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Copy pathmugensoundfilereader.cpp
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190 lines (150 loc) · 5.82 KB
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#include "prism/mugensoundfilereader.h"
#include <assert.h>
#include <prism/file.h>
#include <prism/filereader.h>
#include <prism/memoryhandler.h>
#include <prism/soundeffect.h>
#include <prism/log.h>
#include <prism/system.h>
#include <prism/profiling.h>
namespace prism {
typedef struct {
uint32_t mNextFileOffset;
uint32_t mSubfileLength;
uint32_t mGroupNumber;
uint32_t mSampleNumber;
} MugenSoundFileSubFileHeader;
typedef struct {
char mSignature[12];
uint16_t mVersionLow;
uint16_t mVersionHigh;
uint32_t mNumberOfSounds;
uint32_t mFirstSubFileOffset;
char mComments[488];
} MugenSoundFileHeader;
static struct {
FileReader mFileReader;
} gMugenSoundFileReaderData;
static void addSoundGroup(MugenSounds* tSounds, int tGroupNumber) {
MugenSoundGroup* e = (MugenSoundGroup*)allocMemory(sizeof(MugenSoundGroup));
e->mSamples = new_int_map();
int_map_push_owned(&tSounds->mGroups, tGroupNumber, e);
}
static int loadSingleMugenSoundSubfileAndReturnIfOver(MugenSounds* tSounds) {
MugenSoundFileSubFileHeader subHeader;
gMugenSoundFileReaderData.mFileReader.mRead(&gMugenSoundFileReaderData.mFileReader, &subHeader, sizeof(MugenSoundFileSubFileHeader));
MugenSoundGroup* group;
if (!int_map_contains(&tSounds->mGroups, subHeader.mGroupNumber)) {
addSoundGroup(tSounds, subHeader.mGroupNumber);
}
group = (MugenSoundGroup*)int_map_get(&tSounds->mGroups, subHeader.mGroupNumber);
MugenSoundSample* e = (MugenSoundSample*)allocMemory(sizeof(MugenSoundSample));
if (unsigned(getAvailableSoundMemory()) >= subHeader.mSubfileLength * 2) {
Buffer waveFileBuffer = gMugenSoundFileReaderData.mFileReader.mReadBufferReadOnly(&gMugenSoundFileReaderData.mFileReader, subHeader.mSubfileLength);
e->mSoundEffectID = loadSoundEffectFromBuffer(waveFileBuffer);
freeBuffer(waveFileBuffer);
}
else {
logWarningFormat("Early out for sound effect %d %d, does not fit in sound memory.", subHeader.mGroupNumber, subHeader.mSampleNumber);
e->mSoundEffectID = -1;
}
int_map_push_owned(&group->mSamples, subHeader.mSampleNumber, e);
if (e->mSoundEffectID == -1) {
return 1;
}
if (subHeader.mNextFileOffset != 0) {
gMugenSoundFileReaderData.mFileReader.mSeek(&gMugenSoundFileReaderData.mFileReader, subHeader.mNextFileOffset);
}
return 0;
}
static MugenSounds loadMugenSoundFileWithReader() {
MugenSounds ret;
ret.mGroups = new_int_map();
MugenSoundFileHeader header;
gMugenSoundFileReaderData.mFileReader.mRead(&gMugenSoundFileReaderData.mFileReader, &header, sizeof(MugenSoundFileHeader));
gMugenSoundFileReaderData.mFileReader.mSeek(&gMugenSoundFileReaderData.mFileReader, header.mFirstSubFileOffset);
int i;
for (i = 0; i < (int)header.mNumberOfSounds; i++) {
if (loadSingleMugenSoundSubfileAndReturnIfOver(&ret)) {
break;
}
}
return ret;
}
static void initMugenSoundFileReader() {
gMugenSoundFileReaderData.mFileReader = getFileFileReader();
}
MugenSounds loadMugenSoundFile(const char* tPath)
{
initMugenSoundFileReader();
gMugenSoundFileReaderData.mFileReader.mInit(&gMugenSoundFileReaderData.mFileReader, tPath);
MugenSounds ret = loadMugenSoundFileWithReader();
gMugenSoundFileReaderData.mFileReader.mDelete(&gMugenSoundFileReaderData.mFileReader);
return ret;
}
static int unloadMugenSoundFileSample(void* tCaller, void* tData) {
(void)tCaller;
MugenSoundSample* e = (MugenSoundSample*)tData;
unloadSoundEffect(e->mSoundEffectID);
return 1;
}
static int unloadMugenSoundFileGroup(void* tCaller, void* tData) {
(void)tCaller;
MugenSoundGroup* e = (MugenSoundGroup*)tData;
int_map_remove_predicate(&e->mSamples, unloadMugenSoundFileSample, NULL);
delete_int_map(&e->mSamples);
return 1;
}
void unloadMugenSoundFile(MugenSounds* tSounds)
{
int_map_remove_predicate(&tSounds->mGroups, unloadMugenSoundFileGroup, NULL);
delete_int_map(&tSounds->mGroups);
}
MugenSounds createEmptyMugenSoundFile() {
MugenSounds ret;
ret.mGroups = new_int_map();
return ret;
}
static MugenSoundSample* getMugenSoundSample(MugenSounds* tSounds, int tGroup, int tSample) {
assert(int_map_contains(&tSounds->mGroups, tGroup));
MugenSoundGroup* group = (MugenSoundGroup*)int_map_get(&tSounds->mGroups, tGroup);
assert(int_map_contains(&group->mSamples, tSample));
return (MugenSoundSample*)int_map_get(&group->mSamples, tSample);
}
int playMugenSound(MugenSounds* tSounds, int tGroup, int tSample)
{
const auto sample = getMugenSoundSample(tSounds, tGroup, tSample);
return playSoundEffect(sample->mSoundEffectID);
}
int playMugenSoundAdvanced(MugenSounds* tSounds, int tGroup, int tSample, double tVolume, int tChannel, double tFrequencyMultiplier, int tIsLooping, double tPanning)
{
setProfilingSectionMarkerCurrentFunction();
const auto sample = getMugenSoundSample(tSounds, tGroup, tSample);
int channel = playSoundEffectChannel(sample->mSoundEffectID, tChannel, tVolume, tFrequencyMultiplier, tIsLooping);
panSoundEffect(channel, tPanning);
return channel;
}
int tryPlayMugenSound(MugenSounds* tSounds, int tGroup, int tSample)
{
if (!hasMugenSound(tSounds, tGroup, tSample)) {
return 0;
}
playMugenSound(tSounds, tGroup, tSample);
return 1;
}
int tryPlayMugenSoundAdvanced(MugenSounds* tSounds, int tGroup, int tSample, double tVolume, int tChannel, double tFrequencyMultiplier, int tIsLooping, double tPanning)
{
setProfilingSectionMarkerCurrentFunction();
if (!hasMugenSound(tSounds, tGroup, tSample)) {
return 0;
}
playMugenSoundAdvanced(tSounds, tGroup, tSample, tVolume, tChannel, tFrequencyMultiplier, tIsLooping, tPanning);
return 1;
}
int hasMugenSound(MugenSounds* tSounds, int tGroup, int tSample)
{
if (!int_map_contains(&tSounds->mGroups, tGroup)) return 0;
MugenSoundGroup* group = (MugenSoundGroup*)int_map_get(&tSounds->mGroups, tGroup);
return int_map_contains(&group->mSamples, tSample);
}
}