You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Aug 2, 2026. It is now read-only.
When replacing a frame from a UI spritesheet with your own texture, it will not work unless the filetypes match. This would usually not be a problem, but when trying to use animated webp textures through ImagePlus it becomes a little limiting.
Maybe a .json file using the name of the frame you are replacing could point towards the new texture to use without having to specify a node, since preserving that functionality would be important.
You could use this to create animated UI elements, alongside maybe even icons?
When replacing a frame from a UI spritesheet with your own texture, it will not work unless the filetypes match. This would usually not be a problem, but when trying to use animated webp textures through ImagePlus it becomes a little limiting.
Maybe a .json file using the name of the frame you are replacing could point towards the new texture to use without having to specify a node, since preserving that functionality would be important.
You could use this to create animated UI elements, alongside maybe even icons?