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Some questions about render_full and render_depth #18

@will-zzy

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@will-zzy

Hi! Thanks for your great works! I’d like to know why it’s necessary to recompute the splat rotation in renderCUDA during render_full and render_depth, which results in relatively large time overhead. From the code format, it looks like a GOF-style method — did you implement this GOF method yourselves?

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