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Copy pathmugeneffecttexthandler.cpp
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821 lines (698 loc) · 22.8 KB
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#include "prism/mugeneffecttexthandler.h"
#include <assert.h>
#include <algorithm>
#include <set>
#include <variant>
#include "prism/mugendefreader.h"
#include "prism/mugenanimationhandler.h"
#include "prism/log.h"
#include "prism/system.h"
#include "prism/drawing.h"
#include "prism/texture.h"
#include "prism/math.h"
#include "prism/stlutil.h"
using namespace std;
namespace prism {
void loadMugenEffectTextHandler()
{
}
typedef struct {
char mText[1024];
char mDisplayText[1024];
Position mPosition;
MugenFont* mFont;
Vector3D mBaseColor;
double mR;
double mG;
double mB;
double mAlpha;
double mScale;
MugenTextAlignment mAlignment;
GeoRectangle2D mRectangle;
double mTextBoxWidth;
Duration mBuildupDurationPerLetter;
Duration mBuildupNow;
int mIsVisible;
} MugenEffectText;
static struct {
map<int, MugenEffectText> mHandledTexts;
} gMugenEffectTextHandler;
static void loadMugenEffectTextHandlerActor(void* tData) {
(void) tData;
setProfilingSectionMarkerCurrentFunction();
gMugenEffectTextHandler.mHandledTexts.clear();
}
static void unloadMugenEffectTextHandlerActor(void* tData) {
(void)tData;
setProfilingSectionMarkerCurrentFunction();
gMugenEffectTextHandler.mHandledTexts.clear();
}
static void updateSingleTextBuildup(MugenEffectText* e) {
if (handleDurationAndCheckIfOver(&e->mBuildupNow, e->mBuildupDurationPerLetter)) {
if (!strcmp(e->mText, e->mDisplayText)) {
e->mBuildupDurationPerLetter = INF;
return;
}
auto originalLength = strlen(e->mText);
auto l = strlen(e->mDisplayText);
if (e->mText[l] == '{') {
while ((l < originalLength - 1) && e->mText[l] != '}') {
e->mDisplayText[l] = e->mText[l];
l++;
}
}
e->mDisplayText[l] = e->mText[l];
e->mDisplayText[l + 1] = '\0';
}
}
static void updateSingleText(void* tCaller, MugenEffectText& tData) {
(void)tCaller;
(void)tData;
MugenEffectText* e = &tData;
updateSingleTextBuildup(e);
}
static void updateMugenEffectTextHandler(void* tData) {
(void)tData;
setProfilingSectionMarkerCurrentFunction();
stl_int_map_map(gMugenEffectTextHandler.mHandledTexts, updateSingleText);
}
static double getOriginalMugenFontFactor() {
const auto sz = getScreenSize();
return sz.y / 240.0;
}
static double getNewMugenFontFactor() {
const auto sz = getScreenSize();
return sz.y / 480.0;
}
typedef struct {
MugenSpriteFileSprite* mSprite;
Position mBasePosition;
MugenEffectText* mText;
MugenFont* mFont;
} BitmapDrawCaller;
static void drawSingleBitmapSubSprite(MugenSpriteFileSubSprite& tSubSprite, BitmapDrawCaller& tCaller) {
double factor = getNewMugenFontFactor() * tCaller.mText->mScale;
Position p = tCaller.mBasePosition + (tSubSprite.mOffset * factor);
int minHeight = 0;
int maxHeight = tSubSprite.mTexture.mTextureSize.y - 1;
int upY = max(minHeight, min(maxHeight, (int)(tCaller.mText->mRectangle.mTopLeft.y - p.y)));
int downY = max(minHeight, min(maxHeight, upY + (int)(tCaller.mText->mRectangle.mBottomRight.y - (p.y + tCaller.mFont->mSize.y))));
if (upY == downY) return;
p.y = max(p.y, tCaller.mText->mRectangle.mTopLeft.y);
scaleDrawing(factor, p);
drawSprite(tSubSprite.mTexture, p, makeRectangleFromTexture(tSubSprite.mTexture));
scaleDrawing(1 / factor, p);
}
static set<int> getBitmapTextLinebreaks(char* tText, const Position& tStart, MugenFont* tFont, MugenSpriteFileGroup& tSpriteGroup, double tRightX, double tFactor) {
if (tRightX >= INF / 2) return set<int>();
set<int> ret;
Position p = tStart;
auto n = int(strlen(tText));
for (int i = 0; i < n; i++) {
int positionsRead = 0;
int doesBreak;
if (tText[i] == '\n') {
doesBreak = 1;
}
else {
char word[1024];
int items = sscanf(tText + i, "%1023s%n", word, &positionsRead);
if (items != 1) break;
for (int j = i; j < i + positionsRead; j++) {
if (stl_map_contains(tSpriteGroup.mSprites, (int)tText[j])) {
auto& sprite = tSpriteGroup.mSprites[(int)tText[j]];
p = vecAdd2D(p, vecScale(Vector3D(sprite.mOriginalTextureSize.x, 0, 0), tFactor));
p = vecAdd2D(p, vecScale(Vector3D(tFont->mSpacing.x, 0, 0), tFactor));
}
else {
p = vecAdd2D(p, vecScale(Vector3D(tFont->mSize.x, 0, 0), tFactor));
p = vecAdd2D(p, vecScale(Vector3D(tFont->mSpacing.x, 0, 0), tFactor));
}
}
doesBreak = (p.x > tRightX);
i += std::max(positionsRead - 1, 0);
}
if (doesBreak) {
auto skipIndex = i;
i -= positionsRead - 1;
while (i > 0 && i < n && tText[i] == ' ') i++;
i = max(0, i - 1);
if (ret.find(i) == ret.end()) {
ret.insert(i);
p.x = tStart.x;
}
else {
i = skipIndex;
}
}
}
return ret;
}
static void drawSingleBitmapText(MugenEffectText* e) {
MugenFont* font = e->mFont;
auto& bitmapFont = std::get<MugenBitmapFont>(font->mData);
auto textLength = int(strlen(e->mDisplayText));
double factor = getNewMugenFontFactor() * e->mScale;
setDrawingBaseColorAdvanced(e->mR, e->mG, e->mB);
setDrawingTransparency(e->mAlpha);
auto& spriteGroup = bitmapFont.mSprites.mGroups[0];
int i;
Position p = vecAdd2D(e->mPosition, vecScale(Vector3D(font->mOffset.x, font->mOffset.y, 0), factor));
Position start = p;
double rightX = p.x + e->mTextBoxWidth;
const auto breaks = getBitmapTextLinebreaks(e->mText, start, font, spriteGroup, rightX, factor);
for (i = 0; i < textLength; i++) {
if (stl_map_contains(spriteGroup.mSprites, (int)e->mDisplayText[i])) {
BitmapDrawCaller caller;
caller.mSprite = &spriteGroup.mSprites[(int)e->mDisplayText[i]];
caller.mBasePosition = p;
caller.mText = e;
caller.mFont = font;
for (auto& texture : caller.mSprite->mTextures)
{
drawSingleBitmapSubSprite(texture, caller);
}
p = vecAdd2D(p, vecScale(Vector3D(caller.mSprite->mOriginalTextureSize.x, 0, 0), factor));
p = vecAdd2D(p, vecScale(Vector3D(font->mSpacing.x, 0, 0), factor));
}
else {
p = vecAdd2D(p, vecScale(Vector3D(font->mSize.x, 0, 0), factor));
p = vecAdd2D(p, vecScale(Vector3D(font->mSpacing.x, 0, 0), factor));
}
if (breaks.find(i) != breaks.end()) {
p.x = start.x;
p = vecAdd2D(p, vecScale(Vector3D(0, font->mSize.y, 0), factor));
p = vecAdd2D(p, vecScale(Vector3D(0, font->mSpacing.y, 0), factor));
}
}
setDrawingBaseColorAdvanced(1, 1, 1);
setDrawingTransparency(1.0);
}
static void drawSingleTruetypeText(MugenEffectText* e) {
MugenFont* font = e->mFont;
auto& truetypeFont = std::get<MugenTruetypeFont>(font->mData);
drawTruetypeText(e->mDisplayText, truetypeFont.mFont, e->mPosition, font->mSize, Vector3D(e->mR, e->mG, e->mB), e->mTextBoxWidth, e->mRectangle);
}
typedef struct {
MugenElecbyteFontMapEntry* mMapEntry;
Position mBasePosition;
double mStartX;
int mPreviousSubSpriteOffsetY;
MugenEffectText* mText;
MugenFont* mFont;
} ElecbyteDrawCaller;
static void drawSingleElecbyteSubSprite(MugenSpriteFileSubSprite& tSubSprite, ElecbyteDrawCaller& tCaller) {
if (tCaller.mMapEntry->mStartX >= tSubSprite.mOffset.x + tSubSprite.mTexture.mTextureSize.x) return;
if (tCaller.mMapEntry->mStartX + tCaller.mMapEntry->mWidth - 1 < tSubSprite.mOffset.x) return;
if (tSubSprite.mOffset.y > tCaller.mPreviousSubSpriteOffsetY) {
tCaller.mBasePosition.x = tCaller.mStartX;
}
tCaller.mPreviousSubSpriteOffsetY = tSubSprite.mOffset.y;
int minWidth = 0;
int maxWidth = tSubSprite.mTexture.mTextureSize.x - 1;
int leftX = max(minWidth, min(maxWidth, tCaller.mMapEntry->mStartX - tSubSprite.mOffset.x));
int rightX = max(minWidth, min(maxWidth, (tCaller.mMapEntry->mStartX + tCaller.mMapEntry->mWidth - 1) - tSubSprite.mOffset.x));
double factor = getOriginalMugenFontFactor() * tCaller.mText->mScale;
Position p = vecAdd2D(tCaller.mBasePosition, vecScale(Vector3D(0.f, tSubSprite.mOffset.y, 0.f), factor));
int minHeight = 0;
int maxHeight = tSubSprite.mTexture.mTextureSize.y - 1;
int upY = max(minHeight, min(maxHeight, (int)(tCaller.mText->mRectangle.mTopLeft.y - p.y)));
int downY = max(minHeight, min(maxHeight, upY + (int)(tCaller.mText->mRectangle.mBottomRight.y - (p.y + tCaller.mFont->mSize.y))));
if (upY == downY) return;
p.y = max(p.y, tCaller.mText->mRectangle.mTopLeft.y);
scaleDrawing(factor, p);
drawSprite(tSubSprite.mTexture, p, makeRectangle(leftX, upY, rightX - leftX, downY - upY));
scaleDrawing(1 / factor, p);
tCaller.mBasePosition.x += (rightX - leftX + 1) * factor;
}
static void advanceMugenTextEffectPosition(const char* tText, int& i, int len)
{
if (tText[i] != '{') return;
int start = i + 1;
i += 1;
int j;
for (j = start; (j < len && tText[j] != '}'); j++)
{
i++;
}
if (j < len)
{
i++;
}
}
static set<int> getElecbyteTextLinebreaks(char* tText, const Position& tStart, MugenFont* tFont, MugenElecbyteFont& tElecbyteFont, double tRightX, double tFactor) {
if (tRightX >= INF / 2) return set<int>();
set<int> ret;
Position p = tStart;
auto n = int(strlen(tText));
for (int i = 0; i < n; i++) {
int positionsRead = 0;
int doesBreak;
if (tText[i] == '\n') {
doesBreak = 1;
}
else {
char word[1024];
int items = sscanf(tText + i, "%1023s%n", word, &positionsRead);
if (items != 1) break;
for (int j = i; j < i + positionsRead; j++) {
advanceMugenTextEffectPosition(tText, j, i + positionsRead);
if (tElecbyteFont.mMap[(uint8_t)tText[j]].mExists) {
MugenElecbyteFontMapEntry& mapEntry = tElecbyteFont.mMap[(uint8_t)tText[j]];
p = vecAdd2D(p, vecScale(Vector3D(mapEntry.mWidth, 0, 0), tFactor));
p = vecAdd2D(p, vecScale(Vector3D(tFont->mSpacing.x, 0, 0), tFactor));
}
else {
p = vecAdd2D(p, vecScale(Vector3D(tFont->mSize.x, 0, 0), tFactor));
p = vecAdd2D(p, vecScale(Vector3D(tFont->mSpacing.x, 0, 0), tFactor));
}
}
doesBreak = (p.x > tRightX);
i += std::max(positionsRead - 1, 0);
}
if (doesBreak) {
auto skipIndex = i;
i -= positionsRead - 1;
while (i > 0 && i < n && tText[i] == ' ') i++;
i = max(0, i - 1);
if (ret.find(i) == ret.end()) {
ret.insert(i);
p.x = tStart.x;
}
else {
i = skipIndex;
}
}
}
return ret;
}
static void setMugenTextEffectRed(MugenEffectText* e)
{
e->mR = 1.0;
e->mG = 0.0;
e->mB = 0.0;
setDrawingBaseColorAdvanced(e->mR, e->mG, e->mB);
}
static void setMugenTextEffectColorCancel(MugenEffectText* e)
{
e->mR = e->mBaseColor.x;
e->mG = e->mBaseColor.y;
e->mB = e->mBaseColor.z;
setDrawingBaseColorAdvanced(e->mR, e->mG, e->mB);
}
static void setMugenEffectTextToBaseEffect(MugenEffectText* e)
{
setMugenTextEffectColorCancel(e);
}
static void parseMugenTextEffectCode(MugenEffectText* e, int& i, int len)
{
if (e->mDisplayText[i] != '{') return;
int start = i + 1;
i += 1;
std::string s;
int j;
for (j = start; (j < len && e->mDisplayText[j] != '}'); j++)
{
s.push_back(e->mDisplayText[j]);
i++;
}
if (j < len)
{
i++;
}
if (s == "red")
{
setMugenTextEffectRed(e);
}
else if (s == "/red")
{
setMugenTextEffectColorCancel(e);
}
}
static void drawSingleElecbyteText(MugenEffectText* e) {
MugenFont* font = e->mFont;
auto& elecbyteFont = std::get<MugenElecbyteFont>(font->mData);
auto textLength = int(strlen(e->mDisplayText));
double factor = getOriginalMugenFontFactor() * e->mScale;
setMugenEffectTextToBaseEffect(e);
setDrawingTransparency(e->mAlpha);
int i;
Position p = vecAdd2D(e->mPosition, Vector3D(font->mOffset.x, font->mOffset.y, 0));
Position start = p;
double rightX = p.x + e->mTextBoxWidth;
const auto breaks = getElecbyteTextLinebreaks(e->mText, start, font, elecbyteFont, rightX, factor);
for (i = 0; i < textLength; i++) {
parseMugenTextEffectCode(e, i, textLength);
if (elecbyteFont.mMap[(uint8_t)e->mDisplayText[i]].mExists) {
ElecbyteDrawCaller caller;
caller.mMapEntry = &elecbyteFont.mMap[(uint8_t)e->mDisplayText[i]];
caller.mBasePosition = p;
caller.mStartX = p.x;
caller.mPreviousSubSpriteOffsetY = INF;
caller.mText = e;
caller.mFont = font;
for (auto& texture : elecbyteFont.mSprite.mTextures)
{
drawSingleElecbyteSubSprite(texture, caller);
}
p = vecAdd2D(p, vecScale(Vector3D(caller.mMapEntry->mWidth, 0, 0), factor));
p = vecAdd2D(p, vecScale(Vector3D(font->mSpacing.x, 0, 0), factor));
}
else {
p = vecAdd2D(p, vecScale(Vector3D(font->mSize.x, 0, 0), factor));
p = vecAdd2D(p, vecScale(Vector3D(font->mSpacing.x, 0, 0), factor));
}
if (breaks.find(i) != breaks.end()) {
p.x = start.x;
p = vecAdd2D(p, vecScale(Vector3D(0, font->mSize.y, 0), factor));
p = vecAdd2D(p, vecScale(Vector3D(0, font->mSpacing.y, 0), factor));
}
}
setDrawingBaseColorAdvanced(1, 1, 1);
setDrawingTransparency(1.0);
}
static void drawSingleText(void* tCaller, MugenEffectText& tData) {
(void)tCaller;
MugenEffectText* e = &tData;
if (!e->mIsVisible) return;
if (e->mFont->mType == MUGEN_FONT_TYPE_BITMAP) {
drawSingleBitmapText(e);
}
else if (e->mFont->mType == MUGEN_FONT_TYPE_TRUETYPE) {
drawSingleTruetypeText(e);
}
else if (e->mFont->mType == MUGEN_FONT_TYPE_ELECBYTE) {
drawSingleElecbyteText(e);
}
else {
logError("Unimplemented font type.");
logErrorInteger(e->mFont->mType);
recoverFromError();
}
}
static void drawMugenEffectTextHandler(void* tData) {
(void)tData;
setProfilingSectionMarkerCurrentFunction();
stl_int_map_map(gMugenEffectTextHandler.mHandledTexts, drawSingleText);
}
ActorBlueprint getMugenEffectTextHandler() {
return makeActorBlueprint(loadMugenEffectTextHandlerActor, unloadMugenEffectTextHandlerActor, updateMugenEffectTextHandler, drawMugenEffectTextHandler);
};
void drawMugenEffectText(char* tText, const Position& tPosition, int tFont) {
MugenEffectText textData;
strcpy(textData.mText, tText);
strcpy(textData.mDisplayText, tText);
textData.mPosition = tPosition;
textData.mFont = getUsedMugenFontFromAvailable(tFont);
textData.mR = textData.mG = textData.mB = 1;
textData.mBaseColor = Vector3D(textData.mR, textData.mG, textData.mB);
textData.mScale = 1;
textData.mAlignment = MUGEN_TEXT_ALIGNMENT_LEFT;
textData.mRectangle = GeoRectangle2D(-INF / 2, -INF / 2, INF, INF);
textData.mTextBoxWidth = INF;
textData.mBuildupDurationPerLetter = INF;
textData.mBuildupNow = 0;
textData.mIsVisible = 1;
drawSingleText(NULL, textData);
}
int addMugenEffectText(const char* tText, const Position& tPosition, int tFont)
{
int id = stl_int_map_push_back(gMugenEffectTextHandler.mHandledTexts, MugenEffectText());
MugenEffectText& e = gMugenEffectTextHandler.mHandledTexts[id];
strcpy(e.mText, tText);
strcpy(e.mDisplayText, tText);
e.mFont = getUsedMugenFontFromAvailable(tFont);
e.mScale = 1;
e.mPosition = vecSub(tPosition, Vector3D(0, e.mFont->mSize.y * e.mScale, 0));
e.mR = e.mG = e.mB = e.mAlpha = 1;
e.mBaseColor = Vector3D(e.mR, e.mG, e.mB);
e.mAlignment = MUGEN_TEXT_ALIGNMENT_LEFT;
e.mRectangle = GeoRectangle2D(-INF / 2, -INF / 2, INF, INF);
e.mTextBoxWidth = INF;
e.mBuildupDurationPerLetter = INF;
e.mBuildupNow = 0;
e.mIsVisible = 1;
return id;
}
int addMugenEffectTextMugenStyle(const char * tText, const Position& tPosition, const Vector3DI& tFont)
{
int ret = addMugenEffectText(tText, tPosition, tFont.x);
setMugenEffectTextColor(ret, getMugenEffectTextColorFromMugenEffectTextColorIndex(tFont.y));
setMugenEffectTextAlignment(ret, getMugenEffectTextAlignmentFromMugenAlignmentIndex(tFont.z));
return ret;
}
void removeMugenEffectText(int tID)
{
gMugenEffectTextHandler.mHandledTexts.erase(tID);
}
void setMugenEffectTextFont(int tID, int tFont)
{
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
e->mPosition = vecAdd2D(e->mPosition, Vector3D(0, e->mFont->mSize.y * e->mScale, 0));
e->mFont = getUsedMugenFontFromAvailable(tFont);
e->mPosition = vecSub(e->mPosition, Vector3D(0, e->mFont->mSize.y * e->mScale, 0));
}
static double getBitmapTextSize(MugenEffectText* e) {
MugenFont* font = e->mFont;
auto& bitmapFont = std::get<MugenBitmapFont>(font->mData);
auto textLength = int(strlen(e->mText));
double factor = getOriginalMugenFontFactor() * e->mScale;
auto& spriteGroup = bitmapFont.mSprites.mGroups[0];
double sizeX = 0;
int i;
for (i = 0; i < textLength; i++) {
if (stl_map_contains(spriteGroup.mSprites, (int)e->mText[i])) {
auto& sprite = spriteGroup.mSprites[(int)e->mText[i]];
sizeX += sprite.mOriginalTextureSize.x * factor;
sizeX += font->mSpacing.x * factor;
}
else {
sizeX += font->mSize.x * factor;
sizeX += font->mSpacing.x * factor;
}
}
return sizeX;
}
static double getTruetypeTextSize(MugenEffectText* e) {
auto textLength = strlen(e->mText);
return double(e->mFont->mSize.x*textLength);
}
static double getElecbyteTextSize(MugenEffectText* e) {
MugenFont* font = e->mFont;
auto& elecbyteFont = std::get<MugenElecbyteFont>(font->mData);
auto textLength = int(strlen(e->mText));
double factor = getOriginalMugenFontFactor() * e->mScale;
int i;
double sizeX = 0;
for (i = 0; i < textLength; i++) {
if (elecbyteFont.mMap[(uint8_t)e->mText[i]].mExists) {
MugenElecbyteFontMapEntry& mapEntry = elecbyteFont.mMap[(uint8_t)e->mText[i]];
sizeX += mapEntry.mWidth*factor;
sizeX += font->mSpacing.x*factor;
}
else {
sizeX += font->mSize.x*factor;
sizeX += font->mSpacing.x*factor;
}
}
return sizeX;
}
static double getMugenEffectTextSizeXInternal(MugenEffectText* e) {
if (e->mFont->mType == MUGEN_FONT_TYPE_BITMAP) {
return getBitmapTextSize(e);
}
else if (e->mFont->mType == MUGEN_FONT_TYPE_TRUETYPE) {
return getTruetypeTextSize(e);
}
else if (e->mFont->mType == MUGEN_FONT_TYPE_ELECBYTE) {
return getElecbyteTextSize(e);
}
else {
logError("Unimplemented font type.");
logErrorInteger(e->mFont->mType);
recoverFromError();
return 0;
}
}
static double getMugenEffectTextAlignmentOffsetX(MugenEffectText* e, MugenTextAlignment tAlignment) {
double sizeX = getMugenEffectTextSizeXInternal(e);
double ret = 0;
if (e->mAlignment == MUGEN_TEXT_ALIGNMENT_CENTER) {
ret += sizeX / 2;
}
else if (e->mAlignment == MUGEN_TEXT_ALIGNMENT_RIGHT) {
ret += sizeX;
}
if (tAlignment == MUGEN_TEXT_ALIGNMENT_CENTER) {
ret -= sizeX / 2;
}
else if (tAlignment == MUGEN_TEXT_ALIGNMENT_RIGHT) {
ret -= sizeX;
}
return ret;
}
void setMugenEffectTextAlignment(int tID, MugenTextAlignment tAlignment)
{
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
e->mPosition.x += getMugenEffectTextAlignmentOffsetX(e, tAlignment);
e->mAlignment = tAlignment;
}
void setMugenEffectTextColor(int tID, Color tColor)
{
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
getRGBFromColor(tColor, &e->mR,&e->mG, &e->mB);
e->mBaseColor = Vector3D(e->mR, e->mG, e->mB);
}
void setMugenEffectTextColorRGB(int tID, double tR, double tG, double tB)
{
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
e->mR = tR;
e->mG = tG;
e->mB = tB;
e->mBaseColor = Vector3D(e->mR, e->mG, e->mB);
}
void setMugenEffectTextRectangle(int tID, const GeoRectangle2D& tRectangle)
{
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
e->mRectangle = tRectangle;
}
void setMugenEffectTextPosition(int tID, const Position& tPosition)
{
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
e->mPosition = tPosition;
e->mPosition = vecSub(e->mPosition, Vector3D(0, e->mFont->mSize.y * e->mScale, 0));
MugenTextAlignment alignment = e->mAlignment;
e->mAlignment = MUGEN_TEXT_ALIGNMENT_LEFT;
setMugenEffectTextAlignment(tID, alignment);
}
void addMugenEffectTextPosition(int tID, const Position& tPosition)
{
auto pos = getMugenEffectTextPositionReference(tID);
*pos += tPosition;
}
void setMugenEffectTextTextBoxWidth(int tID, double tWidth)
{
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
e->mTextBoxWidth = tWidth;
}
void setMugenEffectTextBuildup(int tID, Duration mBuildUpDurationPerLetter)
{
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
e->mDisplayText[0] = '\0';
e->mBuildupNow = 0;
e->mBuildupDurationPerLetter = mBuildUpDurationPerLetter;
}
void setMugenEffectTextBuiltUp(int tID)
{
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
strcpy(e->mDisplayText, e->mText);
}
int isMugenEffectTextBuiltUp(int tID)
{
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
return !strcmp(e->mText, e->mDisplayText);
}
int getMugenEffectTextVisibility(int tID)
{
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
return e->mIsVisible;
}
void setMugenEffectTextVisibility(int tID, int tIsVisible)
{
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
e->mIsVisible = tIsVisible;
}
double getMugenEffectTextSizeX(int tID)
{
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
return getMugenEffectTextSizeXInternal(e);
}
void setMugenEffectTextScale(int tID, double tScale)
{
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
Position p = getMugenEffectTextPosition(tID);
e->mScale = tScale;
setMugenEffectTextPosition(tID, p);
}
double getMugenEffectTextTransparency(int tID)
{
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
return e->mAlpha;
}
void setMugenEffectTextTransparency(int tID, double tOpacity)
{
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
e->mAlpha = tOpacity;
}
const char* getMugenEffectTextText(int tID)
{
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
return e->mText;
}
const char* getMugenEffectTextDisplayedText(int tID)
{
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
return e->mDisplayText;
}
void changeMugenEffectText(int tID, const char * tText)
{
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
MugenTextAlignment alignment = e->mAlignment;
setMugenEffectTextAlignment(tID, MUGEN_TEXT_ALIGNMENT_LEFT);
strcpy(e->mText, tText);
strcpy(e->mDisplayText, tText);
setMugenEffectTextAlignment(tID, alignment);
}
Position getMugenEffectTextPosition(int tID) {
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
MugenTextAlignment alignment = e->mAlignment;
setMugenEffectTextAlignment(tID, MUGEN_TEXT_ALIGNMENT_LEFT);
Position ret = e->mPosition;
ret = vecAdd(ret, Vector3D(0, e->mFont->mSize.y * e->mScale, 0));
setMugenEffectTextAlignment(tID, alignment);
return ret;
}
Position * getMugenEffectTextPositionReference(int tID)
{
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tID];
return &e->mPosition;
}
Vector3D getMugenEffectTextColor(int tIndex) {
MugenEffectText* e = &gMugenEffectTextHandler.mHandledTexts[tIndex];
return Vector3D(e->mR, e->mG, e->mB);
}
MugenTextAlignment getMugenEffectTextAlignmentFromMugenAlignmentIndex(int tIndex)
{
if (tIndex > 0) return MUGEN_TEXT_ALIGNMENT_LEFT;
else if (tIndex < 0) return MUGEN_TEXT_ALIGNMENT_RIGHT;
else return MUGEN_TEXT_ALIGNMENT_CENTER;
}
Color getMugenEffectTextColorFromMugenEffectTextColorIndex(int tIndex)
{
switch (tIndex) {
case 0:
return COLOR_WHITE;
case 1:
return COLOR_RED;
case 2:
return COLOR_GREEN;
case 3:
return COLOR_BLUE;
case 4:
return COLOR_CYAN;
case 5:
return COLOR_YELLOW;
case 6:
return COLOR_MAGENTA;
case 7:
return COLOR_BLACK;
case 8:
return COLOR_LIGHT_GRAY;
default:
logError("Unrecognized Mugen text color.");
logErrorInteger(tIndex);
recoverFromError();
return COLOR_WHITE;
}
}
}