Skip to content
This repository was archived by the owner on Aug 15, 2022. It is now read-only.
This repository was archived by the owner on Aug 15, 2022. It is now read-only.

Players will not see already joined players when connecting to lobby system  #367

Description

@blapaz

Version Number and Operating System(s):

2019.3.6f & Windows 10

Expected behavior:

When implementing the lobby system, all players should show in the lobby no matter if they join first, second, and so on. They should also then be shown for all clients whenever they choose to join the game from the lobby.

Actual behavior:

Currently when implementing the lobby system, players that are in the lobby do not see anyone who joined before them (players do not show in list or receive those players messages). The same occurs with the order of players who then join the game. This does not occur if the lobby system is removed and players load directly into the game.

Eg. When player two joins he will not see player one listed. However, player one will see player two. Messages from player two will show to player one but not vise versa.
This same pattern also occurs then when players join the game from the lobby.

Steps to reproduce:

Create project following the instructions found on the wiki for Getting Started using the Network Manager. Once everything is in place add the Lobby System.

[Optional] Discord Username:

Panda™ #9444

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Fields

    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions