render the threejs scene on the server instead of clientside. initial idea is to use something like puppeteer output uv mapping is related to this (allowing for multiple selections from the same scene) tasks: - [ ] generate image stream on server - [ ] api end point for user to access image stream - [ ] setting to add multiple output streams from the original scene
render the threejs scene on the server instead of clientside.
initial idea is to use something like puppeteer
output uv mapping is related to this (allowing for multiple selections from the same scene)
tasks: