode->rightPtr = current->rightPtr;
current->rightPtr = newNode;
current->isThread = false;
newNode->isThread = true;
totalNodes++;
return;
}
} else {
return;
}
}
}
//Equality operator overload
bool ThreadedBST::operator==(const ThreadedBST& other) const {
return isEqual(headPtr, other.headPtr);
}
//Helper for equality operator
bool ThreadedBST::isEqual(Node* node1, Node* node2) const {
if (node1 == nullptr && node2 == nullptr) {
return true;
}
if (node1 == nullptr || node2 == nullptr) {
return false;
}
if (node1->value != node2->value) {
return false;
}
return isEqual(node1->leftPtr, node2->leftPtr) &&
isEqual(node1->rightPtr, node2->rightPtr);
}
//Get height of tree
int ThreadedBST::getHeight(Node* root) {
int left, right;
if (root == nullptr) {
return -1;
}
left = getHeight(root->leftPtr);
right = getHeight(root->rightPtr);
left = left >= right ? left : right;
return 1 + left;
}
// output overload
ostream& operator<<(ostream& out, const ThreadedBST& bst) {
const vector<int> inorder = bst.inorderTraversal();
for (int temp : inorder) {
out << temp << " ";
}
return out;
}
// Get total number of nodes in tree
int ThreadedBST::numberOfNodes() const {
vector<int> temp = inorderTraversal();
return temp.size();
}
// Rebalances tree
void ThreadedBST::rebalance() {
vector<int> temp = inorderTraversal();
headPtr = buildSubTree(temp, 0, temp.size() - 1);
}
// adds threads to existing bst
void ThreadedBST::threadTree(Node* headPtr) {
// Start from the leftmost node
Node* currentNode = LeftMost(headPtr);
// If the leftmost node has a right child, move to it
if (currentNode->rightPtr != nullptr) {
currentNode = currentNode->rightPtr;
}
// Traverse the tree and create threads when necessary
while (currentNode != nullptr && currentNode->value < totalNodes) {
if (currentNode->rightPtr == nullptr) { // Thread needed
// Create thread and follow it
currentNode->rightPtr = getEntry(currentNode->value + 1);
currentNode->isThread = true;
currentNode = currentNode->rightPtr;
// Move to the next node
if (currentNode != nullptr) {
currentNode = currentNode->rightPtr;
}
} else if (currentNode->leftPtr != nullptr) {
// Explore left child/subtree
currentNode = currentNode->leftPtr;
} else {
// Explore right child/subtree
currentNode = currentNode->rightPtr;
}
}
}
// helper function to build subtrees recursively
// returns a Node* to make recursion possible
Node* ThreadedBST::buildSubTree(const vector<int>& nums, int lower, int upper) {
if (lower > upper) {
return nullptr;
}
int mid = (lower + upper) / 2;
Node* root = new Node(nums[mid]);
root->leftPtr = buildSubTree(nums, lower, mid - 1);
root->rightPtr = buildSubTree(nums, mid + 1, upper);
return root;
}
//clear helper function to recursively delete TBST
void ThreadedBST::clearHelper(Node* node) {
if (node == nullptr) {
return;
}
clearHelper(node->leftPtr);
clearHelper(node->rightPtr);
delete node;
}
//Recursively clears nodes from tree
void ThreadedBST::clear(Node* node) {
clearHelper(headPtr);
headPtr = nullptr;
}
// searches Tree for a node with specified value
// returns Node if found, nullptr if not found
Node* ThreadedBST::getEntry(int n) const {
if (n == headPtr->value) {
return headPtr;
}
Node* temp = headPtr;
while (temp != nullptr) {
if (temp->value == n) {
break;
}
if (n < temp->value) {
if (temp->leftPtr == nullptr) {
break;
}
temp = temp->leftPtr;
} else {
if (temp->isThread) {
break;
}
temp = temp->rightPtr;
}
}
return temp;
}
// returns true if empty, false if not
bool ThreadedBST::isEmpty() const {
return (headPtr == nullptr);
}
//Get the leftmost node
Node* ThreadedBST::LeftMost(Node* node) {
if (node == nullptr) {
return nullptr;
}
while (node->leftPtr != nullptr) {
node = node->leftPtr;
}
return node;
}
//inorder traversal of tree using threads
vector<int> ThreadedBST::inorderTraversal() const {
vector<int> inorder;
if (headPtr == nullptr) {
return inorder;
}
Node* temp = LeftMost(headPtr);
while (temp != nullptr) {
inorder.push_back(temp->value);
if (temp->isThread) {
temp = temp->rightPtr;
} else {
temp = LeftMost(temp->rightPtr);
}
}
return inorder;
}
// preorder traversal using recursion
vector<int> ThreadedBST::preorderTraversal() const {
vector<int> preorder;
preorderHelper(headPtr, preorder);
return preorder;
}
// preorder traversal helper
void ThreadedBST::preorderHelper(Node* node, vector<int>& preorder) const {
if (node == nullptr) {
return;
}
preorder.push_back(node->value);
if (!node->isThread) {
preorderHelper(node->leftPtr, preorder);
preorderHelper(node->rightPtr, preorder);
}
}
// postorder traversal helper
void ThreadedBST::postorderHelper(Node* node, vector<int>& postorder) const {
if (node == nullptr) {
return;
}
if (!node->isThread) {
postorderHelper(node->leftPtr, postorder);
postorderHelper(node->rightPtr, postorder);
}
postorder.push_back(node->value);
}
//postorder traversal using recursion
vector<int> ThreadedBST::postorderTraversal() const {
vector<int> postorder;
postorderHelper(headPtr, postorder);
return postorder;
}
//remove() method helper
Node* ThreadedBST::removeHelper(Node* node, int value) {
if (node == nullptr) {
return nullptr;
}
if (value < node->value) {
node->leftPtr = removeHelper(node->leftPtr, value);
} else if (value > node->value) {
node->rightPtr = removeHelper(node->rightPtr, value);
} else {
if (node->leftPtr == nullptr) {
Node* temp = node->rightPtr;
delete node;
return temp;
} else if (node->rightPtr == nullptr) {
Node* temp = node->leftPtr;
delete node;
return temp;
}
// Node has two children, find inorder predecessor
Node* temp = LeftMost(node->leftPtr);
node->value = temp->value;
node->leftPtr = removeHelper(node->leftPtr, temp->value);
}
return node;
}
//removes a node
Node* ThreadedBST::remove(int value) {
Node* temp = removeHelper(headPtr, value);
rebalance();
return temp;
}